Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
You could also post in an existing thread, so that the moderators don’t become angry with you.
A solid line of communication is what’s really lacking, and if you’re all as jazzed to get us involved in the living world as we are to be involved in it then more frank discussions about various aspects of the game with users at large is the best place to start.
Discussions, not monolithic statements, ask questions, respond to them, present multiple choice options to gauge where your community is at. Things like that.
Thanks for taking the initiative. It may seem that there’s a lot of negativity on the forums, by do keep in mind that it comes from a place of passion. People wouldn’t argue in such a heated fashion if they didn’t genuinely enjoy some part of what they’re trying to get altered. Your players are passionate about this game, and you’re passionate about making it, now all that remains is getting everyone to be passionate about the same thing.
Hi All,
Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
First, thank you for getting back to us. Most appreciated.
Second, to answer your question…honestly I think that a single thread where everyone is posting on every single topic imaginable would be a bit unruly. Not that it isn’t worth a try, mind you, but really I think that all the information and feedback you are asking for already exists on these forums and can be discussed in their respective threads (which is really what I think many of us want).
But hey, any method you choose to improve communication is good.
More than happy for any topics to be put forward. I will do my best to feedback but at the same time i hope people will respect the fact that there are just some things i won’t be able to go into.
Chris
Agreed, but one day I would love to see a general questions of GW2 thread. Because I’m dying to know why WvW achievements are in PvE lists.
I strongly suggest you put these ‘what do you want to see’ type of threads in appropriate forums. Part of the problem in the past has been class forums are completely ignored so players are forced to air class issues in the sPvP forum because that’s the only one you visit.
If you’re going to make threads, make class specific ones in each forum. WvW one in the WvW forum. sPvP in the sPvP. And so forth. Otherwise we’ll all just be fighting amongst ourselves in a single thread. ‘Im not overpowered, you are!’ stuff.
That’s a really good idea which raises an interesting point. i am well versed in the game globally but not necessarily in the specifics of certain areas. So here is what i will do, i will post one in general asking for PVE specific feedback and then nominate two other members of staff to do the same in WvW and PvP and we can go from there. Note i am not going to do this over night as i do want to create some guidelines (set by me) for what the team can answer and can’t that way you guys can be frustrated with me rather than a specific developer (-:
Put simply though we don’t comment on specific dev. content that is in the pipe unless we are confident about it internally.
Chris
I think it would be a great idea myself. It could, with the proper peppering of dev posts, help to alleviate some of the anxiety of the GW2 community.
Personally I’d prefer to see a more regular update from the director rather than just every half year/quarterly. If you look at Colin’s last update, it’s out of date mostly as you have caught up and overtaken it. If it must be that we will get 2 week updates, a “what’s ahead” every month on these forums is more appropriate to the timescale you are working towards.
It’s slightly off topic, but would aid communication if workload is so high for the rest of the team.
Oh and don’t apologise for being a fellow Brit…but never use the word riffing again
Hi All,
…snip
So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
Chris, thank you for coming back, reading and trying to reach out again.
I think there will be some players here who will be a little wary, and need to have trust restored. And they may point out that they’ve offered those suggestions in the past to no avail.
Developers cannot commit to anything suggested on a forum because there are so many things that have to be taken into account and the developer posting, like a single customer, is only one person within a larger community. And they cannot make promises or set expectations about content because that would commit the entire development community without having the authorization to do so.
However, committing to keep talks open, setting expectations that communication will be more two-way in the future is also a big promise. And comes with a lot of responsibility. And time commitment on an on-going basis. It needs to be real, or the tentative trust re-earned implodes, leaving nothing behind but lost customers (and with that, future support and sales.)
Go ahead and start a thread. Expect some flack. See where it goes and I will hope for the best for all of us.
Maybe at some point, there could be a new forum section called Chalktalk or Developer’s Corner. Or Blackjack’s Tavern where folks feel like they can drop in and talk with developers. About anything, including things outside the game. Maybe even how the Hawks are doing this season.
Personally I’d prefer to see a more regular update from the director rather than just every half year/quarterly. If you look at Colin’s last update, it’s out of date mostly as you have caught up and overtaken it. If it must be that we will get 2 week updates, a “what’s ahead” every month on these forums is more appropriate to the timescale you are working towards.
It’s slightly off topic, but would aid communication if workload is so high for the rest of the team.Oh and don’t apologise for being a fellow Brit…but never use the word riffing again
Not apologizing for being a brit (-: Just pointing out the daily persecution i receive from my fellow developers (-:
Chris
i think that in addition to the “players helping players” sub-forum, you should also create a new sub-forum called " Players duking it out" so that all the forum warriors who feel the need to fight among themselves have a forum pvp ground to do so.
I will do my best to feedback but at the same time i hope people will respect the fact that there are just some things i won’t be able to go into.
