Youtube"
(edited by Spiky Muffin.9180)
I wasn’t sure wether I should make an own thread for this or not but then a friend convinced me to do it so here it is. I have been looking to do a sub 6min Lupi solo for some time now and achieved that yesterday. What I wonder is how fast a solo could actually be as my run wasn’t perfect at all. A few “obvious” things cost me about 20 secs so you can definitely get <5:30 and maybe even a 4:XX time is possible. Let me know what you think is possible!
link to vid:
http://www.youtube.com/watch?v=JTQBpqeDrNc
PS: This time might be beaten soon by an eager guildy
(edited by Spiky Muffin.9180)
PS: This time might be beaten soon by an eager guildy
It’s in queue after sub 7 mesmer solo and sword-mainhand ranger solo. That might actually take a good while :P
“The main reason? i use this build is simply because i like it. I personnaly think it’s better due to the 10% dmg when bleeding trait and gs cd. Also I was much faster with this build than with 30/0/0/10/30 but that could be caused by lack of practice with it.”
The 30/0/0/10/30 build assumes a party that can might stack, in such a setup the gsword might stacks are actually a bad thing to have because they’re low duration and they will overwrite higher duration stacks. You don’t have anybody with you to provide reliable blast finished 20s might lol.
The 30/0/0/10/30 build assumes a party that can might stack, in such a setup the gsword might stacks are actually a bad thing to have because they’re low duration and they will overwrite higher duration stacks. You don’t have anybody with you to provide reliable blast finished 20s might lol.
what you said about gs might overwriting higher duration might stacks is not true, unless i’ve misunderstood this completely
It is true.
When you’re at 25 might which last for 30 seconds in theory, your gs crits now grant you 1 stack of might for 5 seconds. One stack might will become overwritten and after 5 seconds you’ll be at 24 might. Though, since you’re never on axe for more than 5 seconds you’ll still maintain 25 might. No difference at all.
The 30/0/0/10/30 build assumes a party that can might stack, in such a setup the gsword might stacks are actually a bad thing to have because they’re low duration and they will overwrite higher duration stacks. You don’t have anybody with you to provide reliable blast finished 20s might lol.
what you said about gs might overwriting higher duration might stacks is not true, unless i’ve misunderstood this completely
Unless they patched it and i missed it completely, when you hit 25 stacks of might the same thing happens as when you hit 25 stacks of bleed. Any additional stacks will bump off whoever is in position 1, forceful greatsword provides 5 second might stacks, blast finishing is 20s, FGJ is 25s, etc. When you cap might, gain more from forceful, pretty soon after you’ll be lower.
It’s the same mechanic as why having a warrior with 5 in arms ruins the dps of a condi build.
(edited by Player Character.9467)
to be fair: condi dmg can’t be ruined very well since there is not much to be ruined
to be fair: condi dmg can’t be ruined very well since there is not much to be ruined
doesn’t really make it less dumb lol
ofc it doesnt. but since i solo/duo 90% of the time i run the 30/25 build. if it was different i’d probably switch to 30 0 0 10 30
It is true.
When you’re at 25 might which last for 30 seconds in theory, your gs crits now grant you 1 stack of might for 5 seconds. One stack might will become overwritten and after 5 seconds you’ll be at 24 might. Though, since you’re never on axe for more than 5 seconds you’ll still maintain 25 might. No difference at all.
Ideally, sorta, but for an attack to replace one of those 5s might stacks, it has to occur after that might stack ended and there’s rng on the number of crits you’re gonna do per rotation.
ofc it doesnt. but since i solo/duo 90% of the time i run the 30/25 build. if it was different i’d probably switch to 30 0 0 10 30
Oh i’m just saying that you should definitely take 30/25 over 30/0 when you’re solo, also pugging or just not putting in the effort to run super optimal. The pugs that take 30/0 because it shaves off 5 seconds in some cof p1 video aren’t getting any might stacks outside of FGJ/SoR.
(edited by Player Character.9467)
Appreciate your posting Muffin and congratulations. I’ve been wondering if the 30/0 might be slowing me down when I do P2 solo and it looks like that might be correct. Maybe I’ll do better with a 30/25.
