10G/HR CoF Path 1 Farming [Guide]

10G/HR CoF Path 1 Farming [Guide]

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Posted by: JJBigs.8456

JJBigs.8456

Thiefs arent good for speedruns. Theres no way a thief can outdamage my warrior, to say otherwise is a complete joke. Also, thiefs are single target, not AoE.

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Posted by: evolverzilla.2359

evolverzilla.2359

@jjbigs
1 – Thieves has the best single target damage it´s a game mechanic and whatever you do it will not change this fact. If it´s not true every warrior will be best than an thief because every warrior has the same thing as you.
2 – In COF you don´t need AoE, you need single target every time.
2a – Turrets and Godforgeds, don´t need to kill in the first turret, single target them an kill them fast.
2b – First boss, you IGNORE the effigi, so only the boss is the target.
2c – Run as hell, a thief can use shadow refuge and help all party to do this part.
2d – You only need to kill the accolytes, fast… so single target dps
2e – Run with a ball, mesmer portal…
2f – Focus on the gate and a thief can kill in 3 to 6 sec even with the godforged there. Most time you don´t even need to use heal skill kitting the mobs.
2g – Last boss, single target DPS.

Now tell me where do someone need AoE on CoF runs?

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Honestly, Thieves are worse than Warriors in the case where the player isn’t that great of a player. Warrior has a lot more room for mistakes, which makes it more pug friendly. That said, if your Thief is really good, then honestly it doesn’t matter what classes you bring. I’ve done 5-6 minute runs of CoF 1 with Engineers, Rangers, Guardians, whatever. All that matters is that your team is good and knows what to do.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Strifey.7215

Strifey.7215

Missing the two important hints.

Mesmer Feedback on last boss not only prevents knockdown but does a 30k burst of dps.

Most importantly, the one thing that reduces more time then anything… how to grab Ferrah by keeping one person in the video until you talk to her allows you to bring her to the door at max run speed which also causes Magg to spawn on you. You shave off ~20 seconds by doing this or almost 30 seconds using memser portals instead of waiting for them to slowly walk up.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025

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Posted by: evolverzilla.2359

evolverzilla.2359

Sorry, I don´t play thief, but I have a friend list of really good thieves to call in for cof runs because they add a lot to the run and cut good time.

And having more room for mistakes just tell us that warrior are not the best dps, so in a DPS dungeon they are not the optimal to use.

P.S. My main CoF runner is a engi, bomb FTW…

@Strifey

Tks for the info.

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Posted by: Ioflux.4369

Ioflux.4369

Please show me the math of how this is ~10g an hour not including exotics/yellows/lodestones.
(assuming bar)

First boss = 14s
Acolytes Chest = 10s
Final boss = 22s
Completion reward = 26s + 13s + 6.5s + 6.5s(continuous thereafter) (assumes you did your daily batch already)

Lets say on average you get 12-15 blues/greens from drops (~1s each) = 12-15s

A speed run takes 7min (from zone, door open, Path vote to final boss). People tend to forget to include zoning + path voting time as part of their run time. The only way to get a time faster than 6min is to abuse a bug with skipping but lets say that you’re not doing that bug.

60min / 7min = 8.57 runs an hour.

1st run = 14s+10s+22s+12-15s+26s = 84-87s
2nd run = 14s+10s+22s+12-15s+13s = 71-74s
3rd run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
4th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
5th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
6th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
7th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
8th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s

Total = 5.42g – 5.66g (for first hour, less for consecutive hours until you reset DR)

Include your tokens for ectos, you get

1st run = 26-29 tokens
2nd run = 16-29 tokens
3rd run = 11-14 tokens
4th run = 11-14 tokens
5th run = 11-14 tokens
6th run = 11-14 tokens
7th run = 11-14 tokens
8th run = 11-14 tokens

Total = 108 – 132 tokens.
Which comes out to ~4 yellows ~ 4 globs ~ 4×37s = 1.48g

So in 1hr you have 1.48g + 5.42-5.66 = 6.9g – 7.14g.

7.14g/hr assuming you can maintain 7min run indefinitely. Most groups average 7.5-9min run from very start till the next startup. No rares/exotics/lodestones included. This number will also drop after the first hour since you no longer get full silver and max tokens. Please enlighten me where this is ~10g.

tl;dr: nothing else better to do at work.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

And having more room for mistakes just tell us that warrior are not the best dps, so in a DPS dungeon they are not the optimal to use.

This is actually a logical fallacy. Just because Warriors give players more room for mistakes does not inherently mean that they are not optimal for the dungeon. Warriors are actually superior for this run except in the case where a Mesmer is able to spread 25 stacks of Might to the Thieves via the Warrior’s boons. That is important. 25 stacks of Might for a team of 2-4 Warriors is easy to maintain, and puts their DPS above Thieves on equal footing. Furthermore, banners push the entire team’s DPS far above what a team of 4 Thieves could accomplish. A mix of the two is arguably the best because you combine the raw single-target DPS of the Thief with the unparalleled DPS support of the Warrior. If you’re talking pure min-maxing, then the group setup in the OP is the best. That said, the 30-60 seconds you save really doesn’t save that much time or earn you that much more gold in the long run, so you can honestly use whatever team combination you want so long as the team’s good.