Chris
Might I suggest that if you come up against a subject you cannot go into, you plainly identify it as such instead of just ignoring the post in question? That would help to manage expectations all around. Having someone think, “Ah rats, he can’t talk about that”, is much better than having them think “What the…? Is he just going to pretend he didn’t even see my post?”
Also, if the reception to Living Story is one of the things you can’t talk about, may Dwayna have mercy on your soul. ;-)
Also note that the main intention of the initial forum post is to build a bridge with you all and develop some processes together for Collaborative Development through the forums. we can build up some ideas for what will work best and go from there.
Note i am not able to post with this frequency all the time. I happen to have a semi free afternoon where i would normally be in game or catching up with team members but i do intend to build out some more time for this and potentially cut my play time down in the evenings to chat with you all.
So please don’t think if i don’t reply it is because i am ignoring you all. I just have to balance my time effectively.
Chris
I will do my best to feedback but at the same time i hope people will respect the fact that there are just some things i won’t be able to go into.
Chris
Might I suggest that if you come up against a subject you cannot go into, you plainly identify it as such instead of just ignoring the post in question? That would help to manage expectations all around. Having someone think, “Ah rats, he can’t talk about that”, is much better than having them think “What the…? Is he just going to pretend he didn’t even see my post?”
Also, if the reception to Living Story is one of the things you can’t talk about, may Dwayna have mercy on your soul. ;-)
I will do my best (-:
Chris
Personally I’d prefer to see a more regular update from the director rather than just every half year/quarterly. If you look at Colin’s last update, it’s out of date mostly as you have caught up and overtaken it. If it must be that we will get 2 week updates, a “what’s ahead” every month on these forums is more appropriate to the timescale you are working towards.
It’s slightly off topic, but would aid communication if workload is so high for the rest of the team.Oh and don’t apologise for being a fellow Brit…but never use the word riffing again
Not apologizing for being a brit (-: Just pointing out the daily persecution i receive from my fellow developers (-:
Chris
Next time they persecute, say..
“Keep your north and south shut on your boat race”
that’ll learn ’em
The translation of the OP in more human words is:
“If you cry and hate on the forums – we don’t listen to you at all.
If you post constructive suggestions – we do.
So stop crying and start being mature, then you will be listened, else kitten off.”
So the excuse that haters use like “we cry/hate because we want change” doesn’t work anymore.
I actually hope those people start to get banned.
If you disagree with something in GW2 you politely post what is your problem with the game (i.e. don’t start by pretending it’s an objective problem), and humbly post a possible solution knowing that it might be total trash or incredibly genial.
Put yourself together and stop moaning, start being mature about things – or you will not be listened at all.
That’s what it says.
I don’t know if a single thread would be the go. There are more than a few hot-button issues, at least on the WvW side; having a consistent dialogue on each of those would be good, but having a single thread try to encompass them all would be ineffective, I feel.
Not apologizing for being a brit (-: Just pointing out the daily persecution i receive from my fellow developers (-:
Uppity colonists. Perhaps it’s time to tax their tea again! That’ll show ’em!
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
I like especially this bit. How about a few days off from designing and testing and just focused reading and responding for the community and design teams? (Perhaps alternating them weekly until everyone had a chance at their share of forum activity?) The design team should get a proper motivational talk for some courage to combat some of the more hateful parts of the forum of course. The delay of new content for a week, that is something I could personally live with.
But I believe that it could be important for all of the teams to take a look at what players have to say about other parts of the game than just their own terrain. After all, these are no doubt brilliant, creative people that could probably shed their light on the issues noted by the players. (If not by responding on the forums, then by offering their insights in a meeting that comes out of those days of forum devotion)
As for the thread with the most desired changes to GW2: I’m afraid this might turn out to be too big a thread to manage. Not only for you guys to answer to, but also for forum readers to keep track of. Responses to seperate existing threads could be much easier to follow and reply to.
(edited by The Lost Witch.7601)
Chris, I remain sceptical and I have one question still. Why did it take a year to start communicating about collaborative development with us? From now on, be more open about the things you work on, about the way you want to take this game. So much agony on this forum could’ve been prevented if you guys kept posting more frequently, informing us and asking us for feedback. Instead some sub-forums feel like they’re being completely ignored. Still, thank you for posting here. A lot of us players will be happier if you continue to post frequently in the the future.
Dear Chris Whiteside,
Thank you for your post.
I will try be brief and clear and talk about important things only.
1. Feedback. Anet MUST have feedback from your customers (players). Feedback must be more organized and readable for devs than a forum. In game feedback was great! Please just add this as option to the game. Many people will enable it and rate the content.
2. Is it fun? Try to use this simple philosofy each time when you plan to do something.
Example: are you try to wait 1.5 hour with guild memebrs until Tequatl spawn to avoid constant oferflow? Was the waiting fun?
