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in Fractals, Dungeons & Raids

Posted by: omino.4302

omino.4302

So you have about 70% moaning dungeons are to hard 30% saying easy “always a few bigheads”, imo the rewards and skins don’t justify such a heartache going into dungeons with pugs. This will lead to the 70% leaving and I’m pretty sure Anet don’t want that if sales of next expansion is one fifth of what Gw2 sold, I’m not bothered either way because i find myself watching other players not dodging than i do looking at my own character for 1 reason IT’S ANNOYING, all the wow refugees think it’s dps city and can stand on one spot, removing the trinity is a good idea but people don’t seem to grasp it, also add more medium skins coz im sick of the trench coats make it more of an incentive to actually play the dam dungeons, simple fact: If it ain’t fun people won’t play and will be another SWTOR oh and make some actual solo areas with drops that are worth value.

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in Fractals, Dungeons & Raids

Posted by: DKP.4196

DKP.4196

70 and 30. Where did you get these numbers from?

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

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in Fractals, Dungeons & Raids

Posted by: omino.4302

omino.4302

70 and 30. Where did you get these numbers from?

reading forums and seeing it duh

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in Fractals, Dungeons & Raids

Posted by: Sartic.3948

Sartic.3948

Instead of trying to do these dungeons, just stop playing. It won’t take long for Anet to learn how much they f.uck.ed up these dungeons. I spend more time LFG’ing in this game than I ever have in any other game, ever.

Some stuff I noticed for Anet to think about:
-People outdside of CoF before patch- Dozens
-Time it took to find a CoF group before patch- Minutes
-Time it took to clear CoF before patch- 20-30 minutes
-People outide of CoF after patch- One dead AFK guy that got killed when it became contested.
-Time it takes to find a group after patch- Unless that AFK guy comes back and has 4 friends, never
-Time it took to clear CoF after patch- Null

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in Fractals, Dungeons & Raids

Posted by: MrLee.6892

MrLee.6892

Since your we are not being punished for running dungeons efficiently once we get to know the mechanics and get less tokens for doing so, I know I will NOT be running any more dungeons.

And I hope the rest of the community also boycotts dungeons also. These changes to the reward system are a joke.

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Posted by: Stigma.7869

Stigma.7869

Depends on what hours of the day you do LFG at dungeons. Although I agree that it is substantially not as easy as before to do PUG groups.

When you look into an abyss, the abyss also looks into you.

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Posted by: Coredusk.3156

Coredusk.3156

As soon as I found some good people for the dungeon I do most, I added them to friend list. This reduced the time searching for a group by 62.8%

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Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

It’s my opinion that story mode dungeons should be pugable. That is they might be difficult but they should be doable with any group. The explorable dungeons should be difficult and require a regular group of friends or guildies to progress through.

I think as people learn more about the mechanics needed for the encounters in both story mode and explorable, and also when some of the bugs are worked out, we’ll see fewer complaint threads about the difficulty of dungeons.

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Posted by: Vanisher.9216

Vanisher.9216

@Sartic You seriously believe old CoF was alright?

And you talk about Anet f.uck.ing up dungeons?

They already said that explorable modes aren’t supposed to be pugables.

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Posted by: Inci.7560

Inci.7560

They should be 1-up’d in difficulty, bosses with more tactics etc. I would kitten hard if every boss was like Lupicus, but I understand that might be too hard on other people. Perhaps the first expansion can give us some even harder bosses to play around with, because at that time most of the player base will have stopped whining and actually discovered the easy tactics necessary to clear dungeons fast.