2 Months and Farewell Fractals.

2 Months and Farewell Fractals.

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Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I wrote a whole post on how I hated the concept of having my favourite game mode stripped of its beauty.
It was at the character limit, but then I decided that it wouldn’t actually get read. So I’ll give a quick TL;DR version.

Fractals was a challenge, it was long and challenging group content that made people need some coordination to complete.
While it has been over simplified with cheesy tactics and gimmicky builds, don’t let that distract you from the fact that currently it is the best pve content in the game.

Instances like Cliffside, running a hammer to break seals and getting sent to the cage during the boss fights. The legendary shaman in the volcanic fractal, destroying the bubble while getting constantly immobilized by millions of little lava elementals.

These instances show the real potential of Gw2. These instances being in a random order made no 2 Fractals the same. They each had their own rules and their own challenge.

I know a lot of people dislike Fractals. It is a time consuming instance, it is a tough instance, especially for new people.

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

Oh well, it was fun while it lasted.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

2 Months and Farewell Fractals.

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Posted by: Setz.9675

Setz.9675

You haven’t even tried the new fractals and already giving a verdict on it, it’s really immature.

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Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Or rather edit

They are removing 3 hours/day worth of my game time by releasing an expansion with no new confirmed fractals, and removing the randomness and longevity that I loved about Fractals.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

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Posted by: Rauderi.8706

Rauderi.8706

Items of good design:
Play Sessions: https://www.youtube.com/watch?v=PeTjr4q_grE

Exit Points: https://www.youtube.com/watch?v=GqjkWec61gQ

and finally:

Humane Design: https://www.youtube.com/watch?v=GArkyxP8-n0

Having Fractals not take an hour means that players can have a fulfilling game experience in a shorter, more manageable amount of time. It’s easier to fit into busy lives.

As it is, Fractals being the usual 3+1 maps just made it an unapproachable burden. With upcoming dailies and a shorter required play experience, we might see more fractal participation.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Arietta The Broken.1875

Arietta The Broken.1875

But it’s clearly not that unapproachable for some people. I’m all for making it more inclusive but I don’t see why they removed the option of completing 4 in a row.

Include a single fractal at like the lower levels 1-20

Have 2 or maybe 3 maps for 21-50..

and then the higher scales 51-100 having 4 again for example.

I don’t understand why the expansion is in some ways removing content.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

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Posted by: Pino.5209

Pino.5209

It’s a nerf to fractal i’m guessing. With the new challenging group content coming, which seems to be raid. They are turning fractal into a farm instances, especially with ascended salvage introduction.
Not entirely sure it’s a nerf, all we can do is wait n see.

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Posted by: The Tee Why.4807

The Tee Why.4807

You haven’t even tried the new fractals and already giving a verdict on it, it’s really immature.

lol exactly what I was going to say

Leader of [iLL] iLLuminatriots. | Gate of Madness

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Posted by: Jerus.4350

Jerus.4350

The randomness isn’t all that random, it’s at most 4 options for each slot. I don’t know, I always found it more annoying than fun. It wasn’t more challenging, the fractals themselves were just different, and I truly hope they give enough incentive to play the tougher fractals (but fix that gosh darn swirler).

I do hope they listen to these replies to the changes. While I can’t wait for selectable fractals I do understand the reasons why some like the random selection. I think it’d be cool to add a daily random for 51-100 in the new system, strait random no “these options for first, those for second” thing. With the new gambits and 50 maps it should be far more diverse than the handful of variations we have currently. Sure you might get duplicates but they’d have different gambits so different twists and strategies (i hope).

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Posted by: Manasa Devi.7958

Manasa Devi.7958

“2 Months and Farewell Fractals.”

If that long. It wouldn’t surprise me if they drip-feed content and changes that don’t require HoT a little before the launch.

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Posted by: Thaddeus.4891

Thaddeus.4891

I don’t see why they removed the option of completing 4 in a row.

I’m pretty sure that you can do as many fractal as you want in a row.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Or rather edit

They are removing 3 hours/day worth of my game time by releasing an expansion with no new confirmed fractals, and removing the randomness and longevity that I loved about Fractals.