Try to have a team who will play in GW2 as a rest BUT not as a work. When you last time play in to the GW2 when you back to home? Just because it’s so fun? When you will love to play in your game you will got the point.
3. Learn from competitors. Create a team who will PLAY and learn from other MMO. Many little but very important things can be implemented. Simple example: GW2 has few hard to reach achievments (Liandri, jumping puzzles, Teqatl, etc) just announce if player got new hard avievment to the guild chat (like in WOW). It’s strong reward for player. Please look again into: http://en.wikipedia.org/wiki/Maslow%27s_hierarchy_of_needs
5. Story. Entertaining electronic content consists of few elements in terms of perception: audio(music, etc) + video( art, gfx, etc) + meaning (story, achievments, etc). Most succesful movies had all elements. Many books just has “story” and extremely succesful. Are you like to read books? Will you read a boring book? Everething in the game builded around the story. The story must be intresting and it’s not so hard to achieve. Please use more strong story-writer. The story is weakest point of GW2 today. With living story it became more clear.
Few final words: I hope you will read it. I like to pay for the interesting/quality content. Everybody like it. When you release “Bazaar of the four winds” I was so exited and then just go to the Gem-store and donate (even if I don’t want to purchase any item in gem-store) just to support you.
Why exited? Nice music, nice art, nice jumping puzzle, nice ideas (new moving possibilities), great sanctum sprint etc. I miss for “dash” after sanctum sprint now Keep this quality and creativity and you will have permanent success as a company. Good luck!
So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
It’d be great for everyone to have visibility into the game’s “Pillars” and have them documented somewhere that the community can see them. It’s important that the community understand these. Currently all anyone, who is not internal, has to go off of is what has been observed over the past year, which is pretty telling in and off itself. Having a common understanding about the game’s core competencies is a good place to start the communication at, in addition to the other valuable suggestions that have been made of course.
I think its difficult sometimes to be a player of this game. Its so close to everything you ever wanted, but that connection skips a beat sometimes and its a little tough to accept. Some people definitely handle it better than others though.
+1
It’s sooooo close to everything I’ve ever wanted in an MMO. The manifesto succinctly iterated what I want in an MMO — to the point where I get giddy just listening to it.
Honestly as soon as another MMO comes along that more closely follows the manifesto, that’s probably where I’ll be.
Good luck with that.
At least I’ll be switching to one that tries. GW2 isn’t only not living up to it’s own stated precepts … it’s consciously and intentionally headed in the other direction.
So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
It’d be great for everyone to have visibility into the game’s “Pillars” and have them documented somewhere that the community can see them. It’s important that the community understand these. Currently all anyone, who is not internal, has to go off of is what has been observed over the past year, which is pretty telling in and off itself. Having a common understanding about the game’s core competencies is a good place to start the communication at, in addition to the other valuable suggestions that have been made of course.
What do you think the odds are that you will ever see that?? The fact that you won’t says way more than the post from Chris did.
I don’t know if a single thread would be the go. There are more than a few hot-button issues, at least on the WvW side; having a consistent dialogue on each of those would be good, but having a single thread try to encompass them all would be ineffective, I feel.
How about this then? We create a forum thread on the main forum to discuss high level aspects of the game with Colin and I, and meanwhile on this thread people put forward ideas of how to move forward with a process for collaborative development from the forums? Then a method can be picked and we go from there?
Chris
So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
It’d be great for everyone to have visibility into the game’s “Pillars” and have them documented somewhere that the community can see them. It’s important that the community understand these. Currently all anyone, who is not internal, has to go off of is what has been observed over the past year, which is pretty telling in and off itself. Having a common understanding about the game’s core competencies is a good place to start the communication at, in addition to the other valuable suggestions that have been made of course.
What do you think the odds are that you will ever see that?? The fact that you won’t says way more than the post from Chris did.
I feel we do regularly state our pillars but clearly we need to do a better job. Yep i think its a really good idea to state our pillars. I will work out how best to do that.
Chris
Now ‘this’ is an interesting thread. I’ve been playing MMO’s for years now, and I’ve never seen the Devs get this close to the community. On one side I’m very pleased to see that the game is being made by human hands, rather than an all knowning computer who watches me while I sleep. But on the other side I can’t help but feel a little strange that my words might acually be listened to and concidered.
That said, I’d love to see a Community / Dev Team up thing happening. Maybe devs being invited to podcasts, or a Youtube discussion where 3 players and 3 devs take their standpoint on something and argue (respectfully) their cases.
I do have a question (which might not even fit here…) I read through this thread and saw a lot of: “Content only lasts for 2 weeks.”, “PvP & WvW needs more love.” and “Class balance” replies.
I instead am more of a solo player who enjoys PvE and getting immersed. If I were to bring up ideas and thoughts about immersion, roleplay, character development, lore or simple no life changing game mechanics, I fear that my plea might go unheard under the avalance of demand for the before mentioned topics.
