Why are R.E. daily cooldowns Account Based?
So that tradeable Ascended components retain their value, making a market for high level crafters (remember that the final product is Account Bound.)
You wouldn’t want the guy with 32 80’s getting 32 CD’s a day – the market would be flooded…or are you that guy? jk :p
Each one is a one day cooldown per account, as per the video.
To keep you logging in on a daily basis.
And the answer to “why do they care if I log in on a daily basis?” is “in hopes that you’ll spend money in the Gem Shop.”
To keep you logging in on a daily basis.
And the answer to “why do they care if I log in on a daily basis?” is “in hopes that you’ll spend money in the Gem Shop.”
Yes they want you to buy stuff. Since i don’t think they are making money off you any other way. I get where they are coming from but its a bit weird getting in to the routine of daily things to do. And yes i know i don’t “have” to do them. I hope they don’t add much more of this.
Live life to express, not to impress.
Don’t strive to make your presence noticed, just make your absence felt. ~ unknown
To keep you logging in on a daily basis.
And the answer to “why do they care if I log in on a daily basis?” is “in hopes that you’ll spend money in the Gem Shop.”
Yes they want you to buy stuff. Since i don’t think they are making money off you any other way. I get where they are coming from but its a bit weird getting in to the routine of daily things to do. And yes i know i don’t “have” to do them. I hope they don’t add much more of this.
I’m not implying they’re wrong for wanting us to spend money in the cash shop. I’m implying they’re going about it the wrong way. Enjoyable content is the way to keep people logging in and spending cash, not time-gating.
They already told us why.
his tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.
Do not worry though If you want to get your gear faster just bypass the time-gate from the trading post. All time-gated material can be bypassed by buying the items of what the time-gated material is crafted into.
Each one is a one day cooldown per account, as per the video.
What video? :O
People sell their time in the form of mystic coins for pretty much next to nothing. I expect these will taper off pretty seriously after the first few weeks- but during those weeks, you can bet buying out my processing time will cost you a fortune .
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
They already told us why.
his tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.
It’s not an economy if you can’t sell it. According to all the info, these Refined Ectos are Account Bound upon creation. They’re also the only thing that’s Time Gated.
So yes, please find a better explanation… That said, it appears we can make 1 each of all 3 types each day. But how many will we need total for the weapon??
They already told us why.
his tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.
It’s not an economy if you can’t sell it. According to all the info, these Refined Ectos are Account Bound upon creation. They’re also the only thing that’s Time Gated.
So yes, please find a better explanation… That said, it appears we can make 1 each of all 3 types each day. But how many will we need total for the weapon??
What you make with them is not account bound. This item can then be bought/sold but your ability to produce it is time gated due to the refined ectos.
You’re talking specifically about the Vision Crystal?
Well that’s even worse economics because then its price will be throttled entirely by the Temple & World boss drops which are also Timegated by people only running those events once per day. Which comes back to my favorite issue: Bad Transparency on “real cost” leading to poor supply in the long run (but I should probably reserve that issue for the BLTC b/c Smith doesn’t read this forum I don’t think).
It just seems completely backwards from the order it ought to be in if you’re going to have “trade” on it. There’s lots of people who do dungeons but don’t like World Bosses. There’s just as many people who like World Bosses but can’t do Dungeons (or are paranoid about being kicked at the last boss). Me personally, I like both and divide my time equally between them but I HATE the new champion farming and I refuse to do that mind numbing crap… (Unless it was in WvW I guess)