A plea to buff Dwayna (Arah p4/Seer path)

A plea to buff Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Vadon.1496

Vadon.1496

Because the nerf was unnecessary. The only people that complained were people with no skill/tactics and people with some uncomfirmed bug which is so shady that it is probably a myth.

Or give us a dungeon that is actually hard.

(edited by Vadon.1496)

A plea to buff Dwayna (Arah p4/Seer path)

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Posted by: Bukkebruse.2810

Bukkebruse.2810

Haven’t tried her post-nerf but I do think her healing was just fine. Only ‘broken’ thing would be the spark AI.

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Posted by: JJBigs.8456

JJBigs.8456

At first I was like, Not this thread again, and then i was like, OH, Deja Vu

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Posted by: OptimusPrimo.9547

OptimusPrimo.9547

Just get over it… at least lupicus was untouched.

Btw, Simin’s heal is about 1/4 of what it used to be, if you wanted to know.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

My theory is that many people were hit by the 50% HP bug, and when they came here to report it, people told them that’s how it’s supposed to work, and that they were doing something wrong.

Being too slow and hitting the bug had the same result: You could not get her under 50% HP.

As more people kept both hitting the bug and being too slow, but those hit by the bug were dismissed as also doing it wrong, it was kind of established that it was “being to slow” in all cases, and that the fight was too hard, instead the bug being acknowledged.

Gathering the sparks in 5-10 seconds and having some decent DPS was more than enough to get it done, as long as you were not hit by the bug.
It may be too much for some people, but at least in the parties I joined, people managed to do that…
…unfortunately, we also got hit by the bug every time.

Now, she recovers health extremely slowly, and it’s even more clear that there must be a bug. Because you have to be REALLY, REALLY slow in gathering the sparks for her to recover enough to hide again at 50% HP.
Yet when the bug hits, no amount of DPS and speed gathering the sparks will let you go through, she’ll hide at 50% as if it was the start of the battle.

As a result, this fight is now either too easy and boring if you are not hit by the bug, or simply impossible if you are hit by it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Dog.1472

Dog.1472

If there is a bug, it’s all the more reason to completely revamp this boss. As the dev said before, the nerf is just a short term thing. He wants to completely redo that part of the fight with something that doesn’t involve healing. If they do to Simin what they did to AC, that would be great.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: x per fection x.2096

x per fection x.2096

+1

Felt like i accomplished something when i did path 4 a couple months ago, now its a joke because the majority of players just plain suck at this game.

But, If you keep making it easy for them, their never gonna get better. This game goes downhill every update. Its gonna turn into gw1 – c,space,c,space,c,space,c,space,c,space,c,space,c,space,c,space dungeon complete.

[Ark]Noober

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Posted by: Sovta.4719

Sovta.4719

+1

But, If you keep making it easy for them, their never gonna get better.

This!

A plea to buff Dwayna (Arah p4/Seer path)

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Posted by: haviz.1340

haviz.1340

Now it’s 111111111 with occasional 2222222 as warrior!

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Posted by: Negrul.5423

Negrul.5423

Only ‘broken’ thing would be the spark AI.

That’s pretty much true.

Proper Dungeon Finder is needed.

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Posted by: Kailden.5943

Kailden.5943

Go suck on a lemon. Pre-patch the fight was unbearable. The sparks were unresponsive and the boss pratically mocked you unless you teamed up for peaked performance DPS. Plus the absolute need to exploit the fight with the 4-1 Spark gimmick. That’s not how a dungeon should work.

Did it pre-patch and post patch. The difference was astonishing. A four hour run turned into a two hour treck with no down-time. And even as it is, one of our members had to grab his Warrior because our DPS was just barely to get Simin to switch phases. A step in the right direction.

And the sparks look so cool now, all scorpion-ish.

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Posted by: Bukkebruse.2810

Bukkebruse.2810

There must be something wrong with your group if Arah4 takes more than two hours. Whether it was before or after the nerfs.

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Posted by: Fay.2735

Fay.2735

I don’t think a DPS race equals skill. I think the fight could do with an additional mechanic to make up for the healing being nerfed but at least people can now complete the longest dungeon in game without having the perfect setup in professions/builds.

Dungeon difficulty should never be directly related to how much combined DPS a party does. In stead what the encounters need is more teamwork, more mechanics. Kind of like the new final AC boss on path 2.

I think simins mechanics are pretty good as they are just needs something more now that it’s no longer a DPS race all the other bosses on the same path are more about taking down health points slowly than actual mechanics. I think if they were all made more interesting with more mechanics, real teamwork and reduced in health points the dungeon would be more challenging overall. Except for lupicus of course he’s bang on the mark.

