5 Minute Guide to the Vale Guardian
Hey all,
I’ve been working hard over the weekend to put together a relatively quick video guide that covers everything you need to know to be able to kill the Vale Guardian. Accompanying it is a more detailed written guide, including some tips on what to do when things don’t go according to plan.
Let me know what you think; would love to improve the quality for Gorseval!
Not bad, and pretty helpful guide. A few things I need to note:
It is incorrect to tell people they need ascended gear. Say it’s recommended if you must, but as someone who has beaten vale guardian on exotics with several other people wearing the same, saying ascended is necessary is just inaccurate.
I really liked the layout of the video, and thought it covered what needed to be covered in a good order, making things easy to absorb but making sure everything that needs to be known is covered as much as it should be.
Thanks for the hard work!
This is a great guide, I love it!
Will help people still struggling with the boss for sure.
I have two questions though. Are you sure the boss goes for armor and not toughess?
Since I’m a chrono tank, and the boss always follows me, and I’m sure I have less armor then a guardian or a herald who is present in the group.
Also does blind work on breakbars?
And one more thing, there is a mechanic to keep the boss in the breakbar mode in the middle and just rotate around him in melee range and dps him. I know you covered that a bit in the guide but only as a precaution if the danger zone catches up to you.
There are some people who are aiming for this to make it easier. The leave him on purpose in the breakbar state and just go around him and burn him down. Saves a lot of time.
Hey all,
I’ve been working hard over the weekend to put together a relatively quick video guide that covers everything you need to know to be able to kill the Vale Guardian. Accompanying it is a more detailed written guide, including some tips on what to do when things don’t go according to plan.
Let me know what you think; would love to improve the quality for Gorseval!
Not bad, and pretty helpful guide. A few things I need to note:
It is incorrect to tell people they need ascended gear. Say it’s recommended if you must, but as someone who has beaten vale guardian on exotics with several other people wearing the same, saying ascended is necessary is just inaccurate.
My bad. In the written guide, I tried to make it clear that they were recommended, but not absolute, requirements to put on your raid group; I guess that didn’t come through in the video.
This is a great guide, I love it!
Will help people still struggling with the boss for sure.I have two questions though. Are you sure the boss goes for armor and not toughess?
Since I’m a chrono tank, and the boss always follows me, and I’m sure I have less armor then a guardian or a herald who is present in the group.Also does blind work on breakbars?
And one more thing, there is a mechanic to keep the boss in the breakbar mode in the middle and just rotate around him in melee range and dps him. I know you covered that a bit in the guide but only as a precaution if the danger zone catches up to you.
There are some people who are aiming for this to make it easier. The leave him on purpose in the breakbar state and just go around him and burn him down. Saves a lot of time.
Thanks for the feedback! To answer your questions:
1) The armour vs toughness is something I’ll try and gather some evidence for on Tuesday when GuildMag’s Group 1 next raids. It was during last week’s press preview event that some people were given that I noticed our engi tank – who supposedly had the highest toughness – wasn’t getting aggro, and it was going to another player in heavy armour who wasn’t specced into toughness as far as I’m aware. I tried to confirm with everyone their numbers, but most people weren’t that interested in trying to nail down specifics of the boss. I could be wrong on this, and in hindsight should have tested it before putting it in the guide, but I’ll find a concrete answer ASAP.
2) I’m not 100% sure if blind does work on breakbars. When we attempted the “no breakbar” strat, cripple and blind were still applied automatically by some people. The breakbar did slowly decrease with these two on, but I can’t confirm if it was because of blind or just the cripple.
3) At the time of making the guide, I wasn’t actually aware of people aiming for that strat going into the fight. I can see why you’d want to do it, but if your group can handle doing it the “normal” way then I see it as good practice overall for dealing with raid mechanics. I may amend the guide to somehow point out that it’s a valid strategy overall and not just as a contingency plan.
The split part is incorrect: blue/green are reversed. The green spirit does the blue teleport circles, while the blue spirits pops the green lightning circles.
Pretty clear otherwise, cheers.
Save the Bell Choir activity!
The split part is incorrect: blue/green are reversed. The green spirit does the blue teleport circles, while the blue spirits pops the green lightning circles.
Pretty clear otherwise, cheers.
Are you referring to the video? I can’t seem to find the part where I say them the wrong way around.
Edit: I’ve found the mistake on the written guide and updated it. The video should have it the correct way around.
(edited by Valiant.6453)
The split part is incorrect: blue/green are reversed. The green spirit does the blue teleport circles, while the blue spirits pops the green lightning circles.
Pretty clear otherwise, cheers.
