A Fix to Fractals and Other Dungeons
This is exactly what I was thinking, if lower tiered people complete higher tiered fractals they should get rewards for their highest tier attained and get a +1 to their tier level at the end of the run.
I think this should extend from 1 to 50 for that matter. I am not getting what the tiered system is actually doing???? The increased difficulty should offset the increased loot…if its not then there is your problem right there.
I cant see how ANET can invest millions in developing content and make such obvious and stupid design decisions. These are the types of things that I wager 7 out of 10 of your playerbase would tell you it would not work on paper…without play testing. Seriously you guys have problems with your dungeon team.
Fractals are technically sound, great graphics..polish is right on. The annoying one shotting mechanics toned down, CC is not overwhelming. A lot of improvement, but then why o why did you make it a tiered dungeon? If not why did you not figure out right away that people would be driven apart.
We have an absurd situation now where everyone is standing around LFG for the same dungeon but unable to join up with one another.