Suggestion: Fractals Skins
EDIT a nice touch would be to give these new weapons to npc like the char in the lobby or the mobs inside the fractals ( ascalonian knights have their own battleground weapons, inquest their own taumanova ones, sons of svanir their own snowblimd ones). Maybe also have a chance for 1 mob can have a weapon from a diff fractal to go along with the instability that the fractals start merging.
While yes, it would be nice, we currently have the Fractal Weapon set, which I think is enough workload for anet.
Considering we a fistful of fractals that would be a lot of skins.
Maybe they could make a challenge mode for the all fractals and award 2-3 skins, I dunno.
But much rather I think I would like an armor in the style to go with the Fractal Weapons.
loads of work yes but also load of stuff for players to go for . And yes, i would love armor but think that armor takes 9 konths while pulling out 5 to 7 weapons each time is far less work. And the current skins are already ingame so no extra work on those few new thing from here on out.
Fractal armor tho ;-;
(edited by zealex.9410)
I think it is a worthwhile aspirational goal, but as others have said, the limiting factor is developer resources. They have already indicated that skins take a long time to produce – and I think there are other areas of the game they would probably focus on with those resources first (additional legendary weapons, for example).
What I would recommend – as an interim mea culpa – would be a simple one to one way to trade fractal relics in for specific dungeon tokens. Since they have said they no longer plan to support dungeons, it would give people working on legendaries and skin collections a way to do supported PVE content for those rewards.
ehh their biggest warr in terms of skins are armor weapons from what iv notice slide faster in the game. Also pls no these tokens is what keep the dungeons even relevant if you make it so ppl that loved that content will never find ppl to do them with. It will be the final nail on a pretty well shut coffin. The only thing i never understood was finedont support dungeons but why nerf the rewards ppl love them let them do them for as long as they like it doesnt hurt anyone.
ehh their biggest warr in terms of skins are armor weapons from what iv notice slide faster in the game. Also pls no these tokens is what keep the dungeons even relevant if you make it so ppl that loved that content will never find ppl to do them with. It will be the final nail on a pretty well shut coffin. The only thing i never understood was finedont support dungeons but why nerf the rewards ppl love them let them do them for as long as they like it doesnt hurt anyone.
The well shut coffin comment is dead on – to the point that I don’t think tying rewards like legendaries to them makes sense anymore.
And they have already gone down this road by adding dungeon reward tracks in PVP and WvW. As long as the ratio of relics to dungeon tokens was kept very low (something you would only do once you have a ton of extra relics), I wouldn’t see it having a huge impact on dungeon participation.
ehh tracks are fine i means pvpers do pvp so they are free to do that but if you do pve you do most of it.
No more currencies please. We already have more than enough of them.
ehh i iny think mre currencies hurt esp if they are in the wallet rather than the inventory