A possible dungeon token solution

A possible dungeon token solution

in Fractals, Dungeons & Raids

Posted by: OrbThreeSixty.9426

OrbThreeSixty.9426

A lot of people have been begging for generic dungeon tokens so you don’t have to farm the same dungeon over and over.

A problem with this is that people would find the fastest / easiest dungeon and clear it repeatedly to get their gear while all other dungeons stagnate and remain unused.

My solution is to make a token trade segment of the trade post similar to gem/gold conversion.

If I want to run AC with my guild, I can then list those tokens up for trade for CoF tokens so I can still progress towards CoF gear.

Say AC takes 15 minutes for a geared group and CoF takes 1.5 hours as it’s significantly harder (made up numbers).

Most people will run AC and trade tokens for CoF tokens.

However, because this is an open market, people who run CoF will see that their tokens are in demand and list them at a higher trade rate… Maybe 10 AC tokens per CoF tokens… So really, it would still take the same time commitment to get your gear, you can just pick where you grind it out. The trade fee (10% of tokens rounded up) would reduce your profit for running a different dungeon… But it would still be very lucrative.

A side effect of this is that as dungeons are balanced, the market prices will auto-correct.

If AC is suddenly given a huge difficulty increase so it also takes 1.5 hours to complete, CoF to AC token exchange rates will “magically” balance out to 1:1 over night.

Just a thought.

A possible dungeon token solution

in Fractals, Dungeons & Raids

Posted by: Zeusmeister.5130

Zeusmeister.5130

Not a bad idea, they should look into this. Although, I don’t think the 10% token fee would make people very enticed to use the service, so maybe adding a fee based on the amount of tokens traded would be more reasonable.

A possible dungeon token solution

in Fractals, Dungeons & Raids

Posted by: McSneaky.9037

McSneaky.9037

I bet somebody gets paid lots of money to make these decisions. Perhaps too much money…

A possible dungeon token solution

in Fractals, Dungeons & Raids

Posted by: Shiren.9532

Shiren.9532

I’d rather they dramatically reduce the number of tokens required for the rewards and allocate different dungeon paths for different armour pieces. Path A is easier so it rewards glove and boot tokens, B is somewhat harder so it rewards shoulder and helmet tokens, C is the hardest so it rewards chest and leg tokens. Each path requires two runs to buy a single piece of armour, so that’s 12 runs for the full set, two runs of each path. This maintains dungeon diversity without pushing players into the easiest path or easier dungeons and actually has players playing through all the content earning the gear they want instead of putting in invisible mechanics to punish people who play more.

Two handed weapons can require one of each of the tokens, so one run through each path for a single two-handed weapon and off-hand weapons can require path A and B tokens while main-hand weapons can require path C tokens.

Basically create three different tokens for each dungeon. Each path rewards a different token and the items require different tokens to purchase based on normal pricing systems (two handers worth more than single hand items, chest pieces worth more than gloves etc).

Remove the grind, maintain the difficulty, have players earn their rewards, reinforce dungeon diversity and path diversity, reward players fairly for content completed instead of arbitrarily requiring them to grind the same content over and over herding them into the speed run mentality because of immense requirements. If we only had to the exact same dungeon path a few times to get our reward I’m sure more people would be willing to work through the difficulty of the dungeons. The difficulty of the dungeons should be what determines whether players have earned rewards, not the number of times we did it. That becomes very unenjoyable very fast and only appeals to a niche subset of gamers, most people just put up with it.

A possible dungeon token solution

in Fractals, Dungeons & Raids

Posted by: miya.5160

miya.5160

In that system, you could essentially play the market for your gear, and I think there’s already the regular exotic armor sets for that.

They want the armor sets of a dungeon to signify your achievement of running that dungeon. I think they’d be against a dungeon token market.