Also, to the above poster, I was thinking the same thing, but had stuff to do at work so I couldn’t make a post about it. :P

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

10G/HR CoF Path 1 Farming [Guide]

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Posted by: JJBigs.8456

JJBigs.8456

I just base it off, 100b hits a bunch of times and the last hit is like 18-30k damage. On my thief, unload hits less times and end burst is 6k damage. I know unload is spammable, while 100b isnt as much, but still. I dont see how thiefs can outdamage.

The AoE is useful but i guess not “needed” as you described.

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Posted by: dodgerrule.8739

dodgerrule.8739

I feel people attempting to make teams like this will make the game as bad as guild wars 1 was with speed clearing. Any way of attempting to do such things will only result in Arena Net nerfing the classes involved. So be weary before you attempt this.

Dodger Rule

Dodger Rule Ranger – Fort Aspenwood

10G/HR CoF Path 1 Farming [Guide]

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Posted by: Njordfinn.4921

Njordfinn.4921

i liked the speedclear comunity of gw1, hope the people learn to speedrun more than just cof p1, just like strifey does!

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Posted by: evolverzilla.2359

evolverzilla.2359

@jjbigs
It´s beause you know only unload, try backstab and heartseeker (less health, more damage)… All of them spammable and without cooldown.

@Rising Dusk
It´s not a fallacy, it´s a direct response to a fallacy, just because someone can take more damage it not make him the better dps. Simple as that.

Whatever.

You have a good point on warrior buffs, it make them almost as good on damage as a thief. BUT one or two thieves on a cof run can cut a lot of time because if a buffed warrior can do almost the same damage as a thief and have more survival chance, a buffed thief can do much more damage and take the boss down faster than a MW party.

@dodgerrule
No, they will not nerf just because people learned a new metagame. They will just try to balance the content, just like the DR system. Only if there is bugs, or are abusive system or just something “ress run” line old cof p2.

(edited by evolverzilla.2359)

10G/HR CoF Path 1 Farming [Guide]

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Posted by: Rising Dusk.2408

Rising Dusk.2408

It´s not a fallacy, it´s a direct response to a fallacy, just because someone can take more damage it not make him the better dps. Simple as that.

I don’t mean to beat a dead horse, but you seem to have made a false conclusion. In my original post comparing Warriors to Thieves, I never once mentioned a correlation between a Warrior taking more damage and his DPS relative to that of Thieves. I’ve quoted the relevant part of my post below for posterity:

Honestly, Thieves are worse than Warriors in the case where the player isn’t that great of a player. Warrior has a lot more room for mistakes, which makes it more pug friendly. That said, if your Thief is really good, then honestly it doesn’t matter what classes you bring. (…)

Hopefully this will address your apprehensions.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: dodgerrule.8739

dodgerrule.8739

It all starts with 1 group, recognize it. People seem to stay away from rangers in a group. Seemingly important class isn’t unimportant.

Dodger Rule

Dodger Rule Ranger – Fort Aspenwood

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Posted by: evolverzilla.2359

evolverzilla.2359

@Dodgerrule
People stay away from rangers because most of them are autoattacks players. A few of them at least put a signet of earth on the shortbow. A lot of them use condition damage instead of berzerk. A skillful ranger can put a lot of damage with longbow before all the cooldown. can use quickening zephir to autoattack while waiting the sequence, rapid fire, barrage, rapid fire. Can buff your party with horn and give some regen.

It´s not optimal for the faster runners but it´s really good for a 10min run.

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Posted by: Scootabuser.4915

Scootabuser.4915

Please show me the math of how this is ~10g an hour not including exotics/yellows/lodestones.
(assuming bar)

First boss = 14s
Acolytes Chest = 10s
Final boss = 22s
Completion reward = 26s + 13s + 6.5s + 6.5s(continuous thereafter) (assumes you did your daily batch already)

Lets say on average you get 12-15 blues/greens from drops (~1s each) = 12-15s

A speed run takes 7min (from zone, door open, Path vote to final boss). People tend to forget to include zoning + path voting time as part of their run time. The only way to get a time faster than 6min is to abuse a bug with skipping but lets say that you’re not doing that bug.

60min / 7min = 8.57 runs an hour.

1st run = 14s+10s+22s+12-15s+26s = 84-87s
2nd run = 14s+10s+22s+12-15s+13s = 71-74s
3rd run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
4th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
5th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
6th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
7th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
8th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s

Total = 5.42g – 5.66g (for first hour, less for consecutive hours until you reset DR)

Include your tokens for ectos, you get

1st run = 26-29 tokens
2nd run = 16-29 tokens
3rd run = 11-14 tokens
4th run = 11-14 tokens
5th run = 11-14 tokens
6th run = 11-14 tokens
7th run = 11-14 tokens
8th run = 11-14 tokens

Total = 108 – 132 tokens.
Which comes out to ~4 yellows ~ 4 globs ~ 4×37s = 1.48g

So in 1hr you have 1.48g + 5.42-5.66 = 6.9g – 7.14g.

