A Dungeon Guide for Pugs.
A corollary to 2):
In fractals, learn all the fights before progressing to later tiers. If you make it to 20+ and do not know the mechanics, do everyone a favor and go back to the lower tiers. Not knowing basic mechanics sub-10 and some of the additional mechanics 10-15 is forgivable, but at 20+, each player is expected to know what they are doing.
As none of the other dungeons have similar progression mechanics, this applies only to fractals.
That number 2 post is like soo important. I mean I dont know how many times someone doesnt speak up and the run takes twice as long. It just ends up resulting in a kick. SO JUST ADMIT YOU ARE NEW, then people could explain. If they dont want you then no time i wasted, and you look for a new party
Good guide, thanks! I am getting into dungeons atm – done a bit of AC, CM and CoF and a few levels of fractals. The most important things seem to be to come well-geared for survivability, flexibility and group support, listen to the leader, and be open if you are new to the dungeon. Those basics are serving me pretty well and I’m having a lot of fun.
One other thing is how to tell if you get into a bad PUG before things hit the fan. Multiple undergeared uncommunicative members, rude leaders, and leaders that boast about how much they know and/or how great they were in WoW all seem to be red flags. In fact, if I see them now I just make a polite excuse and leave before we even start.
[The Flameseeker Prophecies] 4/11/13
Itinerant, no guild.
In addition to number 2.
If you’re new to someone, and someone gives you instructions, kittenING FOLLOW THEM. If you’re new, that’s fine I’ll tell you what you need to do. But for kittens sake, if I tell you to do something and you just sit there and don’t do it or go “why?” then I’m probably going to kick you.