Appreciate your posting Muffin and congratulations. I’ve been wondering if the 30/0 might be slowing me down when I do P2 solo and it looks like that might be correct. Maybe I’ll do better with a 30/25.
Thanks, always great to get positive feedback. the 30/0/0… build can be better in p3 and also p2 since you cant benefit from gs might there this much. i actually haven’t tested this yet, just thought about it
In phase 2 30/0 might actually be better but in phase 1 (might) and phase 3 (WA recharge) 30/25 is better. Also, if you’re doing an optimized rotation 100b seems to be on cooldown for ~1 second after swapping to GS (with 30/0). I’ve also been quite a bit faster using 30/25 (6:26 with some horrible transition fail, wasted like 15 seconds on that instead of 7:00).
In phase 2 30/0 might actually be better but in phase 1 (might) and phase 3 (WA recharge) 30/25 is better. Also, if you’re doing an optimized rotation 100b seems to be on cooldown for ~1 second after swapping to GS (with 30/0). I’ve also been quite a bit faster using 30/25 (6:26 with some horrible transition fail, wasted like 15 seconds on that instead of 7:00).
sadly it’s depending a little on luck even as warrior. I doubt that there will ever be a perfect run because even if you play perfectly you need to do it in a run where Lupi plays along and you don’t get that very often..
Yeah, especially phase 1 and 3 rely heavily on luck. A 2:45 phase 2-3 transition can end up as 5:30 or as 7:00.
P2 also depends on luck, or bad luck rather. even if you do everything “right” you can end up being killed by some unlucky aoe projectiles
I agree, I once soloed full p3 (thief) because of 4/5 party wipe, but I couldn’t do full solo kill – died at p3. (despite I soloed p1 and p2. btw, p2 depends on luck even more than p3).
The screenshot shows one of my fails – I didn’t dodge before teleporting away. Lupi immediately followed my position with spawning the bubble. :P I know I should stand still, but as a thief I have to teleport out and in and then do a little walking to him, then I’m risked with spawning bubble. >.>
Abuse Infiltrator’s Strike → Shadow Return for very easy solo on a thief.
I know, I use sword.
It is true.
When you’re at 25 might which last for 30 seconds in theory, your gs crits now grant you 1 stack of might for 5 seconds. One stack might will become overwritten and after 5 seconds you’ll be at 24 might. Though, since you’re never on axe for more than 5 seconds you’ll still maintain 25 might. No difference at all.
Well, there is a difference. 30/25/0/0/15 is just suboptimal when compared to 30/0/0/10/30.
@Players character, if you are playing 30/0/0/10/30 and receive no might stacks outside of FGJ/SoR then you need to re-learn how to play the class.
Hell even in 30/25/0/0/15 it should be blindingly obvious what you are supposed to be doing. Oh and not to mention the old 20/25/0/10/15 build. They all revolve around the same trait, not knowing this trait is silly.
This trait when combined with a specific sigil should provide 6 stacks of might alone. While in the 30/0/0/10/30 build should keep up 8 stacks.
In fact in solo play I can keep 8 stacks of might myself just with this trait adding FGJ and SoR gives me another 8 stacks with an 85% (i believe) up-time of 16 stacks. This would also be superior might stacking when compared to the possible nine stacks that only last 5 seconds.
It isn’t that 30/0/0/10/30 just shaves off 5 seconds in CoF, it is just a better all around.
(edited by Dempsey.8760)
Yes, better by 1% if you don’t run with bads. Still, the best build would be one warrior with empower allies+scholar runes and rest with desperate power+ruby orbs or maybe ogre runes.
Only a 1% difference? I think I’d almost rather the WA/100b cooldown for stuff like Lupi o.O
You can also hit 25 might with 20 in arms, which is kind of fun. In phase 1, anyway.
(edited by The Mexican Cookie.3690)
It isn’t that 30/0/0/10/30 just shaves off 5 seconds in CoF, it is just a better all around.
You don’t seem to have any experience in solo play. Also, did you even notice that you have fast hands with the possibility of bringing sigil of strength (?) with 30/25, too?
The 5 Might stacks from SoR have about 62% uptime by the way, not 85%.