7.14g/hr assuming you can maintain 7min run indefinitely. Most groups average 7.5-9min run from very start till the next startup. No rares/exotics/lodestones included. This number will also drop after the first hour since you no longer get full silver and max tokens. Please enlighten me where this is ~10g.

tl;dr: nothing else better to do at work.

You forgot omnomnomberrybars, gold infusions, loadstones, yellows, cores, and runs that take less then 7 minutes…

You do hit 10g/hr

I just base it off, 100b hits a bunch of times and the last hit is like 18-30k damage. On my thief, unload hits less times and end burst is 6k damage. I know unload is spammable, while 100b isnt as much, but still. I dont see how thiefs can outdamage.

The AoE is useful but i guess not “needed” as you described.

100b may hit 30k, but it’s cast time is quite long compared to a thief’s combos, that’s where the misconception comes from. A Thief’s S/P does plenty of AoE damage.

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(edited by Scootabuser.4915)

10G/HR CoF Path 1 Farming [Guide]

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Posted by: Ioflux.4369

Ioflux.4369

Please show me the math of how this is ~10g an hour not including exotics/yellows/lodestones.
(assuming bar)

First boss = 14s
Acolytes Chest = 10s
Final boss = 22s
Completion reward = 26s + 13s + 6.5s + 6.5s(continuous thereafter) (assumes you did your daily batch already)

Lets say on average you get 12-15 blues/greens from drops (~1s each) = 12-15s

A speed run takes 7min (from zone, door open, Path vote to final boss). People tend to forget to include zoning + path voting time as part of their run time. The only way to get a time faster than 6min is to abuse a bug with skipping but lets say that you’re not doing that bug.

60min / 7min = 8.57 runs an hour.

1st run = 14s+10s+22s+12-15s+26s = 84-87s
2nd run = 14s+10s+22s+12-15s+13s = 71-74s
3rd run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
4th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
5th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
6th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
7th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
8th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s

Total = 5.42g – 5.66g (for first hour, less for consecutive hours until you reset DR)

Include your tokens for ectos, you get

1st run = 26-29 tokens
2nd run = 16-29 tokens
3rd run = 11-14 tokens
4th run = 11-14 tokens
5th run = 11-14 tokens
6th run = 11-14 tokens
7th run = 11-14 tokens
8th run = 11-14 tokens

Total = 108 – 132 tokens.
Which comes out to ~4 yellows ~ 4 globs ~ 4×37s = 1.48g

So in 1hr you have 1.48g + 5.42-5.66 = 6.9g – 7.14g.

7.14g/hr assuming you can maintain 7min run indefinitely. Most groups average 7.5-9min run from very start till the next startup. No rares/exotics/lodestones included. This number will also drop after the first hour since you no longer get full silver and max tokens. Please enlighten me where this is ~10g.

tl;dr: nothing else better to do at work.

You forgot omnomnomberrybars, adding in loadstones, yellows, and cores, runs that take less then 7 minutes…

You do hit 10g/hr

Also, 100b may hit 30k, but it’s cast time is quite long compared to a thief’s combos, that’s where the misconception comes from.

Please show me a video of <7min run where you zone from fireheart rise till you zone again. Unless you are using a “certain bug”, I don’t see it happening. You waste 15-20secs minimum alone from zoning out and rezoning everyone in. 2 Timewarps on final boss is faster than having 1 mesmer with 4 dps. Final boss can be dropped in 23-27secs from start of full dps.

My numbers are quite generous, but to say ~10g is a little exaggerated. Most groups wont even meet the 8runs/hour mark. Most will average out 6 or 7.

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Posted by: Sarcasmic.6741

Sarcasmic.6741

Yeah, I was curious as to the money. I was only able to hit the 10g/hr mark after figuring in a couple well valued exotics (which I see once in a blue moon). That may be a bit generous, even for organized groups that can hit the 7 min start to finish mark.

Stace (Lv 80 human quickness portal bot) | Sarcasmic (Lv 80 elixir-drunk norn pyro)
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.

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Posted by: Zogyark.4597

Zogyark.4597

Please show me the math of how this is ~10g an hour not including exotics/yellows/lodestones.
(assuming bar)

First boss = 14s
Acolytes Chest = 10s
Final boss = 22s
Completion reward = 26s + 13s + 6.5s + 6.5s(continuous thereafter) (assumes you did your daily batch already)

Lets say on average you get 12-15 blues/greens from drops (~1s each) = 12-15s

A speed run takes 7min (from zone, door open, Path vote to final boss). People tend to forget to include zoning + path voting time as part of their run time. The only way to get a time faster than 6min is to abuse a bug with skipping but lets say that you’re not doing that bug.

60min / 7min = 8.57 runs an hour.

1st run = 14s+10s+22s+12-15s+26s = 84-87s
2nd run = 14s+10s+22s+12-15s+13s = 71-74s
3rd run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
4th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
5th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
6th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
7th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
8th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s

Total = 5.42g – 5.66g (for first hour, less for consecutive hours until you reset DR)

Include your tokens for ectos, you get

1st run = 26-29 tokens
2nd run = 16-29 tokens
3rd run = 11-14 tokens
4th run = 11-14 tokens
5th run = 11-14 tokens
6th run = 11-14 tokens
7th run = 11-14 tokens
8th run = 11-14 tokens

Total = 108 – 132 tokens.
Which comes out to ~4 yellows ~ 4 globs ~ 4×37s = 1.48g

So in 1hr you have 1.48g + 5.42-5.66 = 6.9g – 7.14g.

