AC Dungeon harder?
What parts are you struggling on? And what do you mean by tank?
Two guys in our group are speced out with all the toughness possible. One has 4 pieces of ascended gear and the other has Ghastly armor with toughness. We have tried the colossus and the ghost eater. With the colossus we get to about 85% and die because we can not keep the monsters off of the collectors. With the ghost eater we load a trap, we do all the damage we can in 15 seconds and then before we ever the the next one loaded the boss has regenerated all of his heal and we end up going in circles for about 3-4 loads. The best we did with the ghost eater is that we got is half of the way dead in 15 seconds and with the other trap already loaded he regenerates before we can get him on the trap. Sometimes he even glitches and gets stuck on one trap and we can not get him to move. Plus with all the AoE rings our tanks do not last long at all. This used to be the easiest boss, now he is unbeatable. On the third path the burros are hidden behind a wall that makes it invisible so by the time we kill what we think is half the burros the NPC is dead. We have to get extremely close the them to be able to see them. I have lost track of how many times I have tried these paths.
They need to fix it. This is a lvl 35 dungeon for freaks sake. Not a lvl 80. If it was 80 I would totally understand. But its 35.
I do this dungeon regularly with 35+ people. And I must have leveled at least 4 characters through it since the change. It does involve a bit more co-ordination than before, but almost all the boses have got less actual HP.
I’ve found the Collectors in path 3 have got much easier since the patch. I never remember having big gaps between collectors with no adds.
Nobody can crit the burrows so PTV gear would do max dmg, you’re failing to actually hit them?
were people standing on the collectors? The mobs Cleave so that can cause issues.
Okay to add to what has been said already:
Ghost eater: 1. regardless of how much toughness or vit you got, just don’t stand inside his aoe’s. It takes 1 dodge to get out of those circles so just press V and continue pulling the ectos afterwards. 2. when his shield is on, the more you hit him, the more ecto he spawns, he eats up the excess ectos to regen so stop hitting it after you got enough ectos to charge traps. 3. yes he does get stuck, normally I fix it by removing his defiant stacks with CC and a launching skill, it should be up and running after that.
After taking players new to dungeons to AC P2, 80% of the problem lies with people standing inside the wells and die, other 15% is people won’t stop hitting it when there are 20 ectos hopping around already.
(edited by Wukunlin.8461)
As Wukunlin says part of the issue is too many people attacking him while he’s in ghost form.
Designate 1 person to attack him, and thus generate ghostlets, that way you are less likely to have issues. Ability 1 causes him to spawn mobs, just use it once. Ability 2 agros him don’t use it till all 3 traps are charged.
In other amusing things: Worst ever run of AC path 2 was with a Warrior that was wearing full Runes of the Golemancer. Not only was he constantly dying to the AoEs but every so often a Golem would pop up out of nowhere and Leroy Jenkins the boss.
(edited by Ratty.5176)
Typically I kite the ghost eater around (Used to run “anchor” guardian build so the thing always comes after me), and say only I hit it and assign the remaining 4 into pairs to charge the traps. If people listen it is a very straightforward fight after they get the float-pull rhythm going
For starters, just avoid P2 altogether. It’s a huge pain in the butt, and good luck finding a group on LFG even if you wanted to do it.
P3 is the easiest, especially with an ele(frost bow); so run that one if you need the tokens.
P1 usually isn’t too bad outside of the “watch hodgins get pounded” event where it’s generally just complete chaos for certain pugs. Even with a good group that event usually takes anywhere from 1-4 tries unfortunately. I don’t know what they would change but I wish they would do something with it.
Its been a while since i did AC path 2. But you can charge all 3 traps before getting agro from the boss. You just need to stay in a distance greater than 900 and hit the boss one time with that weapons, that will make the boss spawns the oozes but he won’t agro on your group. So you can start to charge all the traps by picking the oozes while the boss stands there.
Also as pointed out you need to avoid hiting the boss when his shield is up, it will make him spawns more oozes which he eats then to regenerate hp.
It would be a good idea to suggest your tanky friends to use some berserker trinkets with the soldier gear to increase their dps. I don’t think its a good idea for your group go full berserker gear because that will make you get downed more frequently.
With my warrior i started with soldier gear + berserker trinkets, and only recently i started using knights gear with berserker trinkets and weapons.
You can charge the trap without getting aggro at all. Usually the npc is responsible for aggroing so you can just let it die, lose aggro and come back. Much less of a pain with a bad group.
Using 1 on these ghost buster tools while targeting the boss will make him spawn oozes but it doesn’t aggro him so you can charge all three traps before starting the fight, that’s what I do in pugs. You should never need more than three traps unless you have an exceptionally terrible pug.
lol I always forget about the existence of npc. Interesting strategy.
Maybe I’m unlucky with pugs, but most of the time they managed to charge the traps at least one person would be dead by standing in the wells. So I normally expect 3 people dpsing the boss. And then the boss will start eating the ectos to regen health because they will keep pounding it after the ghost shield is back up. I have to spam ping the ghost shield icon,
I did all three paths with a group full of characters with level lower than 50 after all the three paths, no elementalist in the group.
I don’t see the problem.
Path 1, it’s not a speed contest: the ideal situation is 2 elementalists, then they can solo the burrows. If you don’t have 2 elementalists, have one guy aggro the gravelings of the North burrow to the east. The rest should destroy the burrows of the first chain and clean the gravelings that spawn once a burrow is over. When 3 burrows are destroyed, clean all the remaining gravelings until new ones spawn from the first burrow of the 2nd chain. Then go ahead and destroy the burrows and don’t forget to clean after each. (Cleaning means 2 people stay to kill the gravelings while the rest go to the next burrow.)
Path 2: have all the three collectors filled before starting. First collector, 5 guys dps the boss. Second collector, 5 guys dps the boss. Third collector, 3 guys dps the boss, 2 guys fill the first collector. Again, not a speed contest. Just take the time and don’t rush.
Path 3: I don’t even see the difficulty in this path.