Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
1H vs 2H time-gating
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Think of it as a price you pay to have twice as many upgrades and infusions on your character than 2H weapons allow.
I’d be willing to bet this is the LAST item on any priority list dealing with time-gating.
Fate is just the weight of circumstances
That’s the way that lady luck dances
A very small price to pay for 1 more sigil, more stats and versatile skill setup
Now i am deciding what ascended weapon i want to use for my guardian. GS, Hammer or sword+ ofhand. But i will probably use Hammer or GS build becouse sword+ofhand would mean crafting two weapons instead of just one. Crafting one weapon is annoying enough.
A very small price to pay for 1 more sigil, more stats and versatile skill setup
It is not more stats. And it is less weapon damage.
A very small price to pay for 1 more sigil, more stats and versatile skill setup
It is not more stats. And it is less weapon damage.
And I’d argue less versatile skill setup as it requires two weapon traits on most professions, instead of one weapon trait. Unless you’re lucky, the two traits will probably be in different trait lines further constraining your build variety.
So if all these arguments are that 2H weapons are WAY better than 2 – 1H weapons, why are we even discussing this as if it’s a major problem?
It’s already twice as easy to get the BEST Ascended weapon set…..case closed.
Fate is just the weight of circumstances
That’s the way that lady luck dances
So if all these arguments are that 2H weapons are WAY better than 2 – 1H weapons, why are we even discussing this as if it’s a major problem?
It’s already twice as easy to get the BEST Ascended weapon set…..case closed.
One handers should be easier to get, then. I thought that point was pretty kitten obvious…
One handers should be easier to get, then. I thought that point was pretty kitten obvious…
They do require less overall materials, but not much so while that could be changed, to make them a bit easier to obtain, but I doubt that is going to happen due to those already crafted.
BTW, I was being slightly sarcastic with my previous remark and I see that was not clear….sorry.
Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)
One handers should be easier to get, then. I thought that point was pretty kitten obvious…
They do require less overall materials, but not much (so that could be changed, to make them a bit easier to obtain).
BTW, I was being slightly sarcastic with my previous remark and I see that was not clear….
They actually require more overall materials. It takes 9 Deldrimor Steel Ingots for both an ascended GS and an ascended Sword. It takes 3 Spiritwood Planks for both as well (the inscription is the same).
So making two 1H swords is twice the materials as a single 2H greatsword.
EDIT: And as described by the OP, twice as long due to the time gating (assuming you don’t buy the ingots/planks off the TP).
One handers should be easier to get, then. I thought that point was pretty kitten obvious…
They do require less overall materials, but not much (so that could be changed, to make them a bit easier to obtain).
BTW, I was being slightly sarcastic with my previous remark and I see that was not clear….
They actually require more overall materials. It takes 9 Deldrimor Steel Ingots for both an ascended GS and an ascended Sword. It takes 3 Spiritwood Planks for both as well (the inscription is the same).
So making two 1H swords is twice the materials as a single 2H greatsword.
EDIT: And as described by the OP, twice as long due to the time gating (assuming you don’t buy the ingots/planks off the TP).
Materials required should be examined for a change (I have already stated that), but your other points is a generic weapon mechanic “issue” (1-2H vs 2-1H) that has existed since the game came out. It is NOT an Ascended weapon crafting issue at all.
The overall time-gating issue is another discussion also.
Fate is just the weight of circumstances
That’s the way that lady luck dances
Materials required should be examined for a change (I have already stated that), but your other points is a generic weapon mechanic “issue” (1-2H vs 2-1H) that has existed since the game came out. It is NOT an Ascended weapon crafting issue at all.
The overall time-gating issue is another discussion also.
This whole topic is on time gating, which is only applicable to ascended and celestial exotic weapons. I think I’m in the right place for this discussion .
Time gating isn’t the issue for a large number of players. Grinding out dragonite or empyreal can be a much bigger roadblock and same amount is required for either one or two handed weapons. It isn’t going to change so just make your double handers first.
A very small price to pay for 1 more sigil, more stats and versatile skill setup
It is not more stats. And it is less weapon damage.
It’s a whole extra 10% modifier. That’s a ton of stats.
How is it another discussion lol… it’s the whole reason I made this thread, two 1Hers are time-gated for much longer than just crafting one 2Her
I meant time gating in general (thus the OVERALL part of the comment). I get that was not clear…my bad.
It takes more resources in general to make 2 weapons instead of one, so the time gating is just a side effect of that fact….. I certainly consider that gearing up with 2 1H weapons is going to cost me more in just about every respect and accept it (I AM getting twice as many weapons out of the process). Guess you don’t, so we will just disagree about this myriad of issues.
Fate is just the weight of circumstances
That’s the way that lady luck dances
The best way to play the game is actaully to use every single kind of weapon.
So maybe the real complain is why certain class “engineer and elemental” is so much easier than warrior/guardian to reach maximum capability.
all I can say is wait for armor. If you can’t craft 2 ascended gear. Wait for armor.
So by the logic I’m seeing in here, one-handed weapon legendaries should require less materials than two-handed weapon legendaries.
So by the logic I’m seeing in here, one-handed weapon legendaries should require less materials than two-handed weapon legendaries.
On one hand you could argue that — but legendaries are really about the skin + effect, not the weapon itself. In addition, legendaries are not time-gated, so again doesn’t really apply to this conversation.
A very small price to pay for 1 more sigil, more stats and versatile skill setup
It is not more stats. And it is less weapon damage.
It’s a whole extra 10% modifier. That’s a ton of stats.
Maybe you should clarify exactly where you’re getting that 10% figure. I don’t see 10% more stats in any category for two 1H weps vs. one 2H wep.
So by the logic I’m seeing in here, one-handed weapon legendaries should require less materials than two-handed weapon legendaries.
On one hand you could argue that — but legendaries are really about the skin + effect, not the weapon itself. In addition, legendaries are not time-gated, so again doesn’t really apply to this conversation.
It doesn’t have to be a 100% match to the situation to still apply. The overall argument in the thread is that two-handed weapons and one-handed weapons should not require the same amount of effort (time + materials) to complete. I used the legendary example on a more higher level rather than the specifics.
Skin/effects vs stats really doesn’t matter. Both are desirable by players.
No, this topic is about time gating — legendaries are not time gated. You can make as many as you want as fast as you want as long as you have the resources on hand.
Also players don’t get legendaries “for the stats”. You can try and argue that, but it would be far cheaper just to get one of every ascended weapon if stats was purely your goal.
It happens that the time gating for ascended weps is in the materials, which is why they are even involved in this discussion.
You missed what I said in my post. Nowhere did I say players get legendaries for stats. And you missed the part where I stated my argument was valid for this thread. I suggest you reread my post.
A very small price to pay for 1 more sigil, more stats and versatile skill setup
It is not more stats. And it is less weapon damage.
It’s a whole extra 10% modifier. That’s a ton of stats.
Maybe you should clarify exactly where you’re getting that 10% figure. I don’t see 10% more stats in any category for two 1H weps vs. one 2H wep.
Dual wielding gets an extra sigil, Night + Slaying vs Night.