7.14g/hr assuming you can maintain 7min run indefinitely. Most groups average 7.5-9min run from very start till the next startup. No rares/exotics/lodestones included. This number will also drop after the first hour since you no longer get full silver and max tokens. Please enlighten me where this is ~10g.

tl;dr: nothing else better to do at work.

You forgot omnomnomberrybars, gold infusions, loadstones, yellows, cores, and runs that take less then 7 minutes…

You do hit 10g/hr

I just base it off, 100b hits a bunch of times and the last hit is like 18-30k damage. On my thief, unload hits less times and end burst is 6k damage. I know unload is spammable, while 100b isnt as much, but still. I dont see how thiefs can outdamage.

The AoE is useful but i guess not “needed” as you described.

100b may hit 30k, but it’s cast time is quite long compared to a thief’s combos, that’s where the misconception comes from. A Thief’s S/P does plenty of AoE damage.

Ok he was counting omno bars, he said NOT including lodestones, yellow, cores. Gold infusions? You’re getting ahead of yourself here man.

You can’t claim a total with drops that might be different for people.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

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Posted by: Scootabuser.4915

Scootabuser.4915

Please show me the math of how this is ~10g an hour not including exotics/yellows/lodestones.
(assuming bar)

First boss = 14s
Acolytes Chest = 10s
Final boss = 22s
Completion reward = 26s + 13s + 6.5s + 6.5s(continuous thereafter) (assumes you did your daily batch already)

Lets say on average you get 12-15 blues/greens from drops (~1s each) = 12-15s

A speed run takes 7min (from zone, door open, Path vote to final boss). People tend to forget to include zoning + path voting time as part of their run time. The only way to get a time faster than 6min is to abuse a bug with skipping but lets say that you’re not doing that bug.

60min / 7min = 8.57 runs an hour.

1st run = 14s+10s+22s+12-15s+26s = 84-87s
2nd run = 14s+10s+22s+12-15s+13s = 71-74s
3rd run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
4th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
5th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
6th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
7th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
8th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s

Total = 5.42g – 5.66g (for first hour, less for consecutive hours until you reset DR)

Include your tokens for ectos, you get

1st run = 26-29 tokens
2nd run = 16-29 tokens
3rd run = 11-14 tokens
4th run = 11-14 tokens
5th run = 11-14 tokens
6th run = 11-14 tokens
7th run = 11-14 tokens
8th run = 11-14 tokens

Total = 108 – 132 tokens.
Which comes out to ~4 yellows ~ 4 globs ~ 4×37s = 1.48g

So in 1hr you have 1.48g + 5.42-5.66 = 6.9g – 7.14g.

7.14g/hr assuming you can maintain 7min run indefinitely. Most groups average 7.5-9min run from very start till the next startup. No rares/exotics/lodestones included. This number will also drop after the first hour since you no longer get full silver and max tokens. Please enlighten me where this is ~10g.

tl;dr: nothing else better to do at work.

You forgot omnomnomberrybars, gold infusions, loadstones, yellows, cores, and runs that take less then 7 minutes…

You do hit 10g/hr

I just base it off, 100b hits a bunch of times and the last hit is like 18-30k damage. On my thief, unload hits less times and end burst is 6k damage. I know unload is spammable, while 100b isnt as much, but still. I dont see how thiefs can outdamage.

The AoE is useful but i guess not “needed” as you described.

100b may hit 30k, but it’s cast time is quite long compared to a thief’s combos, that’s where the misconception comes from. A Thief’s S/P does plenty of AoE damage.

Ok he was counting omno bars, he said NOT including lodestones, yellow, cores. Gold infusions? You’re getting ahead of yourself here man.

You can’t claim a total with drops that might be different for people.

Missed that umnoomnam were in there…

BUT

*He seriously low-balled the token count.

*He forgot the Fire Brazier chest.

*You can’t just NOT count loadestones, yellows, and cores, they drop frequently enough when your doing multiple runs.

*What’s wrong with gold infusions?

Other then that, great calculating I’m impressed

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(edited by Scootabuser.4915)

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Posted by: Zogyark.4597

Zogyark.4597

Please show me the math of how this is ~10g an hour not including exotics/yellows/lodestones.
(assuming bar)

First boss = 14s
Acolytes Chest = 10s
Final boss = 22s
Completion reward = 26s + 13s + 6.5s + 6.5s(continuous thereafter) (assumes you did your daily batch already)

Lets say on average you get 12-15 blues/greens from drops (~1s each) = 12-15s

A speed run takes 7min (from zone, door open, Path vote to final boss). People tend to forget to include zoning + path voting time as part of their run time. The only way to get a time faster than 6min is to abuse a bug with skipping but lets say that you’re not doing that bug.

60min / 7min = 8.57 runs an hour.