Is Anet currently in a state where they are going to focus on the biggest issues at hand and try to resolve those first? (Which would be 100% fair) or is there a place for smaller aspects of the game to be improved on?
I still find this a very odd thread, but I am acually taking a liking to it. Not only do the Devs show that Anet is willing to listen, but I get a feeling that the Devs posting here, really are posting because there’s a passion driving them. Either to improve themselves as a person, or simply their love for the game.
So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
It would be interesting at least. I’ll make the prediction right now that at least 20 posts will say something dealing with Cantha or Elona.
More than happy for any topics to be put forward. I will do my best to feedback but at the same time i hope people will respect the fact that there are just some things i won’t be able to go into.
Chris
And nearly a hundred on top of that wishing to know why we haven’t heard a word on the condition system fix, which has been in development for at least nine months according to the last dev post on the subject.
(edited by Conncept.7638)
Now ‘this’ is an interesting thread. I’ve been playing MMO’s for years now, and I’ve never seen the Devs get this close to the community. On one side I’m very pleased to see that the game is being made by human hands, rather than an all knowning computer who watches me while I sleep. But on the other side I can’t help but feel a little strange that my words might acually be listened to and concidered.
That said, I’d love to see a Community / Dev Team up thing happening. Maybe devs being invited to podcasts, or a Youtube discussion where 3 players and 3 devs take their standpoint on something and argue (respectfully) their cases.
I do have a question (which might not even fit here…) I read through this thread and saw a lot of: “Content only lasts for 2 weeks.”, “PvP & WvW needs more love.” and “Class balance” replies.
I instead am more of a solo player who enjoys PvE and getting immersed. If I were to bring up ideas and thoughts about immersion, roleplay, character development, lore or simple no life changing game mechanics, I fear that my plea might go unheard under the avalance of demand for the before mentioned topics.Is Anet currently in a state where they are going to focus on the biggest issues at hand and try to resolve those first? (Which would be 100% fair) or is there a place for smaller aspects of the game to be improved on?
I still find this a very odd thread, but I am acually taking a liking to it. Not only do the Devs show that Anet is willing to listen, but I get a feeling that the Devs posting here, really are posting because there’s a passion driving them. Either to improve themselves as a person, or simply their love for the game.
We are always talking about and working on the areas you mentioned so it will absolutely be listened to. These areas are key to how we build Living Worlds moving forward.
Chris
hi Chris, first of all thank you so very much for taking the time to talk to us, it means the world to me.
The effort you are outing into this “protect” of creating a stable bridge of communication with the community is very important!
I will do my best to give clean feedback to you guys (although I sometimes get out of line)
Its just a shame that it took over a year for the construction of this bridge to start… Why not do this from the start? I’m mainly a PvP player and the pvp community in this game is unfortunately diminishing fast… I just wish you can do something about it fast and hope that it isn’t to late…
/respect
So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
It’d be great for everyone to have visibility into the game’s “Pillars” and have them documented somewhere that the community can see them. It’s important that the community understand these. Currently all anyone, who is not internal, has to go off of is what has been observed over the past year, which is pretty telling in and off itself. Having a common understanding about the game’s core competencies is a good place to start the communication at, in addition to the other valuable suggestions that have been made of course.
What do you think the odds are that you will ever see that?? The fact that you won’t says way more than the post from Chris did.
I feel we do regularly state our pillars but clearly we need to do a better job. Yep i think its a really good idea to state our pillars. I will work out how best to do that.
Chris
Copy-paste?
;)
More than happy for any topics to be put forward. I will do my best to feedback but at the same time i hope people will respect the fact that there are just some things i won’t be able to go into.
Chris
Either way, we have the notion that our voice will be heard and possibly taken into consideration instead of just posting and having a debate amongst ourselves.
I think this is a good start. It’ll only work if you actually follow through with it. Not trying to be rude or anything, but, many people have lost trust. So now we’re working to build it back up.
Remembering that trust has to extend from all parties involved and mesh in the middle will solidify this.
That being said, starting the threads and then waiting 13 months to respond won’t cut it.
Personally I’d prefer to see a more regular update from the director rather than just every half year/quarterly. If you look at Colin’s last update, it’s out of date mostly as you have caught up and overtaken it. If it must be that we will get 2 week updates, a “what’s ahead” every month on these forums is more appropriate to the timescale you are working towards.
Time scale wise, any project we work on at minimum takes 3-4 months from starting production to getting live (and that’s the fast stuff) to include development, testing, design, art, recording the VO, getting it localized, getting the build setup, and the build distributed. This means often times the things we’re working on aren’t constantly changing, so we don’t have huge updates to give all the time, but I do think we can more frequently update the “state of the game” over all to better reflect the minimum development time-frame and that’s totally valid feedback.