3 Hours a day is FAR to much time to spend on a single activity whereas I can be DC’d, have an emergency and or get called away for any reason. In making these into a more time rewarding experience IMO will make me and I’m sure others want to try them again. I cannot speak for others, but I have found many people in my guild that would rather do a few quick dungeon paths over fractals simply because of the time constraint.

YMMV, but I think it is a good move and I look forward to having another activity I can fit into my busy day without having to sacrifice my entire evening.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

But it’s clearly not that unapproachable for some people. I’m all for making it more inclusive but I don’t see why they removed the option of completing 4 in a row.

Include a single fractal at like the lower levels 1-20

Have 2 or maybe 3 maps for 21-50..

and then the higher scales 51-100 having 4 again for example.

I don’t understand why the expansion is in some ways removing content.

They’ve not removed anything. If you want to do 4 in a row you can. If someone wants to chip away at the rewards you get for doing them, they can do one at a time to fit in with there play time. You “hardcore” runners could just re run swamp as.many times as you want to max your self out smart.

As I said nothing has been removed, you can do as many as you want, or you can just do the one. QQing saying its not challenging is BS. It will still be just as hard, it will just be bite size.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: TexZero.7910

TexZero.7910

But it’s clearly not that unapproachable for some people. I’m all for making it more inclusive but I don’t see why they removed the option of completing 4 in a row.

Include a single fractal at like the lower levels 1-20

Have 2 or maybe 3 maps for 21-50..

and then the higher scales 51-100 having 4 again for example.

I don’t understand why the expansion is in some ways removing content.

They’ve not removed anything. If you want to do 4 in a row you can. If someone wants to chip away at the rewards you get for doing them, they can do one at a time to fit in with there play time. You “hardcore” runners could just re run swamp as.many times as you want to max your self out smart.

As I said nothing has been removed, you can do as many as you want, or you can just do the one. QQing saying its not challenging is BS. It will still be just as hard, it will just be bite size.

Not true. Reward tiers have been removed according to the blog.
Which is a problem for people who actually did each tier daily (myself and others).

It’s baffling and silly to think that they also needed to lower the bar again as it was already fairly low with the only two things needed to be done was make AR more linear growth and make the content rewards slightly better (less RNG).

Removing the core of fractals, the random dungeon aspect kills the unique experience that was fractals.

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Posted by: Zenith.7301

Zenith.7301

And by random this guy means “cliffside+dredge+mai trin” most of my runs.

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Posted by: Taiyoroku.1028

Taiyoroku.1028

And by random this guy means “cliffside+dredge+mai trin” most of my runs.

actually, every single time i do fractals that’s my “combo” and my “random” fractals… BTW the game is going free to play and your kittening about fractals? really?

(edited by Taiyoroku.1028)

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Posted by: Skady.5916

Skady.5916

All lvl80 content was already nerfed with June 23 patch. I am not sure what ANet was thinking but they DOUBLED damage output in lvl 80 PvE encounters. Which means that everything is TWICE easier now. If bosses used to die in 20+ sec after executing at least one attack that you had to dodge – now they are literally dying before you manage to engage them in combat.

“Challenging group content” promises look really good on paper but so far they only nerfed and dumbed down existing encounters. Which makes us wonder – how challenging that content is gonna be?

A man of knowledge lives by acting, not by thinking about acting.
-Carlos Castaneda
Skady Valda

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Posted by: laokoko.7403

laokoko.7403

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

what’s the different between 3×15 minutes maps and 1 40 minutes maps?

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Posted by: TexZero.7910

TexZero.7910

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

what’s the different between 3×15 minutes maps and 1 40 minutes maps?

The difference is it wont be 1 40 minute map….

It will be 1 5 minute map, and you’ll get rewards. Which is pretty dumb.
Fractals were designed as a challenging experience, which is why it’s the only content we have with a legitimate gear check. The turns what is supposed to be their end game dungeon experience into a carnival fairground ride where everyone gets a ride. Hardly what one thinks of when we’re talking end-game.

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Posted by: Jerus.4350

Jerus.4350

Making things long does not in any way change the difficulty of the content.

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Posted by: Coulter.2315

Coulter.2315

The new system will allow them to tailor the Instability to match the fractal for designed challenge. It will improve the experience imo.

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Posted by: Arioso.8519

Arioso.8519

I love the idea of fractals as an infinetly expandable, randomized dungeon.

