(edited by Grumwulf.9602)
A way to stop FoTM splitting the community?
Weirdly enough you read my mind! Was just coming up with a few possible ways to implement a workable difficulty scale that doesnt segregate the community so much.
1) Reward those with a higher difficulty with a higher amount of FotM tokens the lower the difficulty they do. The difference would have to be balanced but with the upper rewards being 1,350 tokens it will still be a decent grind.
2) Bonus items such as (for example) karma and/or gold to account for some of the difference in loot between levels.
3) A variation of the above- introduce a way of rewarding those that ‘help’ lower difficulty or level players. A karma bonus, mystic coins, some kind of weekly or monthly bonus for partying with those lower than them.
4) Have set difficulty levels that ADD the party’s difficulty levels together to form a single number. The first difficulty level will require any number, the second a total of 10 and so on. This would enable a difficulty 10 to party with four other difficulty 3’s in order to get into the third most difficult dungeon. NOTE- all numbers here are examples and all difficulty levels would have to be visible to the highest ranking member.
Will add if I can think of any more! What does everyone think?
Retired and living in a shack. Relaxing!
I think that might be a suitable compromise. Ideally, everyone should play with everyone regardless of level; but some people like imposing stuff that makes others feel separated. It’s just one of the weird things that makes us human.
It’s nice that the dungeon has more than one difficulty level— definitely much better than say Normal and “Heroic”, but the camps of people it creates is too segmented. Currently, we have the newcomers and alts that have to start at level 1, and then the “just got my feet wet” crowd at level 2, and the level 3 crowd, and level 4, and so on … way too much segmentation amongst those trying to run the dungeon.
@Thereon, I like the third bullet. I think it makes sense and promotes a simple meaning of “Karma”. Higher-difficulty level players would be granted a suitable amount of Karma if they bring a low-difficulty level character along. Perhaps the reward would scale depending on the gap of difficulty between the lowest or highest; or just simply the average of everyone’s difficulty level with the highest level earning the most Karma.
Besides, after the Plinx nerf, Fractals could feel a bit more rewarding Karma-wise.
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
I think people like doing the highest level they can so that they are always adding to that number. If you can join with people lower than you but still get to improve your score then there would be no reason you would not do so apart from gear checks such as ascended gear for the infusion. A level 9 could run with a 6, a 3, a 2 and a 1 and at the end they would be 10, 7, 4, 3 and 2. The now level 10 player might then want to join others in the plus 10 club if he had infused gear but that didn’t stop him levelling with a whole range of levels for 10 dungeon runs. I like your suggestions, Thereon, but I think incentives would not be necessary as long as everyone could increase their score by 1. The level 1 might even be proud that he levelled to 2 in a level 9 dungeon.
Yawg came up with a great idea along the same lines as your idea in this thread:
Admin- two threads on the same subject, feel free to merge and delete my comments that link the two pages.
Retired and living in a shack. Relaxing!
I like it, although as it has pointed out, extra incentives aren’t really necessary since the higher level you are the greater rewards you would be getting.
“The best defense is a strong offense.”
I love this idea personally.
the loot should be at your fractal level and you’re still expected to pull your own weight.
obviously you can’t do 10 levels above you, but let’s say you do 2 levels above you or something. something reasonable for scaling. for under level 10 this is a great idea. for over level 10 I think for for the grinding it should be ok with the as now requirement.
but you will get a fractal level up for your hard work. I don’t mind that at all! it would make it more fun with the dungeons before fractals came out.
likewise might I suggest another. If you are level 10 and you do help people do 10 level 1s you progress to 11. the loot will be level 10 while the scale is level 1. so if it’s the other way around you still also gain something.
this would mean the level would be dependent on the party leader for this system to work though.
(edited by diablodropout.8670)
I posted this same idea yesterday.
After spending two hours finding a group for my fractal level, this or something similar needs to be implemented before the rift between players becomes too high and players are unable to progress at a leisurely rate.
The alternative to this of course is a server wide lfg channel that works anywhere in game. The current version only functions for players within the same zone, which is useless but there are already threads on that.