I’ll try doing the once every 6 month Gw2 status updates every 3 months starting in 2014 (the next one will be in January) and see how that works going forward. If every 3 months is still not frequent enough we can all discuss that as a community at that time, though I’m not sure a big blog post saying we’re still working on the same stuff each month would be very useful or well received
I don’t know if a single thread would be the go. There are more than a few hot-button issues, at least on the WvW side; having a consistent dialogue on each of those would be good, but having a single thread try to encompass them all would be ineffective, I feel.
How about this then? We create a forum thread on the main forum to discuss high level aspects of the game with Colin and I, and meanwhile on this thread people put forward ideas of how to move forward with a process for collaborative development from the forums? Then a method can be picked and we go from there?
Chris
And you toot the horn for people to do the same on spvp and wvw forums, I’m guessing, and those threads branch out from there? That sounds like it could work.
Throwing my chips in on the ‘collaborative design’; first things first, we really need to get access to your brains before launch day. This blow-by-blow dialogue we have in these last few pages is pretty solid. There was Josh Foreman talking about SAB W2 as well; that was great. This kind of dialogue really helps to show that there are people with real investment in the game on the other side, and it’s not just us.
I feel that a lot of the negativity around the forum really comes from ArenaNet only reading posts. Yes, it’s a more effective way to go through the forums and get feedback. But, I don’t think it’s the best way. A lot of good idea’s I’ve seen come forth were through indeed collaboration. Conversation. And that includes the people from ArenaNet on the forum.
Now, we’ve already heard for quite some time the issue is being addressed… and to me it does seem like the amount of dev posts have gone up. But, when there was true collaboration on the SAB… we see someone getting truly burned down by ArenaNet.
All I would direly wish to see is more explaining why certain things can, can’t and will or won’t be implemented. Often enough you’ll only see these reactions to something that we’ve already been informed about. For instance, when the account wallet was announced I saw a dozen of dev posts explaining what was already explained in the original announcement. But, when there were questions that weren’t explained in the announcement you rarely saw an answer.
All in all it just seems the communication part from ArenaNet is extremely filtered to give a bunch of generic replies. A lot of thought behind updates is left to guess. And on top of that, there’s so much vague stuff going on that people are left in the dark. For instance, there’s been a lot of fus and some big cry outs about the Bloodlust giving out stats. All I’ve seen is what came down to ’we’re thinking about it’.
I really do appreciate this topic, and I do feel ArenaNet listens. Now all I would like on top of that is that we can also listen to you. Cause now it feels like talking to a brick wall a lot of the times.
(edited by eekzie.5640)
hi Chris, first of all thank you so very much for taking the time to talk to us, it means the world to me.
The effort you are outing into this “protect” of creating a stable bridge of communication with the community is very important!
I will do my best to give clean feedback to you guys (although I sometimes get out of line)
Its just a shame that it took over a year for the construction of this bridge to start… Why not do this from the start? I’m mainly a PvP player and the pvp community in this game is unfortunately diminishing fast… I just wish you can do something about it fast and hope that it isn’t to late…
/respect
/respect
1. Feedback. Anet MUST have feedback from your customers (players). Feedback must be more organized and readable for devs than a forum. In game feedback was great! Please just add this as option to the game. Many people will enable it and rate the content.
This. Essentially some way to poll feedback. For instance after a week (since LS last a week) of a LS release or after that LS release concludes, have an in-game poll just like during beta. Or put up polls for what’s coming ahead, things that might be “controversial” in this game.
For instance with the Ascended weapons (sorry, I know at least I and a number of other people, have a problem with it), make a poll to see if people like them (how they’re acquired, their necessity to the game itself). It can be a simple poll, “Like”, “Don’t care”, “Dislike” – and for dislike have some area for text input for the user to state why.
This could be also done on the forums, but again “vocal minority” issue comes up, so that’s why what was done in beta was good. Forums could have a polling system as well, but I guess for fun.
So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?
I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.
What do you think, does this sound like a good way to move forward?
Chris
I’m sorry to say that such a thread is unnecessary because if your CMs have been doing their job, you would already have a huge list of subjects to talk about already.
By now you should be have these specific topics asking for help/ideas etc.
Things like how to make obtaining ascended gear fun instead of grindy, how to make end player contribution more meaningful in game, PvP, WvW etc.
We are always talking about and working on the areas you mentioned so it will absolutely be listened to. These areas are key to how we build Living Worlds moving forward.