But the pool of fractals is so small it doesn’t really matter if it’s randomized or not. I see the same ones constantly anyways, and all together, its the same amount of content as any other dungeon with 3-4 paths, just shuffled slightly.

The fact that they were a randomized chain was supposed to be an “endurance run” sort of thing, but you can always relog to go to town and repair anyways, so it’s more of a slight inconvenience than a challenging feature.

The only real plus of the randomization is that it means you don’t have to find a group for the fractal you’d like to run. The people who insist on rolling for Swamp are bad enough.

But overall, I don’t really care what they do with the randomization so long as they add more.

I want to see at least TWICE as many fractal instances. Bare minimum.

And if they’re breaking up the structure, then they can make individual fractals more challenging and even a little longer. If they’re willing to do that it’s the next best thing we can have if we’re not going to get new dungeons.

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Posted by: laokoko.7403

laokoko.7403

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

what’s the different between 3×15 minutes maps and 1 40 minutes maps?

The difference is it wont be 1 40 minute map….

It will be 1 5 minute map, and you’ll get rewards. Which is pretty dumb.
Fractals were designed as a challenging experience, which is why it’s the only content we have with a legitimate gear check. The turns what is supposed to be their end game dungeon experience into a carnival fairground ride where everyone gets a ride. Hardly what one thinks of when we’re talking end-game.

where are people even getting the information from.

All they said is instead of doing 4 small dungeon, you can choose to 1 or whatever you desired. Not to mention they talk about daily. They never even said you can choose which level is the daily.

They never even say the rewards for doing 1 dungeon is the same as doing all 4 right now.

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Posted by: TexZero.7910

TexZero.7910

Making things long does not in any way change the difficulty of the content.

I feel like we’ve covered this. Each path isn’t really that long 10-15 minutes even with the most disastrous of groups. This equates to roughly an 45 minutes….I know not everyone can dedicate that time, but maybe that just means this sorta content isn’t meant for them. Time spent while not difficulty does show dedication to learning and that is important. Removing that will only further some of the cases of player ignorance when it comes to dungeon / path specific mechanics.

To put this in perspective, i’ve been in groups where 2/5 players spent the 90% of a run on their back and it still did not take longer than 15 minutes per path.

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Posted by: Thaddeus.4891

Thaddeus.4891

And not much fractal can be done in 5min. Maybe swamp in a speed run setting, but outside of that.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Bawi.9541

Bawi.9541

Don’t let the door hit your kitten

During those three hours that are freed up now that fractals are unplayable (which alone tells me enough about why you could enjoy the current setup) you could watch and try to understand those videos

Items of good design:
Play Sessions: https://www.youtube.com/watch?v=PeTjr4q_grE

Exit Points: https://www.youtube.com/watch?v=GqjkWec61gQ

and finally:

Humane Design: https://www.youtube.com/watch?v=GArkyxP8-n0

Having Fractals not take an hour means that players can have a fulfilling game experience in a shorter, more manageable amount of time. It’s easier to fit into busy lives.

As it is, Fractals being the usual 3+1 maps just made it an unapproachable burden. With upcoming dailies and a shorter required play experience, we might see more fractal participation.

:)

:):)

edit: Like 10 posts into the thread and time commitment + AR have been mentioned as factors of difficulty. Online forums are a cesspool of idiocy but this forums is really taking it too far.

Ele / Guardian

(edited by Bawi.9541)

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Posted by: TexZero.7910

TexZero.7910

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

what’s the different between 3×15 minutes maps and 1 40 minutes maps?

The difference is it wont be 1 40 minute map….

It will be 1 5 minute map, and you’ll get rewards. Which is pretty dumb.
Fractals were designed as a challenging experience, which is why it’s the only content we have with a legitimate gear check. The turns what is supposed to be their end game dungeon experience into a carnival fairground ride where everyone gets a ride. Hardly what one thinks of when we’re talking end-game.

where are people even getting the information from.

All they said is instead of doing 4 small dungeon, you can choose to 1 or whatever you desired. Not to mention they talk about daily. They never even said you can choose which level is the daily.

They never even say the rewards for doing 1 dungeon is the same as doing all 4 right now.

https://www.guildwars2.com/en/news/the-brand-new-fractals-of-the-mists-legendary-backpacks-ascended-salvaging-and-more/

https://forum-en.gw2archive.eu/forum/game/dungeons/Static-fractal-schedule/first#post5334949

Pretty straight forward, that’s how people got the information.

