AC Explorable - Bugs - Scavengers

AC Explorable - Bugs - Scavengers

in Fractals, Dungeons & Raids

Posted by: Einherjar.6709

Einherjar.6709

So some guildies and I run and clear all 3 paths of AC exp with little problem, however, there are several ‘bugs’ that are frustrating.

Firstly, the burrow hit boxes are way too small, but you are working on that and my guildies and I thank you for that.

Secondly, when you kill burrows they knock you back, sometimes through walls, doors, and sometimes into stairs that make you stuck for the duration of the fight.

And finally and perhaps most frustrating, the Scavengers. Their animation giving warning of their impending leap is obvious and handy, but even when you dodge roll away from one, usually there is another right next to him who jumps half a second later. The ‘bug’ part of this is, where he lands is ~10 feet away (over a body length and a hafl) and can still knock you down. Way too far to be believable, and frustrating that you really have no way to counter two Scavengers other than to stay as far away as possible for as long as possible.

This is furthered by having stunbreaks break their stun, but you are instantly stunned again by their chomping animation and end up dying. Also, it is made worse by most player knockbacks “Interupting” the Scavenger’s, but they continue to chow down on their stunned target until dead anyway.

I cannot imagine they are working as intended, but please inform us if they indeed are.

Perhaps this thread will receive flaming etc., but I’m not saying these bugs make AC exp undoable, but nevertheless they sure are frustrating/annoying. Overall however, the dungeon is a lot of fun; great job on it devs/designers.