Chris
Ok I’ll bite. Can we get some REAL living stories with actual consequences? Nothing we do in the world has ever changed the world landscape in any significant way. We may as well be furniture or bystanders. You need to make the world changing events be actually world changing! If we fail at something we need to feel we lost, babysitting the players though all the events giving just slightly less karma and xps when we fail is just far to kindergarten. I play the game to relax and even though I never did some of the tougher content, I honestly like banding together with others to defeat the enemy (no matter what they may be) to feel like the hero. Give us earthquakes, floods, avalanches or invasions, BUT make them have an effect on us the players and the world around us, if you want us to feel a part of your world, you need to make us “remember when”.
I don’t know if a single thread would be the go. There are more than a few hot-button issues, at least on the WvW side; having a consistent dialogue on each of those would be good, but having a single thread try to encompass them all would be ineffective, I feel.
How about this then? We create a forum thread on the main forum to discuss high level aspects of the game with Colin and I, and meanwhile on this thread people put forward ideas of how to move forward with a process for collaborative development from the forums? Then a method can be picked and we go from there?
Chris
And you toot the horn for people to do the same on spvp and wvw forums, I’m guessing, and those threads branch out from there? That sounds like it could work.
Throwing my chips in on the ‘collaborative design’; first things first, we really need to get access to your brains before launch day. This blow-by-blow dialogue we have in these last few pages is pretty solid. There was Josh Foreman talking about SAB W2 as well; that was great. This kind of dialogue really helps to show that there are people with real investment in the game on the other side, and it’s not just us.
I agree, please do understand though that part of the problem really has been a lack of time. We work at a break neck pace and as i have said we need to carve out more time to do that. So the speed at which i am posting now is extremely difficult for most and will be difficult for me to but what i am hoping is we can work to build a communication process that is great for all involved.
There have been many many times i have wanted to post and i would imagine this is the case for the devs to but finding the time to give it the attention it deserves and also getting the courage to do so has been difficult.
This is something i want us to get back to and in answer to the question of why did the communication cadence lower in the first place, it is simply down to how busy everyone has been. You can take it or leave it in terms of believing this but i am telling you it is the truth (-:
I am really excited about rebuilding the communications bridge and this conversation in general.
Chris
hi Chris, first of all thank you so very much for taking the time to talk to us, it means the world to me.
The effort you are outing into this “protect” of creating a stable bridge of communication with the community is very important!
I will do my best to give clean feedback to you guys (although I sometimes get out of line)
Its just a shame that it took over a year for the construction of this bridge to start… Why not do this from the start? I’m mainly a PvP player and the pvp community in this game is unfortunately diminishing fast… I just wish you can do something about it fast and hope that it isn’t to late…
/respect
/respect
This thread has motivated me! I’ll try to write (or record) some constructive critisim tomorrow! Peace.
/respect
Also, I’m not sure if I should direct this onto you and the question is a bit outdated…
But I’ve felt a really strong resentment towards the Cutthroat Politics.
Mostly because the fractals were connected to something else to vote on.
To me it felt like you could vote on Spaghetti with Yoghurt or Curry dish with Soup.
I’m afraid that the choises the in game player base will get in the future will be a lot like this. Whereas people who simply don’t like yoghurt will now vote for the other combination. And I feel that it’s a very limited choise that way.
Could you perhaps share some of the philosophy behind that whole catastophy I call Cutthroat Politics?
I instead am more of a solo player who enjoys PvE and getting immersed. If I were to bring up ideas and thoughts about immersion, roleplay, character development, lore or simple no life changing game mechanics, I fear that my plea might go unheard under the avalance of demand for the before mentioned topics.
You aren’t alone. Well I’m not a roleplayer but I do like wandering around zones, doing whichever event I come across and learn about the lore. But game mechanic wise, if you really want to learn about the lore and the gist of what’s happening in each zone, you have to be extremely patient for events to trigger and some of them are pretty tedious…They aren’t hard, and it’s not that they take a while to complete, it’s that the event makes you do the same thing over and over again (if I managed to keep it up for 2 minutes and you didn’t implement an increase in difficulty, chances are, I’ll fall asleep while trying to keep it for the next 3 minutes :p). And then of course there’s the reward for doing certain events that leaves you wondering why did you even bothered to do it. And I don’t mean necessarily mean monetary rewards : some events leave you wondering “what was the point ? I didn’t learn anything, it wasn’t something new and exciting and it changed nothing”.
I really appreciate the post and the devs showing up to talk to us. It means a lot.
I know building a game is a tough thing. Building a world is even tougher, yet somehow Anet has been doing it rather well.
The only problem is – I feel a lot of things that could have been easily put in the game are still missing a year after release.
These things – I’m sure you’ve seen them a few times in a number of threads. I’ll mention some.
1)The ability for guild leaders to see the last time someone was online – right now this is killing guilds because leaders can’t keep track of member activity.
2) Guild halls – these should have been a part of Guild Wars from day 1. I don’t understand how the game was released without them considering how much of a big deal they were in GW1.