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Posted by: Roundabout.1752

Roundabout.1752

To never have to do Thaumanova Reactor again, oh joy!

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Posted by: Jerus.4350

Jerus.4350

Making things long does not in any way change the difficulty of the content.

I feel like we’ve covered this. Each path isn’t really that long 10-15 minutes even with the most disastrous of groups. This equates to roughly an 45 minutes….I know not everyone can dedicate that time, but maybe that just means this sorta content isn’t meant for them. Time spent while not difficulty does show dedication to learning and that is important. Removing that will only further some of the cases of player ignorance when it comes to dungeon / path specific mechanics.

To put this in perspective, i’ve been in groups where 2/5 players spent the 90% of a run on their back and it still did not take longer than 15 minutes per path.

I feel like you just debunked your own response.

You’re claiming that the length encouraged players to learn and spend more effort to get better. Then you gave the example I would have posted, that people get carried through daily without getting any better or knowing much at all.

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Posted by: laokoko.7403

laokoko.7403

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

what’s the different between 3×15 minutes maps and 1 40 minutes maps?

The difference is it wont be 1 40 minute map….

It will be 1 5 minute map, and you’ll get rewards. Which is pretty dumb.
Fractals were designed as a challenging experience, which is why it’s the only content we have with a legitimate gear check. The turns what is supposed to be their end game dungeon experience into a carnival fairground ride where everyone gets a ride. Hardly what one thinks of when we’re talking end-game.

where are people even getting the information from.

All they said is instead of doing 4 small dungeon, you can choose to 1 or whatever you desired. Not to mention they talk about daily. They never even said you can choose which level is the daily.

They never even say the rewards for doing 1 dungeon is the same as doing all 4 right now.

https://www.guildwars2.com/en/news/the-brand-new-fractals-of-the-mists-legendary-backpacks-ascended-salvaging-and-more/

https://forum-en.gw2archive.eu/forum/game/dungeons/Static-fractal-schedule/first#post5334949

Pretty straight forward, that’s how people got the information.

They never said anything in that post. Just because you can choose the level. Don’t mean you’ll get good rewards for it.

You might be forced to do speicific levels like level 64 since it’s the daily for that day.

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Posted by: TexZero.7910

TexZero.7910

Making things long does not in any way change the difficulty of the content.

I feel like we’ve covered this. Each path isn’t really that long 10-15 minutes even with the most disastrous of groups. This equates to roughly an 45 minutes….I know not everyone can dedicate that time, but maybe that just means this sorta content isn’t meant for them. Time spent while not difficulty does show dedication to learning and that is important. Removing that will only further some of the cases of player ignorance when it comes to dungeon / path specific mechanics.

To put this in perspective, i’ve been in groups where 2/5 players spent the 90% of a run on their back and it still did not take longer than 15 minutes per path.

I feel like you just debunked your own response.

You’re claiming that the length encouraged players to learn and spend more effort to get better. Then you gave the example I would have posted, that people get carried through daily without getting any better or knowing much at all.

Not really, I’m saying while you can carry. The amount of people wanting too or needing to be carried will go up. Due to them not putting in the time or effort to learn the encounter.

That’s problematic. As is fractals are in a decent spot, challenging enough to not be dull, and just long enough to warrant doing them. Shortening that length down to accommodate more people who wouldn’t otherwise bother isn’t healthy.

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Posted by: TexZero.7910

TexZero.7910

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

what’s the different between 3×15 minutes maps and 1 40 minutes maps?

The difference is it wont be 1 40 minute map….

It will be 1 5 minute map, and you’ll get rewards. Which is pretty dumb.
Fractals were designed as a challenging experience, which is why it’s the only content we have with a legitimate gear check. The turns what is supposed to be their end game dungeon experience into a carnival fairground ride where everyone gets a ride. Hardly what one thinks of when we’re talking end-game.

where are people even getting the information from.

All they said is instead of doing 4 small dungeon, you can choose to 1 or whatever you desired. Not to mention they talk about daily. They never even said you can choose which level is the daily.

