1 copper per chest doesn't fly.
I agree. Geting 50 copper per chest is a pretty big joke. I think they just gave some arbitrary number to chest loot and left it at that. Bosses (certain ones) are WAY too frustrating to warrant a 50 copper reward.
I agree. Geting 50 copper per chest is a pretty big joke. I think they just gave some arbitrary number to chest loot and left it at that. Bosses (certain ones) are WAY too frustrating to warrant a 50 copper reward.
In explorable mode we were getting 1 copper per chest.
Completely agree, we should be getting more from these chests! Just not enough reward for the risk, in a lot of cases.
http://adanac-entertainment.com
Agreed. The loot isnt the best, and hope for good loot is low from the start. Need better loots!
Not A Message.
I agree. Geting 50 copper per chest is a pretty big joke. I think they just gave some arbitrary number to chest loot and left it at that. Bosses (certain ones) are WAY too frustrating to warrant a 50 copper reward.
In explorable mode we were getting 1 copper per chest.
Oh, I counted in the garbage rewards that you just sell to the vendor LOL. 1 copper + vendor trash sounds about right.
Why I avoid going with PUGs altogether, I know the members of my warband won’t bail out midway. Even with PUGs though I try my hardest to communicate ideas and how to counter the boss mechanics so we don’t just keep running into the boss and wiping repeatedly for no reason.
Usually end up with a net PROFIT of ~10 silvers by the end of my explorable dungeon runs after paying the repair bills (1.5 wipes per boss before figuring out how to exploit mechanics to trivialise the encounter) since my philosophy is to bring as many defensive skills as possible since as long as you are dealing damage, you will wear out whatever and its much safer than to sacrifice survivability (trait+utility wise) for damage since boss fights lasts so long regardless of your damage output.
“GW2’s PvE is almost as bad as the PvP.”
The bosses drop moderate amounts of money even if the chests dont
Why I avoid going with PUGs altogether, I know the members of my warband won’t bail out midway. Even with PUGs though I try my hardest to communicate ideas and how to counter the boss mechanics so we don’t just keep running into the boss and wiping repeatedly for no reason.
Usually end up with a net PROFIT of ~10 silvers by the end of my explorable dungeon runs after paying the repair bills (1.5 wipes per boss before figuring out how to exploit mechanics to trivialise the encounter) since my philosophy is to bring as many defensive skills as possible since as long as you are dealing damage, you will wear out whatever and its much safer than to sacrifice survivability (trait+utility wise) for damage since boss fights lasts so long regardless of your damage output.
Yeah okay none of that changes the fact that 1 copper per chest is terribly unrewarding. Heck, 10s “profit” from completing an explorable is WOEFULLY unrewarding. You can make that same money doing much easier content elsewhere. Bigger risks, bigger challenge, should have bigger profit.
Why I avoid going with PUGs altogether, I know the members of my warband won’t bail out midway. Even with PUGs though I try my hardest to communicate ideas and how to counter the boss mechanics so we don’t just keep running into the boss and wiping repeatedly for no reason.
Usually end up with a net PROFIT of ~10 silvers by the end of my explorable dungeon runs after paying the repair bills (1.5 wipes per boss before figuring out how to exploit mechanics to trivialise the encounter) since my philosophy is to bring as many defensive skills as possible since as long as you are dealing damage, you will wear out whatever and its much safer than to sacrifice survivability (trait+utility wise) for damage since boss fights lasts so long regardless of your damage output.
Yeah okay none of that changes the fact that 1 copper per chest is terribly unrewarding. Heck, 10s “profit” from completing an explorable is WOEFULLY unrewarding. You can make that same money doing much easier content elsewhere. Bigger risks, bigger challenge, should have bigger profit.
That depends on how much you value the dungeon sets. That’s what at the end of the day makes having a full dungeon set more prestige, it is (perhaps unintentionally) a measure dedication and of of how well you/your pocket endlessly survived through all those runs. :P
Elitist thoughts ahead ->
If they WERE to increase the rewards though, those casual zergers/farmers would start complaining since they would feel ‘forced’ to do dungeons and it will be even harder to make form a competent PUG once those self-entitled type of people become more prevalent in the LFG. Sure it’s harder to form a group currently but the players you currently get are those you can carry or are self-sufficient enough on their own.
“GW2’s PvE is almost as bad as the PvP.”
Oh and upping per boss chest rewards causes the risk of people just farming the first boss for both tokens (hear some people complaining about having to farm the first boss 1000 times for full set so I assume some people are taking that approach currently) AND monetary rewards (IF they up the per boss reward) and make GW2 even more of a farming fest…
“GW2’s PvE is almost as bad as the PvP.”
The bosses drop moderate amounts of money even if the chests dont
There is a problem if someone is getting 1 copper though. It should scale based on your level but obviously had a RNG dice tossed in. Just silly to have it even go as low as 1 copper, bare min for explorable at 80 should be 1 silver as that is what you get from most DE’s.
That depends on how much you value the dungeon sets. That’s what at the end of the day makes having a full dungeon set more prestige, it is (perhaps unintentionally) a measure dedication and of of how well you/your pocket endlessly survived through all those runs. :P
Yea sure, these dungeon runs are for the sets primarily, but if you look at the numbers, you will realize, that you need to do tons of these runs to get the full exotic gear. Some 1000+ tokens for the whole of it? do the math. Even the yellow set will take plenty of runs to get and quite frankly, you can get way better looking armor, a lot easier than that.
Personally I would like to do dungeon runs, I am interested in the sets, but the lack of reward for the hours I have to spend doing it is simply prohibitively punishing.