Q:
(edited by Hawkian.6580)
Q:
Greetings, and let me start off by saying to the devs at ArenaNet that I adore this game. I will plainly be playing it for years to come and you’ve made hundreds of thousands of gamers happy by creating such a rich and entertaining gameworld to explore.
I welcomed the changes to dungeon rewards described in the patch notes. I am simply looking for official confirmation that the rewards are currently not functioning as intended.
That is to say:
The patch notes state that the first run of any given path of any give dungeon per day should reward 60 tokens. This is occurring properly for some players, but clearly not functioning for others.
So far I have seen two official replies regarding this issue. One from Robert Hrouda: “Diminished Returns system.” This was disconcerting, but I believe Robert simply misunderstood the issue being reported. Then was Jon Peters’:
“All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high. This did not get reset with the patch.
If you think you are running at a fairly reasonable pace post all of the chains you have run and the times to complete and we will file it to try and figure out if it is a bug. Please post accurate times, otherwise we cannot determine if there are in fact bugs in
the system.
Thanks,
Jon"
I understand the instinct to assume the system is working properly until given proof otherwise- especially considering the tone of many posts regarding these changes.
However, I’m just looking for confirmation that there is a known issue regarding these rewards.
Last night, I ran Twilight Arbor (forward-forward path) and Crucible of Eternity (front door path). I had run one dungeon in preceding 24-hour period (CoE teleporter path).
Upon completion:
-30 tokens in TA
-15 tokens in CoE
Not only were these my first runs of the day, they were the first time I had ever completed those paths. Other party members received numbers from the intended 60 to the same 15 as me. This is simply at odds with the description stated in the patch notes as well as Robert/Jon’s replies. The CoE path in particular was being run for the first time by everyone in the group and took a long time (well over two hours), so speedrunning was not a factor.
I want to be clear that I don’t think this bug means that ArenaNet is irresponsible, or malicious, or doesn’t care about their player base, or embarrassing, yadda yadda yadda- I’d just like to get acknowledgement from someone that it is in fact just that- a bug. As with any bug I expect it simply to be tracked and fixed, and then we’ll all go on to complaining about something else.
Thanks for reading!
(edited by Hawkian.6580)
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