They never even say the rewards for doing 1 dungeon is the same as doing all 4 right now.

https://www.guildwars2.com/en/news/the-brand-new-fractals-of-the-mists-legendary-backpacks-ascended-salvaging-and-more/

https://forum-en.gw2archive.eu/forum/game/dungeons/Static-fractal-schedule/first#post5334949

Pretty straight forward, that’s how people got the information.

They never said anything in that post. Just because you can choose the level. Don’t mean you’ll get good rewards for it.

You might be forced to do speicific levels like level 64 since it’s the daily for that day.

You didn’t read did you

“One of the core changes we’re making is that each fractal run will only consist of one island from a static list instead of the current rotation of three random islands with a random boss fractal. This change to “1 fractal = 1 island”

and

“Additionally, we’ve simplified the current system of daily reward chests into a system of new daily fractal achievements that have been separated into three distinct difficulty ranges: 1–20, 21–50, and 51 and above”

So instead of 50,40,30,20,10 for each reward tier, we have the above.

See how the daily reward chest actually changed …..

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Posted by: laokoko.7403

laokoko.7403

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

what’s the different between 3×15 minutes maps and 1 40 minutes maps?

The difference is it wont be 1 40 minute map….

It will be 1 5 minute map, and you’ll get rewards. Which is pretty dumb.
Fractals were designed as a challenging experience, which is why it’s the only content we have with a legitimate gear check. The turns what is supposed to be their end game dungeon experience into a carnival fairground ride where everyone gets a ride. Hardly what one thinks of when we’re talking end-game.

where are people even getting the information from.

All they said is instead of doing 4 small dungeon, you can choose to 1 or whatever you desired. Not to mention they talk about daily. They never even said you can choose which level is the daily.

They never even say the rewards for doing 1 dungeon is the same as doing all 4 right now.

https://www.guildwars2.com/en/news/the-brand-new-fractals-of-the-mists-legendary-backpacks-ascended-salvaging-and-more/

https://forum-en.gw2archive.eu/forum/game/dungeons/Static-fractal-schedule/first#post5334949

Pretty straight forward, that’s how people got the information.

They never said anything in that post. Just because you can choose the level. Don’t mean you’ll get good rewards for it.

You might be forced to do speicific levels like level 64 since it’s the daily for that day.

You didn’t read did you

“One of the core changes we’re making is that each fractal run will only consist of one island from a static list instead of the current rotation of three random islands with a random boss fractal. This change to “1 fractal = 1 island”

and

“Additionally, we’ve simplified the current system of daily reward chests into a system of new daily fractal achievements that have been separated into three distinct difficulty ranges: 1–20, 21–50, and 51 and above”

So instead of 50,40,30,20,10 for each reward tier, we have the above.

See how the daily reward chest actually changed …..

you don’t even know what the daily achievement(s) is. How can you make judgement.

All they said is it is separate into 3 difficulty level. They never even say how or what or how many you have to do to complete the daily achievements.

You are presuming the daily achievement is like doing 1 fractal in the category in 31-50 and you can get great rewards for it which isn’t necessary true.

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Posted by: Taiyoroku.1028

Taiyoroku.1028

ill just gonna wait in LFG to see the messange “Selling 100lv fractal for XX (amount) of G” trololololololo

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Posted by: Vayne.8563

Vayne.8563

OP you’re speaking from fear, not knowledge. You’re worried that the changes will make fractals worse, but you don’t know. This is a guess on your part, based on a single article in the Anet blog.

While I understand being nervous about upcoming changes, people don’t like change, I wouldn’t be so quick to throw in the hat just yet. Give it a chance. You might be surprised.

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Posted by: Substatic.6958

Substatic.6958

Fractals are so good people rather pay 20g to get that crap over with for their daily rewards.

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Posted by: Jerus.4350

Jerus.4350

Making things long does not in any way change the difficulty of the content.

I feel like we’ve covered this. Each path isn’t really that long 10-15 minutes even with the most disastrous of groups. This equates to roughly an 45 minutes….I know not everyone can dedicate that time, but maybe that just means this sorta content isn’t meant for them. Time spent while not difficulty does show dedication to learning and that is important. Removing that will only further some of the cases of player ignorance when it comes to dungeon / path specific mechanics.

To put this in perspective, i’ve been in groups where 2/5 players spent the 90% of a run on their back and it still did not take longer than 15 minutes per path.

I feel like you just debunked your own response.