1st run = 14s+10s+22s+12-15s+26s = 84-87s
2nd run = 14s+10s+22s+12-15s+13s = 71-74s
3rd run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
4th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
5th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
6th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
7th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
8th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s

Total = 5.42g – 5.66g (for first hour, less for consecutive hours until you reset DR)

Include your tokens for ectos, you get

1st run = 26-29 tokens
2nd run = 16-29 tokens
3rd run = 11-14 tokens
4th run = 11-14 tokens
5th run = 11-14 tokens
6th run = 11-14 tokens
7th run = 11-14 tokens
8th run = 11-14 tokens

Total = 108 – 132 tokens.
Which comes out to ~4 yellows ~ 4 globs ~ 4×37s = 1.48g

So in 1hr you have 1.48g + 5.42-5.66 = 6.9g – 7.14g.

7.14g/hr assuming you can maintain 7min run indefinitely. Most groups average 7.5-9min run from very start till the next startup. No rares/exotics/lodestones included. This number will also drop after the first hour since you no longer get full silver and max tokens. Please enlighten me where this is ~10g.

tl;dr: nothing else better to do at work.

You forgot omnomnomberrybars, gold infusions, loadstones, yellows, cores, and runs that take less then 7 minutes…

You do hit 10g/hr

I just base it off, 100b hits a bunch of times and the last hit is like 18-30k damage. On my thief, unload hits less times and end burst is 6k damage. I know unload is spammable, while 100b isnt as much, but still. I dont see how thiefs can outdamage.

The AoE is useful but i guess not “needed” as you described.

100b may hit 30k, but it’s cast time is quite long compared to a thief’s combos, that’s where the misconception comes from. A Thief’s S/P does plenty of AoE damage.

Ok he was counting omno bars, he said NOT including lodestones, yellow, cores. Gold infusions? You’re getting ahead of yourself here man.

You can’t claim a total with drops that might be different for people.

*Oops missed that umnoomnam were in there.

*Just noticed he seriously low-balled the token count.

*You can’t just NOT count loadestones, yellows, and cores, they drop frequently enough when your doing multiple runs.

*What’s wrong with gold infusions?

you just don’t count them man, they do drop but sometimes you go runs without them not equaling 10g. Gold infusions players don’t have them yet so how can you factor that in -_- unless you mean the 1hr boosts for laurels, either way these are limited too so no point in counting them either.

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Posted by: Scootabuser.4915

Scootabuser.4915

Please show me the math of how this is ~10g an hour not including exotics/yellows/lodestones.
(assuming bar)

First boss = 14s
Acolytes Chest = 10s
Final boss = 22s
Completion reward = 26s + 13s + 6.5s + 6.5s(continuous thereafter) (assumes you did your daily batch already)

Lets say on average you get 12-15 blues/greens from drops (~1s each) = 12-15s

A speed run takes 7min (from zone, door open, Path vote to final boss). People tend to forget to include zoning + path voting time as part of their run time. The only way to get a time faster than 6min is to abuse a bug with skipping but lets say that you’re not doing that bug.

60min / 7min = 8.57 runs an hour.

1st run = 14s+10s+22s+12-15s+26s = 84-87s
2nd run = 14s+10s+22s+12-15s+13s = 71-74s
3rd run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
4th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
5th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
6th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
7th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
8th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s

Total = 5.42g – 5.66g (for first hour, less for consecutive hours until you reset DR)

Include your tokens for ectos, you get

1st run = 26-29 tokens
2nd run = 16-29 tokens
3rd run = 11-14 tokens
4th run = 11-14 tokens
5th run = 11-14 tokens
6th run = 11-14 tokens
7th run = 11-14 tokens
8th run = 11-14 tokens

Total = 108 – 132 tokens.
Which comes out to ~4 yellows ~ 4 globs ~ 4×37s = 1.48g

So in 1hr you have 1.48g + 5.42-5.66 = 6.9g – 7.14g.

7.14g/hr assuming you can maintain 7min run indefinitely. Most groups average 7.5-9min run from very start till the next startup. No rares/exotics/lodestones included. This number will also drop after the first hour since you no longer get full silver and max tokens. Please enlighten me where this is ~10g.

tl;dr: nothing else better to do at work.

You forgot omnomnomberrybars, gold infusions, loadstones, yellows, cores, and runs that take less then 7 minutes…

You do hit 10g/hr

I just base it off, 100b hits a bunch of times and the last hit is like 18-30k damage. On my thief, unload hits less times and end burst is 6k damage. I know unload is spammable, while 100b isnt as much, but still. I dont see how thiefs can outdamage.

The AoE is useful but i guess not “needed” as you described.

100b may hit 30k, but it’s cast time is quite long compared to a thief’s combos, that’s where the misconception comes from. A Thief’s S/P does plenty of AoE damage.

Ok he was counting omno bars, he said NOT including lodestones, yellow, cores. Gold infusions? You’re getting ahead of yourself here man.

You can’t claim a total with drops that might be different for people.

*Oops missed that umnoomnam were in there.

*Just noticed he seriously low-balled the token count.

*You can’t just NOT count loadestones, yellows, and cores, they drop frequently enough when your doing multiple runs.

