A case to keep dungeon difficulty...

A case to keep dungeon difficulty...

in Fractals, Dungeons & Raids

Posted by: Ruien.9506

Ruien.9506

I would like to think these devs are thinking long term but from 15 years of MMo experience, thinking how games changes effect other parts of the game isnt a strong point.

If you make Explorables easy for any person to complete, you will negate any reason for people to buy crafted items from the TP. The tokens are already account bound now so people who are currently able to run them already dont buy anything. This is exasperated by the hacks and speed clears of the past month.

The only reason crafted exotics are selling(and the rate is slowing down by the day) is because it was easier to buy than to run dungeons. Make the dungeons easy and that formula will change and no one will buy crafted at all.

Theres currently a struggling crafter economy. Lets not make it worse. I do realize people craft for other reasons, levels and skill points.

Think long term before you make a change that can and will negate a whole other aspect of the game.