All Arah bosses should be like lupicus/subject alpha and/or the new ac path 2 boss. Unforgiving, requiring tactics and teamwork, impeccable timing and player skill not ‘Need 10k DPS to kill it, need full zerker warrior team with mesmer!’ That’s not difficulty that’s just the wrong type of mechanic for this game.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

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Posted by: haviz.1340

haviz.1340

Issue with pre-nerf Simin wasn’t dps requirements, it was “dps forgiveness”. Having a party with a really high dps allowed you to make mistakes during sparks run or just plow through her with 4-1. If you had average dps, this fight was fully doable but harder because you had to pull sparks properly which most teams couldn’t do.

On the topic of Subject Alpha, he’s okay, but stacking in melee shouldn’t make this fight autoattack fest.

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Posted by: Fay.2735

Fay.2735

Issue with pre-nerf Simin wasn’t dps requirements, it was “dps forgiveness”. Having a party with a really high dps allowed you to make mistakes during sparks run or just plow through her with 4-1. If you had average dps, this fight was fully doable but harder because you had to pull sparks properly which most teams couldn’t do.

On the topic of Subject Alpha, he’s okay, but stacking in melee shouldn’t make this fight autoattack fest.

Not really true even with perfect spark runs if you didn’t have enough DPS it wasn’t going to happen.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

A plea to buff Dwayna (Arah p4/Seer path)

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Posted by: haviz.1340

haviz.1340

Not really true even with perfect spark runs if you didn’t have enough DPS it wasn’t going to happen.

Okay, if you run with 5 conditions dealer or 5 support guardians then, yes.

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Posted by: NoTrigger.8396

NoTrigger.8396

Go suck on a lemon. Pre-patch the fight was unbearable. The sparks were unresponsive and the boss pratically mocked you unless you teamed up for peaked performance DPS. Plus the absolute need to exploit the fight with the 4-1 Spark gimmick. That’s not how a dungeon should work.

Did it pre-patch and post patch. The difference was astonishing. A four hour run turned into a two hour treck with no down-time. And even as it is, one of our members had to grab his Warrior because our DPS was just barely to get Simin to switch phases. A step in the right direction.

And the sparks look so cool now, all scorpion-ish.

you have no clue.
pre january patch you could do it with any group as long as you were smart enough to think about fast ways to put the sparks in. and you had to watch how sparks act to understand how you have to move around. u didnt need high dps. you didnt need 4-1.

after january patch, there were a lot of bugs and they still exist after february patch.
the 50%hp bug, the random disappear bug after 10 seconds and so on.
people thought this is how its meant to be and reported how hard it is, instead of telling the devs that there is a bug.
thats why we got nerfs, unnecessary nerfs, instead of bug fixes.

after february patch, despite that the bugs still exist, the healing is so low that u can go afk and make a pizza. and when u come back simin still isnt at 100%.

i ran arah p4 over 40 times, 2 times failed, first time because it was my first time arah p4. second time because it was bugged.
and i got my dungeon master before january patch without warriors, full berserkers and without 4-1, 1 week after my first char hit 80 (have been playing gw2 for 3 weeks then), because i use my brain.
i know what im talking about. and you dont.

SIMIN HAS NEVER BEEN A DPS RACE. IT WAS JUST ABOUT IF YOU ARE SMART OR NOT.

and btw: why does everyone think arah should be easy? its the high end dungeon in the game. if you cant do it, accept that your not a good player and try to get better at this game, instead of destroying the game for us players who love challenge.

@Dog.1472
if they do to simin what they did to ac it wouldnt be great, because ac is easier than before.

[qT] Quantify

(edited by NoTrigger.8396)

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Posted by: Oglaf.1074

Oglaf.1074

Because the nerf was unnecessary. The only people that complained were people with no skill/tactics and people with some uncomfirmed bug which is so shady that it is probably a myth.

Or give us a dungeon that is actually hard.

Let me guess:

You sold Dungeon Master title runs?

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Vadon.1496

Vadon.1496

Because the nerf was unnecessary. The only people that complained were people with no skill/tactics and people with some uncomfirmed bug which is so shady that it is probably a myth.

Or give us a dungeon that is actually hard.

Let me guess:

You sold Dungeon Master title runs?

Would have been a lot richer if i did that, but no. Also you don’t deserve the dungeon master title if you just bought your way in. Oh and let me guess:

You ran it 5 times and failed horribly everytime you did it?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

after january patch, there were a lot of bugs and they still exist after february patch.
the 50%hp bug, the random disappear bug after 10 seconds and so on.
[…]

After convincing my party to perform certain ‘experiments’ one of the times we got a bugged simi (you know, for science), I believe those two things are, in fact, the same bug.

If you lower Simi’s health to 50%, and then recover the sparks as fast as possible, she won’t recover almost any HP at all.
So when you hit her after reappearing, she’ll take much less time to reach 50% again. As the bug makes her hide at 50% every time, it’ll appear as if she hid after a few seconds.