3)More armors in the game. I said the game – be it through playing the game or paying the gem store – just give us more armor. And on that topic – please – please,please,please give us back some of our favorite GW1 sets. I doubt it would be that hard and I’m 100% certain they would sell like crazy. ( I’d pay 3000+ gems for Elite Templar or Elite Platemail).
4)PVP and PVE – balance – I don’t really get why these are balanced together?
PVE now has ascended – PVP does not. PVE is one things PVP is another.
GW1 had it right – the balance was split and everyone was happy. Now you have to juggle a ton of plates because what works in PVE doesn’t work in PVP and vice versa. Just split them – I don’t think anyone would mind.
5)More content for organized and well prepared groups – see elite areas in GW1 – UW,FOW, Urgoz. The community has been asking for something like this from the very early days of the game.
Yes – we did get Fractals but we’ve been doing that for a long time now. We need alternatives – I can’t play fractals every day I want a challenge – game needs some flavor mixed in.
A hard mode variant to dungeons would be fun as well – harder but with better rewards.
6)Give us some use for all those account bound rings we get in FoTM. I have like 30 + of them. I don’t need them since I don’t need those stats – give us a change to at least forge them. Or salvage them for ascended materials.
7)Please stop the time gating – it’s bad enough already. I now have a daily list of crafts on top of my dailies. I’d like to play the game on my own terms and not be punished for it.
Anyway these are just a few things off the top of my head. I’m hoping the devs see it and maybe one day we might have these things.
This game has had its ups and downs, it has its good and has its bad but at the end of the day I hope we can make it better.
(edited by Harper.4173)
I strongly suggest you put these ‘what do you want to see’ type of threads in appropriate forums. Part of the problem in the past has been class forums are completely ignored so players are forced to air class issues in the sPvP forum because that’s the only one you visit.
If you’re going to make threads, make class specific ones in each forum. WvW one in the WvW forum. sPvP in the sPvP. And so forth. Otherwise we’ll all just be fighting amongst ourselves in a single thread. ‘Im not overpowered, you are!’ stuff.
Now this makes extreme sense to me as well! I love the idea of addressing each concern in each separate forum because it allows people to complain about only that one combat situation, it keeps it organized and people who play primarily PVE don’t accidently stumble upon a thread about a sPVP concern and think it’s a PVE issue!
I’d totally love to see these forums separate as well the future patches concerning class balance are supposed to be separate as well.
Each class should have a subforum of PVE sPVP and WvW.
/respect
Also, I’m not sure if I should direct this onto you and the question is a bit outdated…
But I’ve felt a really strong resentment towards the Cutthroat Politics.
Mostly because the fractals were connected to something else to vote on.To me it felt like you could vote on Spaghetti with Yoghurt or Curry dish with Soup.
I’m afraid that the choises the in game player base will get in the future will be a lot like this. Whereas people who simply don’t like yoghurt will now vote for the other combination. And I feel that it’s a very limited choise that way.
Could you perhaps share some of the philosophy behind that whole catastophy I call Cutthroat Politics?
We definitely listened to the feedback surrounding CP and were aware there would be some concern before we deployed the content. We weighed up the pros and cons and went with it.
We will be offering a lot more player choice moving forward but have certainly learnt lessons from CP. We want the players to not just shape the social aspects of Tyria but the world itself. This is a topic i can’t go into more detail on currently.
Chris
I instead am more of a solo player who enjoys PvE and getting immersed. If I were to bring up ideas and thoughts about immersion, roleplay, character development, lore or simple no life changing game mechanics, I fear that my plea might go unheard under the avalance of demand for the before mentioned topics.
You aren’t alone. Well I’m not a roleplayer but I do like wandering around zones, doing whichever event I come across and learn about the lore. But game mechanic wise, if you really want to learn about the lore and the gist of what’s happening in each zone, you have to be extremely patient for events to trigger and some of them are pretty tedious…They aren’t hard, and it’s not that they take a while to complete, it’s that the event makes you do the same thing over and over again (if I managed to keep it up for 2 minutes and you didn’t implement an increase in difficulty, chances are, I’ll fall asleep while trying to keep it for the next 3 minutes :p). And then of course there’s the reward for doing certain events that leaves you wondering why did you even bothered to do it. And I don’t mean necessarily mean monetary rewards : some events leave you wondering “what was the point ? I didn’t learn anything, it wasn’t something new and exciting and it changed nothing”.
Good point. Also, I don’t really RP either (I might sometimes toggle my walk though =P) That said, I still like to get immersed in my games.
Personally I’ve always said that I’d love to see a “Tome of Knowledge” kinda thing that was featured Warhammer Online. A book which would update you on lore whenever you interacted with it in the world.
For example:
You’ve reached the peak of Anvil Rock, besides a point of interest or a Vista, you might get a Journal update. In it, it describes the history behind Anvil rock.
