Chris can we talk about World Events for a second? I want to know your opinions on the following World Event types.
1) Random Spawning Events (e.g. Scarlet’s Clockwork invasion) – Mobs are randomly spawned all over the map. The players have to go around and around in circles to close down the spawn portals.
My personal opinion is this is a wild goose chase. Players often spent more time running around aimlessly than fighting. Organization is also very difficult without Teamspeak. Commanders often waypoint without letting the players following them know.
The worst part is the countdown timers. Players often fail when they run out of time. And the mobs after their victory simply disappears and doesn’t affect the world at all.
This event is great for champion train lovers who don’t care about event completion. Lots of loots for them. But for people who hates farming, don’t care about loots and actually want to finish events, these events offers them nothing.
Without major improvements to these types of events, I don’t like these events one bit.
2) Epic Boss Events (e.g. Teq) – These events focuses on one single boss in one single location.
I personally think these events are great if we can improve the queues and spawn time. I am sure you know that most of the complains are against the long queue times. I was on TC at the time, and tbh I never got into TC main map. TC was the best PvE server and so guests floods into TC to get it done there. I was always stuck on the overflow.
I was only able to kill Teq by joining a Teq killing guild that focus on killing Teq in the overflows.
Now let’s assume the queues (and lag) are fixed. The next problem people talk a lot about is the difficulty. TBH, I don’t found Teq that hard. It is a lot easier to complete than Scarlet’s invasion imo. And for most of the event players are at least trying to complete the event, instead of running around chase portals like Scarlet’s Invasion.
Of course, champion farmers won’t be happy with the likes of Teq. There isn’t enough champs to farm, unlike Scarlet’s Invasion.
I personally really enjoyed Epic Boss Events. You guys just got to look into the queue and lag problems.
3) Whole Map Invasion (e.g. Karka invades LA) – In these events an enemy force would be invading a map. The players have to defend it.
The problem with Karka was once again queues and lag. The mobs are also all in one spot, making the lag even worst.
What you guys should do is spread out of mob spawns, so the player base are forced to spread out. The mobs should come from multiple fixed spawn points, and attack the player in waves across the whole map.
e.g. pretend this is the whole map and each box is around 5 players and mobs
http://upload.wikimedia.org/wikipedia/commons/e/eb/Battle_of_Kosovo_plan.png
If any mob crosses to the other side and to the player’s base camp, the players losses. So the whole battle line must be held by the players. This will force them to spread out across the whole map and hence and reduce the lag.
4) Zone by Zone Invasion (no example in game right now) – The mobs will attack the map zone by zone (a zone is a part of the whole map). They would take over one zone, settle it, before moving onto the next.
This will once again spread out the players. They would need to spread out their one singular zerg into multiple smaller zergs and led by multiple commanders to defend/attack each zone.
Tactics and planning would be very important here. The mobs might cut off players in the front if they are not careful, which would cause their health to degen each second. If prolonged, this will force the players to retreat and a lost of the zone. Of course, the players can do the same to the mobs in return.
e.g. Company of Heroes
http://img254.imageshack.us/img254/9268/advancedtacmap.png
Chris, I look forward to your opinion on these different modes of World Events.
Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-
http://www.youtube.com/watch?v=BrAjJ1N6hxs