+20% Dungeon Influence

+20% Dungeon Influence

in Fractals, Dungeons & Raids

Posted by: chucky.4798

chucky.4798

Q:

Hi!

Sry for my english.

+20% Dungeon Influence for 24Hrs
Build Cost: 200 influence

1000 * 0.2 = 200

If the guild collect less than 1000 influence/day from dungeons, then the ‘Build cost’ is deficit.

My questions are,
- Which dungeon activities count that +20% influence?
Only Dungeon completion or events inside dungeons?

Gw2 official Wiki:
Dungeon completion [verification requested]
10 /person for individuals
100 for completion by three or more guild members in the party.

- That is mean we need to do 7 dungeons/day for a minimal influence profit?
7 * 150 = 1050

Can I get an official answer to the question?

Thank you.

+20% Dungeon Influence

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

A:

No. You would need to do 11 runs.
When you do a dungeon run with 5 people from your guild you get 100 influence not 100+50.

So you do 11 runs, which is 1100 influence + 220 extra from the dungeon influence buff, in order to get 20 influence bonus total.

Or, if you are doing the runs individually, you must do 101 dungeons in those 24 hours.

+20% Dungeon Influence

in Fractals, Dungeons & Raids

Posted by: ThiBash.5634

ThiBash.5634

Which is also why it’s totally not worth buying. Any guild that makes the 11 dungeons a day won’t need it, and any guild that needs it probably won’t make the 11 dungeons a day.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

+20% Dungeon Influence

in Fractals, Dungeons & Raids

Posted by: Ioflux.4369

Ioflux.4369

Which is also why it’s totally not worth buying. Any guild that makes the 11 dungeons a day won’t need it, and any guild that needs it probably won’t make the 11 dungeons a day.

My group of 2-3 guildies can singlehandedly make this guild buff very worthwhile (not even including the other 3-4 groups doing other dungeons). 8 CoF p1 runs in 1hr easily yields 960 influence. Easily do several hours of that just with 1 group. Imagine having so many more groups doing other dungeons on top of that.

+20% Dungeon Influence

in Fractals, Dungeons & Raids

Posted by: chucky.4798

chucky.4798

Which is also why it’s totally not worth buying. Any guild that makes the 11 dungeons a day won’t need it, and any guild that needs it probably won’t make the 11 dungeons a day.

Absolute truth.

+20% Dungeon Influence

in Fractals, Dungeons & Raids

Posted by: Ouroboros.5076

Ouroboros.5076

I’d say that most of the influence boosts aren’t worth it, unless you have a huge guild that grinds 3k influence a day … Except those guilds don’t need boosts at all.

I’d like the guild content guys to have a look at those boosts, for them to actually help the small/medium guilds to grind their influence.

+20% Dungeon Influence

in Fractals, Dungeons & Raids

Posted by: Ari Kagura.9182

Ari Kagura.9182

Honestly, I think the Influence gained from dungeons should be proportionate to the amount of kills or events completed in the dungeon. Meaning that those who don’t skip mobs or bonus events may be awarded additional influence for their guild.

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .