Fishing as a Gathering craft and Cooking/500
More ideas:
A) fishing as a way to work on cooking 400-500 (separate food gathering profession is pointless):
– gathering tool for the range level is a variety of fishing rods/poles with differing drop rate characteristics (white/blue/green/yellow/orange/ascended), with a variety of ways to obtain rare variations of rods through fishing achievements and/or rare random drops for running top tire content + a version for the gem store (see Black Lion Salvage Kit);
– all 400-500 cooking recipes are based on fish; some of them can only be obtained through lengthy fishing achievements;
– only new recipe discoveries grant cooking level progression – one level per recipe discovery;
– variety of fisherman attire (casual clothes) with characteristics to boost fishing capability (speed, drop rates, etc.) with versions for gem store;
B) There are innumerable picturesque water masses around Tyria, why not utilize them to full extent:
– hourly/daily/weekly/monthly/yearly dynamic fishing events (contests) with scaling rewards per event rarity – rare achievements and titles included;
– complex achievement system to encompass geography of fishing, rarity of catches, quantitive accomplishments;
– Living World timed fishing events.
Would be really irresponsible to miss out on what Fishing can offer to a horizontal progression-based game focused on exploration and socialization.
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(edited by iFruit.6190)
I would simply love a relaxing Gathering craft like fishing added to the game not to mention all the meats that this could bring to Cooking to push it to ascended level.
If fishing were to be added, it should be along the lines of Sword Art Online. High level fishing = World Boss fish event!
I would simply love a relaxing Gathering craft like fishing added to the game not to mention all the meats that this could bring to Cooking to push it to ascended level.
If fishing were to be added, it should be along the lines of Sword Art Online. High level fishing = World Boss fish event!
Which episode is that from? Or is that a PSP game? I want to see what your reference is like, but the wiki does not point to fishing in the anime or game. Can you link a video or something that has the details?
But heck yes, that’s why I want fishing to not just be node farms, but something when you find a pretty scene with beautiful water you can try your luck at rarer items.
Something else also come to mind a raid type fishing trip….where you form a party and take a boat out into deep water. First start by catching bait used for chum where its a race to catch as many as you can before the timer runs out. After that event is over you set your bait to catch a very large fish that will take more than just rods to land….a special rewards would be needed for something this epic.
Here’s my predictions:
Initially:
Infinite Fishing Pole in the Gem Store for 1000 gems.
Fishing pole at vendor with 10% chance to break on use for 10s.
2 months later:
Infinite Fishing Pole with Watchwork Lure for 1200 gems. 20% chance to generate coral, clams, seaweed, or watchwork sprockets.
Here’s my predictions:
Initially:
Infinite Fishing Pole in the Gem Store for 1000 gems.
Fishing pole at vendor with 10% chance to break on use for 10s.2 months later:
Infinite Fishing Pole with Watchwork Lure for 1200 gems. 20% chance to generate coral, clams, seaweed, or watchwork sprockets.
Accurate prediction if ever I saw one LOL
I do agree with OP however fishing and minigames like fishing (like capturing minis for example) would have been a great addition to this game title. I just don’t think they are as invested in this as they claimed to be prelaunch. (invested in the fun factor)