Variations on the time it takes to gather the sparks will result then in variations in the time it takes for her to hide again, as she no longer hides after a certain time has passed or after taking a certain amount of damage, but just when reaching 50%HP.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: EndlessDreamer.6780

EndlessDreamer.6780

So we just did this. We got to this boss and she kept hitting the 50% bug. When she didn’t, we managed to get her down, but then after one slip up, she got above 50% and hit the bug again.

I agree with what was said before:

The fact that there is no room for a single mistake makes it annoying. The fact that you have to rely on spark AI which is shoddy at best and bounces back and forth between characters (and pets, which is REALLY annoying), is even worse. We had times where the spark decided to go back halfway across the room for the elementalist we had instead of sticking with the ranger pet (which it would never really get off of most of the other time).

It would be just as difficult and MUCH less frustrating if you didn’t have to rely on NPC pathing, which sucks at the best of times. If you just had to run through light or touch an item, it wouldn’t be nearly as bad.

It would still be difficult, it just wouldn’t be frustrating.

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Posted by: Negrul.5423

Negrul.5423

Also you don’t deserve the dungeon master title if you just bought your way in.

I guess you don’t deserve your legendary if you buy it, also.

You deserve that title if you get it. What you don’t deserve is advertise yourself as a skilled player just by having it.

Proper Dungeon Finder is needed.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

DM has never been an evidence of skill, even for people who actually completed path 4 and not bought the run. During my path 4 run I wasted at least 30 minutes because two people in the group couldn’t keep the aggro (attack and tag it) of the wraith and it made him reset his health and go back to his first spawning point. Could you ever possibly call those guys skilled ? but they will still earn the ability to get the DM title no matter how much they messed up. In particular we had a ranger who insisted for most of the time to use his bow to kill the adds that were attacking other people once the wraith switched his target and once the wraith came back to him he didn’t attack/do enough damage quickly enough, making the wraith reset, for a whopping 30 minutes.

I hate this kind of content where a single person can kitten everything up and make a group’s life a hell.

Sorry arenanet but ONE person should NOT be able to completely crush a run when the four or three others can handle themselves. But encounters like Simin or the Wraith are exactly that. If anyone can’t keep the Wraith aggro he resets back to its initial spot in full health and all because ONE member didn’t hit him hard enough as soon as it spawned. The hell is that? should the whole group be punished all the time for the mistake of one or two?

Simin can’t really be anchored as hard by one player as the grenth wraith. You only really need 3/5 people at simin to know what they’re doing. Two to run sparks, one to throw tears. Other two can pretty much just afk while they wait to start spamming buttons.

Anyway, I’m sad to see that it was nerfed, it always felt really rewarding to kill that boss just because of the whole ‘omg simin is teh hardz0r lamez’. I thought the fight was fine, even if it favoured high-DPS teams.

Perhaps that’s just because I don’t believe that any group composition should be able to complete any aspect of the game, you should have to make a tactic for an encounter and execute it well; not walk in with whatever you feel like and just prance your way through encounters after you beg things to get nerfed into the ground.

#LoveArrows2013, never forget.

(edited by The Mexican Cookie.3690)

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Posted by: haviz.1340

haviz.1340

DM has never been an evidence of skill, even for people who actually completed path 4 and not bought the run. During my path 4 run I wasted at least 30 minutes because two people in the group couldn’t keep the aggro (attack and tag it) of the wraith and it made him reset his health and go back to his first spawning point. Could you ever possibly call those guys skilled ? but they will still earn the ability to get the DM title no matter how much they messed up. In particular we had a ranger who insisted for most of the time to use his bow to kill the adds that were attacking other people once the wraith switched his target and once the wraith came back to him he didn’t attack/do enough damage quickly enough, making the wraith reset, for a whopping 30 minutes.

Didn’t it strike you strange that he couldn’t damage wraith fast enough as ranger with a bow? Seems like reading comprehension in gw2 is a skill.

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Posted by: Wethospu.6437

Wethospu.6437

Wraith reflects all projectiles. Even I couldn’t kill it with a rifle.

Ok, I could.

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Posted by: haviz.1340

haviz.1340

You don’t need much dps to keep wraith aggro’d, but if you attack him with projectiles only he resets.

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Posted by: haviz.1340

haviz.1340

Ele probably was using staff.

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Posted by: maddoctor.2738

maddoctor.2738

Before doing any new changes to Simin, they should first change the final boss of p4… for the final boss of the final dungeon on the final path, it’s so ridiculous I can’t even understand why it even exist in the game. It’s similar to Zhaitan (Story mode) in how pointless it is…

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Posted by: alemfi.5107

alemfi.5107

Fifteen-plus-words supporting the notion that the Simin-heal-nerf was too forceful.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/