This is mostly a reply I typed up to https://forum-en.gw2archive.eu/forum/game/dungeons/Are-accounts-flagged-for-good-bad-loot/first#post1344407 and decided that I had written enough to put it in its own post to maybe get more readers/support.
There is currently a problem within the dungeon system that I feel a lot of players agree with: They don’t feel rewarding. I think that it feels a lot more rewarding to work towards the purchase of an item with tokens than it does just getting lucky and/or unlucky and having to grind out a certain boss until you get that lucky drop — at least gear-wise it feels this way. I’m not complaining at all about the gear system, for clarification.
A LOT of players are NOT happy about the random and often craptastic (yeah that’s a word) loot you get from chests. People will grind the hell out of dungeons often times simply for the paltry sum of gold and chance at ectos from the token-gear and this makes if feel very unrewarding because it’s all luck based — IE getting lucky vs. earning your reward through tokens.
The solution I’ve come up with is simple: Allow Ectos and (each dungeon’s specific) Lodestones to be bought with dungeon tokens. Now, think about it. People grind dungeon X to get cores/lodestones out of chests (with each dungeon having a certain lodestone that is a common-ISH drop) and, of course, buy the gear they don’t want just to salvage it for ectos… which really is sort of an abuse of the dungeon system since, aren’t you supposed to be earning your way towards your goal (for many people, a legendary) instead of grinding away endlessly?
Now, granted, research would need to be done to find the “sweet spot” of cost of tokens for such items in order to maintain balance (or restore balance, rather) in the market and allow people to feel rewarded for their time spent (something not easily obtained) but I feel like this would be a much more satisfying solution to the current problem with dungeons.
Feel free to leave comments/suggestions/improvements/whatever. Thanks for reading.
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