Are you referring to the video? I can’t seem to find the part where I say them the wrong way around.
Edit: I’ve found the mistake on the written guide and updated it. The video should have it the correct way around.
Yeah i actually used your video to verify that i was remembering correctly.
Save the Bell Choir activity!
Great guide, here some feedback.
1) I would be more general and not say healer, but support. I saw some run with the tank providing protection to the first party and a tempest providing protection to the second. And even the Druid healer is often in full zerker. You just need someone to boost your survivability and healing is one of them.
2) I would say 2-3 condition. We killed him with only 2 conditions engineers, we had enough dps to kill the Red Guardian in time. We started we true condition but it was too much.
3) I would seperate thing a bit. You don’t need 5-6 direct damage build. You could play with 1 tank, 1 support and 8 condition damage if you want. You need 1 tank, 1 support, 2-3 condition and the rest is all about dps, but you can take whatever you want.
4) The consumable part isn’t complete. You should add a line that said : Each profession and build are different, try to find what consumable are best for you. For exemple. Boon duration food on Mesmer is great for the Quickness even if it’s a Direct Damage dps. The PS warrior should have stuff like Dumpling. The support could prefer bountiful sharpening stone depending if he’s mostly about direct healing or boons sharing.
5) The Seekers spawn on the rock with a sign in each of the three zone. People should make sure not to step on it in case one spawn on them. If the green circle spawn on the sign, be prepare to push the seeker if he spawn on you. In the 5th phases, a 4th seeker will spawn in the circle in the middle.
6) When the boss spit in three. You should try to not kill Green in last, especially if you zerged blue first and then went to green. You only have a couple second after the last of the 3 die before the green floor illuminate. My group prefer to make sure Green is dead, everybody is up and then we break the bar of the red. That way nobody get caught on the green floor. It’s less of a problem when you do a even split at the three guardian because nobody should down at Green that way.
Great guide, here some feedback.
1) I would be more general and not say healer, but support. I saw some run with the tank providing protection to the first party and a tempest providing protection to the second. And even the Druid healer is often in full zerker. You just need someone to boost your survivability and healing is one of them.
2) I would say 2-3 condition. We killed him with only 2 conditions engineers, we had enough dps to kill the Red Guardian in time. We started we true condition but it was too much.
3) I would seperate thing a bit. You don’t need 5-6 direct damage build. You could play with 1 tank, 1 support and 8 condition damage if you want. You need 1 tank, 1 support, 2-3 condition and the rest is all about dps, but you can take whatever you want.
4) The consumable part isn’t complete. You should add a line that said : Each profession and build are different, try to find what consumable are best for you. For exemple. Boon duration food on Mesmer is great for the Quickness even if it’s a Direct Damage dps. The PS warrior should have stuff like Dumpling. The support could prefer bountiful sharpening stone depending if he’s mostly about direct healing or boons sharing.
5) The Seekers spawn on the rock with a sign in each of the three zone. People should make sure not to step on it in case one spawn on them. If the green circle spawn on the sign, be prepare to push the seeker if he spawn on you. In the 5th phases, a 4th seeker will spawn in the circle in the middle.
6) When the boss spit in three. You should try to not kill Green in last, especially if you zerged blue first and then went to green. You only have a couple second after the last of the 3 die before the green floor illuminate. My group prefer to make sure Green is dead, everybody is up and then we break the bar of the red. That way nobody get caught on the green floor. It’s less of a problem when you do a even split at the three guardian because nobody should down at Green that way.
Regarding 6) better to have the tank pull green over to blue and dos them together. You waste less time AND CC which you need early in phase 3 and 5.
Great guide, here some feedback.
1) I would be more general and not say healer, but support. I saw some run with the tank providing protection to the first party and a tempest providing protection to the second. And even the Druid healer is often in full zerker. You just need someone to boost your survivability and healing is one of them.
2) I would say 2-3 condition. We killed him with only 2 conditions engineers, we had enough dps to kill the Red Guardian in time. We started we true condition but it was too much.
3) I would seperate thing a bit. You don’t need 5-6 direct damage build. You could play with 1 tank, 1 support and 8 condition damage if you want. You need 1 tank, 1 support, 2-3 condition and the rest is all about dps, but you can take whatever you want.
4) The consumable part isn’t complete. You should add a line that said : Each profession and build are different, try to find what consumable are best for you. For exemple. Boon duration food on Mesmer is great for the Quickness even if it’s a Direct Damage dps. The PS warrior should have stuff like Dumpling. The support could prefer bountiful sharpening stone depending if he’s mostly about direct healing or boons sharing.
