I attached a screenshot where you can see that I was killed by a Graveling Scavenger’s leap knockdown attack even though I was way out of melee range. This happened because I had immobilized the Scavenger when I saw it winding up its leap attack, and when it did the leap it didn’t actually move, but it still hit me as if it had moved. So the hitbox of the attack doesn’t actually take into account the Scavenger’s position, which is clearly a bug.
These guys would be hard enough to fight if they were working correctly—can this please be looked into?
Exact steps to reproduce:
1. Wait for Scavenger to wind up its leap attack and cast a long-duration immobilize skill on it (I used Dark Pact)
2. Stand in front of the Scanvenger at a distance similar to what you see in the screenshot
3. The scavenger will perform the leap attack but not move (because of the immobilizer) but the attack will hit and damage you anyway.
(Moderators: Since this is a dungeon-specific bug I thought it was appropriate to file it here where the dungeon designers will see it. Please don’t move it.)
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