WVW MAPS AND SCORING + EOTM MATCHUPS AND OVERFLOWS = WIN
Proposal Overview
Remove “tiers” and per-server matching from traditional WvW matches, and add some sort of waves hands EOTM-like magical overflow + server grouping functionality that will give us EOTM-like population balancing, but with the existing WvW maps, match length, and PPT scoring.
Goal of Proposal
Stacking servers is bad. Coverage >>> all else is bad. It’s good that EOTM adds some new game mechanics, short matches, and spontaneity. But there is still room for the more traditional, strategic, slow paced game on the old maps. And people want to play it. They just hate having the entire meta determined by server stacking and nothing else.
Another way to view this is, think about sPvP/tPvP matching and auto-balance, but on a server level, and for WvW. The PvP queues have some issues of their own right now (4v5 being the most obvious and hated one), but the idea is to make population balancing and rank-based matching more dynamic, and remove the ability of players to game the system by transfers or other means.
Proposal Functionality
I honestly have no idea. I imagine something that leverages the color grouping and overflow system of EOTM in a clever way, but also taking into account existing server ratings, to create a dynamic week-to-week matchup and map instancing scheme that defeats “server stacking” and equalizes the population as much as possible regardless of the time of day. I have no idea if this can work, or if it can how it would. But it seems like EOTM shows that if it could work, it would work very well indeed.
I would not bring over the maps, objectives, short-duration, score on capture, destructible tactical assets, or other features of EOTM. Some of these only further encourage trolling (e.g., bridges). The rest may be neat, but if you want them, that’s what EOTM is for. The old WvW maps may be due for some sprucing up, but the One Big Thing from EOTM that WvW can actually use and benefit from is the population management.
Associated Risks
I’m sure it will be a huge pain in the kitten to do this. Also, people no longer will identify with their “server” quite so much (although, arguably, you still could even though fighting beside different “allies” each week).
It also will cause some complications for people who maintain server-specific resources (teamspeak being the big obvious one), when their allegiances shift from week to week.
BUT, if you were to take this as a chance to bring in some neat new ways to make WvW more guild centric — especially as to rewards and rankings — that second part actually could be a good thing. Moving meta-resource management, command, and player focus from servers back to guilds, and making guilds the constant, centerpiece element of the war effort would be a very welcome change in the eyes of many dedicated WvW players and commanders.
And come on, we are playing GUILD WARS after all, not Server Wars.
The rest of the game goes a bit out of its way to avoid locking players into one “server” for our identities and activities. And it is, after all, a lot more appealing to identify ourselves with the groups we form ourselves and not a rather arbitrarily scoped load-management bin that our accounts happen to be locked to.
Letting loose of the server-centric identity in WvW might turn out to be, looking back on it, one of those “how did we ever do this the old way” moments.