*What’s wrong with gold infusions?

you just don’t count them man, they do drop but sometimes you go runs without them not equaling 10g. Gold infusions players don’t have them yet so how can you factor that in -_- unless you mean the 1hr boosts for laurels, either way these are limited too so no point in counting them either.

Farming gold without the standard gold farming gear, and not including the drops that are worth the most, of course your going to get less then the projected amount.

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Posted by: Zogyark.4597

Zogyark.4597

Please show me the math of how this is ~10g an hour not including exotics/yellows/lodestones.
(assuming bar)

First boss = 14s
Acolytes Chest = 10s
Final boss = 22s
Completion reward = 26s + 13s + 6.5s + 6.5s(continuous thereafter) (assumes you did your daily batch already)

Lets say on average you get 12-15 blues/greens from drops (~1s each) = 12-15s

A speed run takes 7min (from zone, door open, Path vote to final boss). People tend to forget to include zoning + path voting time as part of their run time. The only way to get a time faster than 6min is to abuse a bug with skipping but lets say that you’re not doing that bug.

60min / 7min = 8.57 runs an hour.

1st run = 14s+10s+22s+12-15s+26s = 84-87s
2nd run = 14s+10s+22s+12-15s+13s = 71-74s
3rd run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
4th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
5th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
6th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
7th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s
8th run = 14s+10s+22s+12-15s+6.5s = 64.5-67.5s

Total = 5.42g – 5.66g (for first hour, less for consecutive hours until you reset DR)

Include your tokens for ectos, you get

1st run = 26-29 tokens
2nd run = 16-29 tokens
3rd run = 11-14 tokens
4th run = 11-14 tokens
5th run = 11-14 tokens
6th run = 11-14 tokens
7th run = 11-14 tokens
8th run = 11-14 tokens

Total = 108 – 132 tokens.
Which comes out to ~4 yellows ~ 4 globs ~ 4×37s = 1.48g

So in 1hr you have 1.48g + 5.42-5.66 = 6.9g – 7.14g.

7.14g/hr assuming you can maintain 7min run indefinitely. Most groups average 7.5-9min run from very start till the next startup. No rares/exotics/lodestones included. This number will also drop after the first hour since you no longer get full silver and max tokens. Please enlighten me where this is ~10g.

tl;dr: nothing else better to do at work.

You forgot omnomnomberrybars, gold infusions, loadstones, yellows, cores, and runs that take less then 7 minutes…

You do hit 10g/hr

I just base it off, 100b hits a bunch of times and the last hit is like 18-30k damage. On my thief, unload hits less times and end burst is 6k damage. I know unload is spammable, while 100b isnt as much, but still. I dont see how thiefs can outdamage.

The AoE is useful but i guess not “needed” as you described.

100b may hit 30k, but it’s cast time is quite long compared to a thief’s combos, that’s where the misconception comes from. A Thief’s S/P does plenty of AoE damage.

Ok he was counting omno bars, he said NOT including lodestones, yellow, cores. Gold infusions? You’re getting ahead of yourself here man.

You can’t claim a total with drops that might be different for people.

*Oops missed that umnoomnam were in there.

*Just noticed he seriously low-balled the token count.

*You can’t just NOT count loadestones, yellows, and cores, they drop frequently enough when your doing multiple runs.

*What’s wrong with gold infusions?

you just don’t count them man, they do drop but sometimes you go runs without them not equaling 10g. Gold infusions players don’t have them yet so how can you factor that in -_- unless you mean the 1hr boosts for laurels, either way these are limited too so no point in counting them either.

Farming gold without the standard gold farming gear, and not including the drops that are worth the most, of course your going to get less then the projected amount.

standard gold farming gear? what is it besides runes of scavening and omno bars? Nobody has a gold utility infusion in their amulets yet so you can’t count that.

Drops that are random are just that, random, you can’t count them because they are not 100% sure.

Just change the title to 10g an hour IF you have good drops, because you are failing to make an accurate case here.

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Posted by: Fluffy.9524

Fluffy.9524

Good post showing just how dire GW2’s end game content is. The solution to a rigid scripted dungeon path is also a rigid script specifying classes, builds, skills and almost second by second instruction on what to do. While executing this script over and over and over do you ever question why you are doing it?

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Posted by: Scootabuser.4915

Scootabuser.4915

I have 2 gold infusions in my RINGS. (Troll)

As for “end game content.”

That would be level 40 fractals, not exp dungeons…

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(edited by Scootabuser.4915)

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Posted by: Ioflux.4369

Ioflux.4369

I have 2 gold infusions in my RINGS.

As for “end game content.”

That would be level 40 fractals, not exp dungeons…

Please enlighten us how you’ve managed to obtain 40 laurels as well as obtain rings with utility infusions in them.

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Posted by: Strifey.7215

Strifey.7215

I have 2 gold infusions in my RINGS.

As for “end game content.”

That would be level 40 fractals, not exp dungeons…

No you don’t unless you figured out some secret MF recipe that creates offensive/defensive/versatile infusions that don’t come from the laurel merchant.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025

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Posted by: Sarcasmic.6741

Sarcasmic.6741

Assuming you always get rares/exotics/cores/lodestones is like assuming you buy 250 unidentified dyes you make 26g per dye you identify. Possible statistically speaking, but not in practicality.

