- Al Zheimer
Not sure if I should post this here or in the bugs forum; feel free to move it.
Sometimes, the mob packs before the last boss in AC explorable mode path #2 (Detha / Ghost Eater) spawn twice (or maybe one pack spawns before the previous one is dead, it’s hard to tell since each wave’s composition is random).
The result is that players are suddenly faced with a group of eight enemies that hit very hard and have a lot of HP, at least half of which generally have some form of chain CC and AoE. The result is an almost inevitable wipe, followed by people quitting, because there is no way to avoid pulling all 8 of them, and the sheer amount of AoE (coupled with loss of control due to fear and pushbacks) is basically just a huge repair bill waiting to happen.
I have managed to get through this kind of situation, but only with very well-organized groups in high-level gear and using vendor consumables that cast mass fear, etc.. With most groups (think level 35 players in level 30-35 gear) it basically means people are going to quit, and given the current changes and bugs, quitting means nobody gets any tokens.
I’m pretty sure the game is never supposed to have 8 enemies spawned at the same time in that section, so it looks like the code checking if the previous “wave” is dead has some bug.
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