So with 1K hours and 3 level 80’s I find myself drawn to dungeon content for the majority of my time in Dungeons however I am constantly disheartened when a run fails or takes a ridiculously long time because of a glitch.
10 Minutes ago I ran a CoF2 and Magg glitched out after we ran him across the Magma and would not acknowledge that Magmacyte existed (We actually did this the legitimate way aswell, yet the fact that there’s a glitchable (which is also glitchy lol)way to do it with waypointing proves the threads point). We tried killing the enemies around him, letting him die and reviving him and every other possible idea we could think of. I have had issues on this section of the path at least 30times and had to quit the entire dungeon at least 10times. On the bomb event Magg can also get glitched in the walls and not trigger the event if you fail it and often doesn’t run to his correct location before triggering the event.
About a month ago whilst going for DungeonMaster the group I was in showed you can still get on top of a cliff and skip most of the dungeon. These are just a few examples of the plethora of glitches haunting your dungeons 6months into the game.
Another big one is that people can STILL bug through the walls of CoE into other paths (heard a guild group doing this last night). Along with the glitch you can jump out of the path in arah2. These can however easily be fixed by A. Setting up some kind of zone where if you make it out of the path you’re instantly killed (would like to see kicked from dungeon aswell) or B. Having each path be a separate instance, where you choose a path and it loads you into another map with just the 1path.
Stop spending so much time making new content and focus on fixing the stuff already in the game. This is truly infuriating and should not be an issue this far into the life cycle seeing as it’s such a large issue to one of the core foundations of the game.