You can even take it a step further. Let’s say Anvil Rock has a hidden jumping puzzle somewhere. Your first journal entry then simply reads: “This is Anvil Rock, bla bla, history of the, bla bla.” But after you’ve found and done the jumple puzzle, it will continue: “It appears as if there’s an ancient ruin or the Mursaat, buried deep within the mountain. Perhaps it’s been here for over eighthundred years when the Collossus still roamed.”
Same with animals.
You run into a Minotaur and kill it.
_ “I have killed a creature known as a Minotaur. Reknown for having the head of a bull, it can often be found in cold regions of the world.”_
Then after you’ve killed 10:
“After encountering the creatures several times, I’ve noticed a pattern in their behavior. They often travel in pacts, but the herd will ban their Omega’s to fend for themselves.”
Anyways, that’s a pipeline dream, and something that probably shouldn’t have been posted here. =P
For armor in the gem store, please let us buy only the piece we desire and not the whole set, even if buying the whole set would be cheaper.
I strongly suggest you put these ‘what do you want to see’ type of threads in appropriate forums. Part of the problem in the past has been class forums are completely ignored so players are forced to air class issues in the sPvP forum because that’s the only one you visit.
If you’re going to make threads, make class specific ones in each forum. WvW one in the WvW forum. sPvP in the sPvP. And so forth. Otherwise we’ll all just be fighting amongst ourselves in a single thread. ‘Im not overpowered, you are!’ stuff.
That’s a really good idea which raises an interesting point. i am well versed in the game globally but not necessarily in the specifics of certain areas. So here is what i will do, i will post one in general asking for PVE specific feedback and then nominate two other members of staff to do the same in WvW and PvP and we can go from there. Note i am not going to do this over night as i do want to create some guidelines (set by me) for what the team can answer and can’t that way you guys can be frustrated with me rather than a specific developer (-:
Put simply though we don’t comment on specific dev. content that is in the pipe unless we are confident about it internally.
Chris
PLEASE, for the WvW person, recruit someone who is NOT on the WvW dev team but does play WvW. The WvW dev team is SERIOUSLY OUT OF TOUCH and needs someone with a new perspective. The game mode is in real danger of dying.
I instead am more of a solo player who enjoys PvE and getting immersed. If I were to bring up ideas and thoughts about immersion, roleplay, character development, lore or simple no life changing game mechanics, I fear that my plea might go unheard under the avalance of demand for the before mentioned topics.
You aren’t alone. Well I’m not a roleplayer but I do like wandering around zones, doing whichever event I come across and learn about the lore. But game mechanic wise, if you really want to learn about the lore and the gist of what’s happening in each zone, you have to be extremely patient for events to trigger and some of them are pretty tedious…They aren’t hard, and it’s not that they take a while to complete, it’s that the event makes you do the same thing over and over again (if I managed to keep it up for 2 minutes and you didn’t implement an increase in difficulty, chances are, I’ll fall asleep while trying to keep it for the next 3 minutes :p). And then of course there’s the reward for doing certain events that leaves you wondering why did you even bothered to do it. And I don’t mean necessarily mean monetary rewards : some events leave you wondering “what was the point ? I didn’t learn anything, it wasn’t something new and exciting and it changed nothing”.
The platform is certainly in its infancy but it has tons of potential. When i talk about advancing the space and pioneering this area holds one of the core DNA components to creating a true living world and our dynamic events are something we are and will continue to build on. I will definitely talk more about this area or Colin will moving forward.
Chris
I don’t know if a single thread would be the go. There are more than a few hot-button issues, at least on the WvW side; having a consistent dialogue on each of those would be good, but having a single thread try to encompass them all would be ineffective, I feel.
How about this then? We create a forum thread on the main forum to discuss high level aspects of the game with Colin and I, and meanwhile on this thread people put forward ideas of how to move forward with a process for collaborative development from the forums? Then a method can be picked and we go from there?
Chris
I think it will be hard to discuss everything in one single thread as well, so I think splitting it up into the relevant sections of the forum would be more appropriate. WvW, pve, spvp etc.
As for collaborate development, I think it would be great if some of the bigger changes was up for debate.
As an example, one of the moderators created a feedback topic for ascended weapons. There were like 20 pages where people voiced their concerns and hopes, but there was never any dev reply. After the actual implementation of ascended gear, the entire topic was deleted, and all the feedback along with it.
I think it would be better if some of the bigger changes to the game had a line of communication after the actual implementation.
Without any communication after implementation, it is very hard to give actual feedback or to enter a dialog of some form. There are plenty of posts providing feedback on this particular topic, but without any dev replies, no one really knows where you are going with this. No one really knows if the feedback is even read, no one really knows if you agree with some of the concerns.
Lack of communication often leads to frustration and then you end up with some of the more inflammatory posts.
I think this topic is a step in the right direction and I am very much looking forward to see how it evolves.
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