I too am curious as to how you have gold infusions already.

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

Its a average, dosnt mather if you dont get them everytime, some runs you get non, some runs you get 5g worth of items etc.

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Posted by: Ioflux.4369

Ioflux.4369

Its a average, dosnt mather if you dont get them everytime, some runs you get non, some runs you get 5g worth of items etc.

Average = Total Amount / # of trials. He would have to have instances where he gets >10g to make an average of 10g. Merely stating how is that possible (without being super lucky) if reaching 10g alone is being incredibly lucky.

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

Its a average, dosnt mather if you dont get them everytime, some runs you get non, some runs you get 5g worth of items etc.

Average = Total Amount / # of trials. He would have to have instances where he gets >10g to make an average of 10g. Merely stating how is that possible (without being super lucky) if reaching 10g alone is being incredibly lucky.

Also need to remeber that shorter runs also adds a + to that average, and getting 2-3 rares is not uncommon.

And once in a blue moon you get that exo ontop of it also.

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Posted by: Ioflux.4369

Ioflux.4369

You don’t get shorter runs than 7min unless you are “skipping” by using a certain bug. People need to stop timing their speed runs “where they find it convenient” and need to start timing it from opening of dungeon till you open it again.

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Posted by: Gelltor.3015

Gelltor.3015

I too am curious as to how you have gold infusions already.

It’s possible for someone to have one at least,if they had the triforge already as that has a utility slot on it!

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Posted by: Krag.6210

Krag.6210

In full berserker gear, a melee mesmer will deal a kittenload more damage than with a greatsword. Go Sword/Focus, pop your warden when you can since all the bosses won’t move much anyway.

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Posted by: Sarcasmic.6741

Sarcasmic.6741

I too am curious as to how you have gold infusions already.

It’s possible for someone to have one at least,if they had the triforge already as that has a utility slot on it!

Aye, but that would be infusion (singular). Poster said he had infusionS on his ringS. Either it was a misstatement or there is some knowledge we’re missing.

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Posted by: Scootabuser.4915

Scootabuser.4915

I too am curious as to how you have gold infusions already.

It’s possible for someone to have one at least,if they had the triforge already as that has a utility slot on it!

Aye, but that would be infusion (singular). Poster said he had infusionS on his ringS. Either it was a misstatement or there is some knowledge we’re missing.

I was trolling, everyone I know thinks that it’s a joke because I used 10g/hr as a LOWBALL xD and everyone is still freaking out. I do have a Tri with 1 gold utility, getting my 2nd one soon.

Also thanks for the Mesmer info I am embarrassed to say I know nothing about them other then they push the mobs and cheat at frogger.

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Posted by: Scootabuser.4915

Scootabuser.4915

Its a average, dosnt mather if you dont get them everytime, some runs you get non, some runs you get 5g worth of items etc.

Average = Total Amount / # of trials. He would have to have instances where he gets >10g to make an average of 10g. Merely stating how is that possible (without being super lucky) if reaching 10g alone is being incredibly lucky.

You don’t have to be lucky to get 3-5 rares, 2-3 cores, and a lodestone: in an hour of running.

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Posted by: Sarcasmic.6741

Sarcasmic.6741

I was trolling, everyone I know thinks that it’s a joke because I used 10g/hr as a LOWBALL xD and everyone is still freaking out. I do have a Tri with 1 gold utility, getting my 2nd one soon.

Also thanks for the Mesmer info I am embarrassed to say I know nothing about them other then they push the mobs and cheat at frogger.

Shame, I was hoping there was a method I was missing. I still consider your 10g/hr a generous estimate. I would say more the lines of 7-8. More if you’re lucky.

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Posted by: Slaptjip.4895

Slaptjip.4895

The 10g/h is very realistic.

I run with some regulars often in a 4 warrior/1 mesmer or 1 warrior/4 ranger confiq.

These runs last aprox 8 mins a run.

This very run (p1) paid for all my doylak runes (x6), 2x destroyer axes (bloodlust & fire sigil’s) and 2 x abyss dyes (one for my warrior & one for my Necro) in a very short space of time.

Also fitted out my warrior and necro with full CoF armour & weps (incl aquatic) from the loads of tokens.

CoF p1 is my money maker, atleast till it get’s nerfed into oblivion. All other dungs are for fun.

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Posted by: style.6173

style.6173

Thieves are not ideal for this speed run. 4 warriors and 1 mesmer is the fastest. Warriors are by the far the best regular dungeon class overall (fotm higher levels are different).

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Posted by: Scootabuser.4915

Scootabuser.4915

Thieves are not ideal for this speed run. 4 warriors and 1 mesmer is the fastest. Warriors are by the far the best regular dungeon class overall (fotm higher levels are different).

A Warrior who self buffs himself to 10 stacks of might and 10 stacks of vulnerability, has MAX DPS (that’s landing every whirlwind and every 100B hit) of 2877.

