A possible dungeon token solution
Not a bad idea, they should look into this. Although, I don’t think the 10% token fee would make people very enticed to use the service, so maybe adding a fee based on the amount of tokens traded would be more reasonable.
I bet somebody gets paid lots of money to make these decisions. Perhaps too much money…
I’d rather they dramatically reduce the number of tokens required for the rewards and allocate different dungeon paths for different armour pieces. Path A is easier so it rewards glove and boot tokens, B is somewhat harder so it rewards shoulder and helmet tokens, C is the hardest so it rewards chest and leg tokens. Each path requires two runs to buy a single piece of armour, so that’s 12 runs for the full set, two runs of each path. This maintains dungeon diversity without pushing players into the easiest path or easier dungeons and actually has players playing through all the content earning the gear they want instead of putting in invisible mechanics to punish people who play more.
Two handed weapons can require one of each of the tokens, so one run through each path for a single two-handed weapon and off-hand weapons can require path A and B tokens while main-hand weapons can require path C tokens.
Basically create three different tokens for each dungeon. Each path rewards a different token and the items require different tokens to purchase based on normal pricing systems (two handers worth more than single hand items, chest pieces worth more than gloves etc).
Remove the grind, maintain the difficulty, have players earn their rewards, reinforce dungeon diversity and path diversity, reward players fairly for content completed instead of arbitrarily requiring them to grind the same content over and over herding them into the speed run mentality because of immense requirements. If we only had to the exact same dungeon path a few times to get our reward I’m sure more people would be willing to work through the difficulty of the dungeons. The difficulty of the dungeons should be what determines whether players have earned rewards, not the number of times we did it. That becomes very unenjoyable very fast and only appeals to a niche subset of gamers, most people just put up with it.
In that system, you could essentially play the market for your gear, and I think there’s already the regular exotic armor sets for that.
They want the armor sets of a dungeon to signify your achievement of running that dungeon. I think they’d be against a dungeon token market.