You’re claiming that the length encouraged players to learn and spend more effort to get better. Then you gave the example I would have posted, that people get carried through daily without getting any better or knowing much at all.

Not really, I’m saying while you can carry. The amount of people wanting too or needing to be carried will go up. Due to them not putting in the time or effort to learn the encounter.

That’s problematic. As is fractals are in a decent spot, challenging enough to not be dull, and just long enough to warrant doing them. Shortening that length down to accommodate more people who wouldn’t otherwise bother isn’t healthy.

For an easy one like swamp maybe. But look at Arah, I don’t get any more of “those types” in Arah than I do fractals currently, and when you’re talking something like Cliffside, Molten Facility, Harpy, or Snowblind you’re looking at about the same length/difficulty range as one of those Arah paths. I really don’t think the demographic will change much. We’re gonna have more people but both good and bad types.

I have friends who just can’t (or maybe just don’t want to) lock themselves into that type of time frame. Be it kids or whatever. Some of these people solo Arah because they can walk away at any time and do it on their own time. That’s what these shorter runs will be good for, you’re not locking yourself into a 20-60 min fractal run you’re locking yourself into a 5-20 min single fractal. Again, some of these guys solo arah, they aren’t unskilled or unwilling to learn mechanics, they just have issues with the length.

As I wrote before though, I do hope they give a random set or maybe just randomizer option. Maybe a daily is “do a fractal set” where we go to one of the NPCs and they’ll queue us into a randomized set of 4, Or instead of choosing our level we have a random option and have randomly selected fractals give a bonus reward. So many options and how do we know they’re not thinking these same things? Or at least reading and maybe they’re coming up with their own ideas on it.

2 Months and Farewell Fractals.

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Posted by: Truefrost.6815

Truefrost.6815

Lol, I find it terribly funny that I ran a fractal and talked to this person about this just earlier today. I also stated the same reasons as most people here have said but I’ll go over it one more time just in case. :P

Fractals were just too long, they’ve always been too long. To finish all the daily tier runs can take up to three hours which is just stupid for such a pathetic reward. I understand that you enjoy them but that doesn’t change what’s best for them for the game, they are truly under played. (For good reason in the current state)

Honestly, this is a needed change cause we’re already getting a new form of endgame. I think fractals should fall into a dungeon-ish role (Without the whole abandoning part). This way they will gain more attention from newer players or even older ones who never wanted to invest in them.

If It’s true, and you do enjoy fractals even with no reward then just play four different fractals, the result is the same.

Server: Yak’s Bend | Main: Aliah Raheim
Necro main since beta, MMO fanatic and avid beta tester.

2 Months and Farewell Fractals.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I understand where you’re coming from, OP, but as a casual (and fairly new to MMOs) gamer the fractals have always been an interesting but daunting part of the game. As someone else here said, more flexibility would help us casuals get into fractals more. Hopefully, this will work out for both of us.

2 Months and Farewell Fractals.

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Posted by: Agent Noun.7350

Agent Noun.7350

Like someone earlier in this thread pointed out, I bet they’re lowering the time commitment of individual Fractal runs specifically to provide short PvE group content to contrast the long PvE group content that raids will be. They want to have a good balance and they’re banking on raids being more satisfying for what the OP wants than fractals.

I expect there will be new fractals, or they wouldn’t have bothered overhauling how they work. I hope they turn some of the Living World Season 2 stuff into fractals, actually—some of the bosses were pretty clever.

2 Months and Farewell Fractals.

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Posted by: Dinks.2478

Dinks.2478

+1 agreed. Rewards needed to be redone. Adding levels, yes. Nerfing fractals into casual mode? no, anet really needs to stop catering to the casual plague on MMOs.

2 Months and Farewell Fractals.

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Posted by: Agent Noun.7350

Agent Noun.7350

+1 agreed. Rewards needed to be redone. Adding levels, yes. Nerfing fractals into casual mode? no, anet really needs to stop catering to the casual plague on MMOs.

They built the game for casual players.

Have you missed all the stuff about raids, too?

They’re not going to make more dungeons—that’s all but confirmed at this point. What they’re doing is taking fractals and letting them take the place of dungeons, probably because they’re more easily expandable in the future. Raids will be the new “hardcore” group content.