5) The Seekers spawn on the rock with a sign in each of the three zone. People should make sure not to step on it in case one spawn on them. If the green circle spawn on the sign, be prepare to push the seeker if he spawn on you. In the 5th phases, a 4th seeker will spawn in the circle in the middle.
6) When the boss spit in three. You should try to not kill Green in last, especially if you zerged blue first and then went to green. You only have a couple second after the last of the 3 die before the green floor illuminate. My group prefer to make sure Green is dead, everybody is up and then we break the bar of the red. That way nobody get caught on the green floor. It’s less of a problem when you do a even split at the three guardian because nobody should down at Green that way.
Regarding 6) better to have the tank pull green over to blue and dos them together. You waste less time AND CC which you need early in phase 3 and 5.
This will put a lot of strain on your healer since everyone who’s at blue will take damage from being near the Green Guardian. In the video, we have 2 people at green, our 3 condi at red and the rest at blue. This way it’s 2 less people for our druid to deal with healing when we move from blue to green. It’s probably possible, but the enrage timer isn’t that much of a threat if your group’s DPS is decent to warrant putting more strain on yourself in P2. We actually hit the enrage during the kill clip in the video, but it’s not a hard enrage that will wipe you as soon as the counter hits 0; it’s a soft enrage that will build up until it’s too much to handle.
I think that my recommendation for splitting in the video is what’s easiest on your healer. As long as your group is relatively coordinated and doesn’t blow all cc on killing the Green Guardian, you should have enough for P3/P5.
An update on the toughness vs armour issue:
Turns out it is toughness and not total armour as I initially thought. I definitely should have looked into this more before adding it to the guide, rather than relying on others without any evidence. Apologies for this, and it won’t happen again for future guides!
Great guide, here some feedback.
1) I would be more general and not say healer, but support. I saw some run with the tank providing protection to the first party and a tempest providing protection to the second. And even the Druid healer is often in full zerker. You just need someone to boost your survivability and healing is one of them.
2) I would say 2-3 condition. We killed him with only 2 conditions engineers, we had enough dps to kill the Red Guardian in time. We started we true condition but it was too much.
3) I would seperate thing a bit. You don’t need 5-6 direct damage build. You could play with 1 tank, 1 support and 8 condition damage if you want. You need 1 tank, 1 support, 2-3 condition and the rest is all about dps, but you can take whatever you want.
4) The consumable part isn’t complete. You should add a line that said : Each profession and build are different, try to find what consumable are best for you. For exemple. Boon duration food on Mesmer is great for the Quickness even if it’s a Direct Damage dps. The PS warrior should have stuff like Dumpling. The support could prefer bountiful sharpening stone depending if he’s mostly about direct healing or boons sharing.
5) The Seekers spawn on the rock with a sign in each of the three zone. People should make sure not to step on it in case one spawn on them. If the green circle spawn on the sign, be prepare to push the seeker if he spawn on you. In the 5th phases, a 4th seeker will spawn in the circle in the middle.
6) When the boss spit in three. You should try to not kill Green in last, especially if you zerged blue first and then went to green. You only have a couple second after the last of the 3 die before the green floor illuminate. My group prefer to make sure Green is dead, everybody is up and then we break the bar of the red. That way nobody get caught on the green floor. It’s less of a problem when you do a even split at the three guardian because nobody should down at Green that way.
Regarding 6) better to have the tank pull green over to blue and dos them together. You waste less time AND CC which you need early in phase 3 and 5.
This will put a lot of strain on your healer since everyone who’s at blue will take damage from being near the Green Guardian. In the video, we have 2 people at green, our 3 condi at red and the rest at blue. This way it’s 2 less people for our druid to deal with healing when we move from blue to green. It’s probably possible, but the enrage timer isn’t that much of a threat if your group’s DPS is decent to warrant putting more strain on yourself in P2. We actually hit the enrage during the kill clip in the video, but it’s not a hard enrage that will wipe you as soon as the counter hits 0; it’s a soft enrage that will build up until it’s too much to handle.
I think that my recommendation for splitting in the video is what’s easiest on your healer. As long as your group is relatively coordinated and doesn’t blow all cc on killing the Green Guardian, you should have enough for P3/P5.
Hmmmm maybe. We did the pull and finished with 1.14 left on clock but we’ve had some fair practice. Maybe our Druid is just OP ????
Update to the blind thing that I asked. Blind definitely affects the breakbar.
Tested last night when I killed it using the strategy of ‘leaving the breakbar’. Necro accidentally used a dark field and everyone blasted into it adding a lot of blind to the boss which resulted in breakbar dying way too fast.