30/0/0/10/30 sucks regarding all-around ability. 30/25/0/0/15 even has a huge advantage for speedruns which most of you guys won’t even notice.
I agree with Dub, I don’t really like 30/0/0/10/30. And I don’t feel like having +15% chance of crit being valuable enough, you can already hit near perma fury and 85% to 90% chances to crit. Also in 30/25/0/0/15, you get +10% more damage from bleeding mobs (which means always) which means +10% more on crits too. You also get a bit of vulnerability and might
I just wish forceful GS didnt overwrite might.
If you’re at 25 might and use Forceful Greatsword you will still maintain 24-25 might.
But when you switch to axe your stacks are gonna drop off a bit because you wont be maintaining the long duration might and you wont be getting back new 5 second might stacks. If you stay on axe for too long you could lose a lot of might.
But you usually don’t stay on axe longer than 5 seconds. Other possibility eould be not using GS for the time you still have the long duration stacks.
True, its not as big a problem as people make it out to be. Its still annoying though.
If you do Hundred Blades and Whirlwind Attack you get about 12 stacks of Might during 4? seconds. Pretty much immediately after swapping your Might starts dropping. And when you get back to Greatsword you have 13 stacks instead of 25.
This of course assumes that party can give 25 stacks of long Might.
And that you don’t stack any other might and you only overwrite long duration stacks.
But you usually don’t stay on axe longer than 5 seconds.
Ah but dub from your first swing with the greatsword there’s 5 seconds until you swap to axe and 5 seconds until you swap back to greatsword. That’s a 10 second rotation and those are 5 second might stacks. Unless you’re running 100% boon duration they drop off in axe.
Let’s say you have 25 stacks of might with durations over 15s each, you engage with greatsword and apply 10-12 5.5 second stacks. The first stack the greatsword applies drops off before you even finish applying your vuln stacks with axe/mace and even more are gone before you reach the last part of the auto chain. When you get weapon swap off cooldown you’re now down several might stacks not just 1.
(edited by Player Character.9467)
Now do this with an elementalist.
Now do this with an elementalist.
Why would he duo it?…
Elementalists could do even faster, it’s just a lot harder. Using Fiery GS in Phase 3, rushimg against a wall… ugh.
Elementalists could do even faster, it’s just a lot harder. Using Fiery GS in Phase 3, rushimg against a wall… ugh.
Ele high dps builds are leecher builds, they are bad for solo.
Elementalists could do even faster, it’s just a lot harder. Using Fiery GS in Phase 3, rushimg against a wall… ugh.
Ele high dps builds are leecher builds, they are bad for solo.
Nevertheless does an Ele using FGS against a wall better dps than a warrior.
My calculations tell me something about 12.5k dps without even using autoattacks. On 0/30/0/10/20. For 120 seconds.
Now do this with an elementalist.
Why would he duo it?…
Because people say that elementalist is fine that way. I’m assuming that a guy who has the skill to solo it with a warrior could do it with an elementalist as well.
To the other guys who say that FGS does more damage: Yes, it does. But it has 15 charges (30 or 50 with the trait and the double sword) and a 180 seconds cooldown.
But enough whining here. I shall return to the elementalist forum.
Ignore my messages please. I was proven wrong.
(edited by Trixie.7614)
It’s been done by few eles already. It’s slower though.
I pinged him the video of Dub’s half-fake almost real solo
I never said that one was a solo, it was a duo.
But yeh, i was experimenting with the new fresh air trait so i didn’t choose damage traits. Also i suck at playing ele, a perfect ele solo would probably be fastest possible if you don’t count in mesmers with insane RNG.
(edited by Dub.1273)
I never said that one was a solo, it was a duo.
But yeh, i was experimenting with the new fresh air trait so i didn’t choose damage traits. Also i suck at playing ele, a perfect ele solo would probably be fastest possible if you don’t count in mesmers with insane RNG.
I don’t want to ruin the thread by changing the topic, but can you provide some more info on how you did it? Like traits and gear. On pm or ele forums works. Thanks!
Watch my ele duo, you can see sone use of FGS at the end of phase 1 there. Sadly using it in phase 2 and 3 might be a bit too hard for me.
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