2 Months and Farewell Fractals.

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Posted by: Coulter.2315

Coulter.2315

Stop thinking its just time spent in the Fractal that matters. If they have complete control over which Fractal is tied to each level they can CRAFT an instability which always triggers for that level giving you a much more designed experience.

It will give much more control to the devs and they can come up with really interesting results, keeping the system random means they need to pick Instabilities which are broad and fit anything (meaning they are boring and nonspecific by design).

2 Months and Farewell Fractals.

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Posted by: TheDemonEmperor.6825

TheDemonEmperor.6825

+1 agreed. Rewards needed to be redone. Adding levels, yes. Nerfing fractals into casual mode? no, anet really needs to stop catering to the casual plague on MMOs.

You cant build a bussiness that catter to a few. Sad new for u that a lot of players are cassual. Example, any 1 and almost every 1 would chose the easier content that can be done quicker than the long 1.

2 Months and Farewell Fractals.

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Posted by: Seera.5916

Seera.5916

+1 agreed. Rewards needed to be redone. Adding levels, yes. Nerfing fractals into casual mode? no, anet really needs to stop catering to the casual plague on MMOs.

You cant build a bussiness that catter to a few. Sad new for u that a lot of players are cassual. Example, any 1 and almost every 1 would chose the easier content that can be done quicker than the long 1.

That doesn’t mean businesses can’t occasionally throw a bone to the few.

And I’m not one of those few.

2 Months and Farewell Fractals.

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Posted by: Truefrost.6815

Truefrost.6815

+1 agreed. Rewards needed to be redone. Adding levels, yes. Nerfing fractals into casual mode? no, anet really needs to stop catering to the casual plague on MMOs.

Anet has made it clear fractals is NOT where they want the challenging content to be. That’s why they are releasing CGC. Fractals were easy anyway, even casual players could run them, the only reason most didn’t cause it was a large time investment that most players didn’t want to make.

Where did they say they were nerfing fractals? Nothing is changing besides making them more convenient, giving a better structure and more things to do. Hell, higher levels means they’ll most likely be tougher. They also mentioned achievements that require a lot of team work.

Case you didn’t realize, us more hardcore players are the minority. Most of the core playerbase of MMOs are made up of casual players, people who don’t care to step into the more hardcore stuff.

Server: Yak’s Bend | Main: Aliah Raheim
Necro main since beta, MMO fanatic and avid beta tester.

2 Months and Farewell Fractals.

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Posted by: Truefrost.6815

Truefrost.6815

+1 agreed. Rewards needed to be redone. Adding levels, yes. Nerfing fractals into casual mode? no, anet really needs to stop catering to the casual plague on MMOs.

You cant build a bussiness that catter to a few. Sad new for u that a lot of players are cassual. Example, any 1 and almost every 1 would chose the easier content that can be done quicker than the long 1.

That doesn’t mean businesses can’t occasionally throw a bone to the few.

And I’m not one of those few.

I completely agree. That bone is CGC, we’ll see how it pans out after tomorrow though. I’m excited for sure though! Can’t wait to hear about it.

Server: Yak’s Bend | Main: Aliah Raheim
Necro main since beta, MMO fanatic and avid beta tester.

2 Months and Farewell Fractals.

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Posted by: Vayne.8563

Vayne.8563

+1 agreed. Rewards needed to be redone. Adding levels, yes. Nerfing fractals into casual mode? no, anet really needs to stop catering to the casual plague on MMOs.

If it’s out in plague proportions, they’d be a pretty stupid business to ignore that segment. You cater to the plague. That’s how you stay in business. lol

2 Months and Farewell Fractals.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

+1 agreed. Rewards needed to be redone. Adding levels, yes. Nerfing fractals into casual mode? no, anet really needs to stop catering to the casual plague on MMOs.

Casual ….plague….?

Ouch. And I thought we had something.

2 Months and Farewell Fractals.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

My biggest fear is 90% of the people, and instances they run will now be swamp. Pathetic to be honest. Grawl, winter fractal, even dredge to some degree: they are fun to beat with a clever/good team. Now? lfg ‘swamp only, speedclea’, ‘only swamp’ ‘Nothing but swamp, got it? or pkick’.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

2 Months and Farewell Fractals.

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Posted by: Rag.3258

Rag.3258

Seems pretty unlikely that “challenging group content” will be harder than fractals