Expansion Level Content – When can we expect to see an expansion of the personal Personal Story (not the Living Story), complete with voiced dialogue, branching stories, Elder Dragons, etc; new, fully-developed zones (Crystal Desert, Ring of Fire, etc) akin to those in the game at release (vistas, renown hearts, dynamic events, etc); and/or new races?
Weapon Skill Customization – Will you ever implement customizable weapon skills (i.e. the freedom to swap Hundred Blades out for something else that fulfills a different function, thus leading to multiple builds utilizing the same weapon type)?
Player Housing/Home Instances – Is there anything beyond resource nodes being planned to make the Home Instance feel more personal and a worthwhile place to visit? Is Player Housing being worked on at all? Or is it just “on the table”…a concept that can be developed later but isn’t currently being anything other than potential content?
Alternate Question
If this question isn’t off the table (I imagine it is, but I’d be doing myself a disservice if I didn’t ask), I’d like to ask why the philosophical shift from “fun” to “grind” is so jarringly overt. The content in the game at launch and the content being churned out via Living Story are nothing alike, and I’m wondering if the daily log-in metric has trumped the “if it fun” metric.
I can’t imagine the developers risking a kitten storm by addressing this issue, but I feel it’s the most important issue with regards to this game’s future. It’d be a tough subject to discuss, as it may involve “hard truths”, but I think we deserve what path this game is going to be taking going forward.