OK I know I may get some flack for this but hear me out.
Now I know that Anet does not think that the holliday instances are actual dungeons, but I really think they should. Now I’m more of a casual player, and a idea I had for places like Rata Sum, The Grove, ect, make them have a actual dungeon in each starting zone with a story mode and a explore mode that portrays some aspect of their culture in there.Just to flesh the story in each of the starting zones out of maybe the day in the life of the average tyrian culturally
Say a instance capped lvl 20 with mobs at 1/4th to 1/2 the current dungeon diffculty and with half the rewards. On weekly/3 day rewards timer. That way its not too farmable for dungeoners but is still rewarding for folks that dont want to do the full monty that is ascalon catecombs story mode.
I just think this would be a way to introduce folks to a dungeon experiance without throwing the average player to the wolves that are our current dungeon standards. If they dont like double difficulty then they wont like quad which is what dungeons are now. Heck it also would give folks something to do other than just story grind for some of the early levels, and help you understand more of whats going on in the starter zones than what your personal story tells you, and you leave behind in the dust.
I know this would be a long term thing and I’m not saying NOW!! I WANT IT NOW just to consider this, as a better intro to dungeons than we have now.
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