A Thief with NO might and NO vulnerability, has a MAX DPS of 3019 (averaged as it jumps up to 3863DPS below 25%) This is also not including Mug and the 2 extra seconds of Quickness Thieves have, both of which are useful in speed-runs.

Therefore, a group consisting of 2 warriors and a Mesmer to spread 25 stacks of might to everyone, and 2 Thieves with the highest DPS, is the most optimal.

Source: http://www.guildwars2guru.com/topic/70080-guardian-effective-dps-tests/

But as I said in my original post, I don’t expect people like you to believe me.

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Posted by: Ioflux.4369

Ioflux.4369

Please teach me how 2 warriors + 1 mesmer can spread 25 stacks of might to a party. Cause the max itll give your thieves is 12 stacks. They’ll have to build up their own 13 stacks from either sigils/traits/skills. I don’t doubt thieves can reach high DPS comparable or higher than warriors, but your facts are overly exaggerated. Im not saying ~10g/hr is impossible, I’m saying making it the average is exaggerated.

Edit: I just realized you linked to one of gw2 guru’s biggest jokers…

(edited by Ioflux.4369)

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Posted by: Rathore.9348

Rathore.9348

I smell a nerf coming along. Reminds me of the old CM story farming. Now look at it, you’ll be lucky to find a group. This is why we can’t have nice things.

Yes, exactly. Enjoy the farm while you can – I don’t expect it to be around for much longer.

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Posted by: Ethics.4519

Ethics.4519

I was expecting to come on and just see one line that said “Be in a party of 4 warriors and a mesmer”

Can you explain how to skip the whole walking crap at the beginning with mag? I saw what you said about leaving one person in the video, but I’m still a tad bit confused. thanks.

RIP in peace Robert

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Posted by: Ioflux.4369

Ioflux.4369

I was expecting to come on and just see one line that said “Be in a party of 4 warriors and a mesmer”

Can you explain how to skip the whole walking crap at the beginning with mag? I saw what you said about leaving one person in the video, but I’m still a tad bit confused. thanks.

Watch Strife’s 6:41min video of Cof on his youtube channel.

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Posted by: Scootabuser.4915

Scootabuser.4915

Please teach me how 2 warriors + 1 mesmer can spread 25 stacks of might to a party. Cause the max itll give your thieves is 12 stacks. They’ll have to build up their own 13 stacks from either sigils/traits/skills. I don’t doubt thieves can reach high DPS comparable or higher than warriors, but your facts are overly exaggerated. Im not saying ~10g/hr is impossible, I’m saying making it the average is exaggerated.

Edit: I just realized you linked to one of gw2 guru’s biggest jokers…

http://wiki.guildwars2.com/wiki/Signet_of_Inspiration
You clearly didn’t read my original post so this is the last time I will humor your trolling <3

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Posted by: blinkxzero.8035

blinkxzero.8035

Haha this thread is ridiculous. You guys are seriously considering kicking / excluding people from your group because it might take 45 more seconds to finish the run?

Most of you probably spent more time arguing and writing in this thread about how to save 45 seconds than you’ll probably save over every CoF you ever do.

You guys need a reality check. I guarantee most of you probably don’t “min/max” driving home from work (i.e. weave through traffic and cut people off) to save that precious minute, yet all of a sudden it matters here. I bet if you analyzed anything you do in life you don’t “min/max” it.

So much for enjoying the journey.

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Posted by: Ioflux.4369

Ioflux.4369

Please teach me how 2 warriors + 1 mesmer can spread 25 stacks of might to a party. Cause the max itll give your thieves is 12 stacks. They’ll have to build up their own 13 stacks from either sigils/traits/skills. I don’t doubt thieves can reach high DPS comparable or higher than warriors, but your facts are overly exaggerated. Im not saying ~10g/hr is impossible, I’m saying making it the average is exaggerated.

Edit: I just realized you linked to one of gw2 guru’s biggest jokers…

http://wiki.guildwars2.com/wiki/Signet_of_Inspiration
You clearly didn’t read my original post so this is the last time I will humor your trolling <3

For great justice = 3 stacks of might
2 warriors = 6 stacks of might
Signet of inspiration (doubles stacks) = 12 stacks of might

Again, maybe you might want to read MY post, on how 2 warriors + 1 mesmer gives the party 25 stacks. Thieves arent going to hit 25 stacks unless they are using might stacking sigils or using signets/traits.

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Posted by: Sarcasmic.6741

Sarcasmic.6741

You warbanner the first and final boss. The benefits of signet of rage are too selfish in a group like this, and aren’t necessary out of those 2 encounters.

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Posted by: Ioflux.4369

Ioflux.4369

You warbanner the first and final boss. The benefits of signet of rage are too selfish in a group like this, and aren’t necessary out of those 2 encounters.

You then have an issue every other run. First boss, war banner wont be up after you finish last boss unless you’re slow. Hell a really good party, time-warp wont even be up for first boss if you’re on point.

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Posted by: Sarcasmic.6741

Sarcasmic.6741

I have yet to run into an issue with warbanner not being up in any speed run group: 4war/mes, 2war/2thief/mes, 3war/2mes. I’ve been in groups fast enough that the token reward was dropped to 2 for completion, and still cooldowns were up when needed.

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Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.