AC Path 1 the only viable path right now?
Path 1 and 3 are doable (And trust me I use that world LOSELY)
It seems to me like certain groups are having an easier time than others, although I have not personally been in a PUG that has gone completely smooth with no problems.
I’m thinking certain groups of professions are having a much easier time doing this than other groups of certain professions.
It’s very doable with full team of 80s with good gear and experience.
You just need to set minimum standards for teams going forward.
It’s very doable with full team of 80s with good gear and experience.
You just need to set minimum standards for teams going forward.
are you serious? this is a level 35 dungeon not 80. have you tried running AC with a level 35 alt with lvl 35 gear? then come back to me and say its npt hard then.
Arenanet killed WvW
R.I.P. WvW 2012 – 2015
i agree Death, i turned lvl 35 2 day upgraded all my gear and went to AC to run dungeon.
i was told only lvl 80 can go inside WT….. ok np ill go play SWTOR or WOW untill thay fix it. dam i wanted to buy some Crystals 2day too.
I have to say I agree with this entirely. I play casually, during the daytime before most people even get on to play. Pugs have been made even harder to play through with? Well I guess I go shell out my money to play WoW again? Or well, I suppose I could just level more toons…but why bother when I can’t do the dungeons?
I did with my grp all path in 45 min
Yes on the midday play and yes on the level 80s only. I tried running AC on my level 40 alt the other day and it was an unprecedented disaster. Also, I’m one of the midday players and can only play with PUGs. So far it’s been nightmarish.
I just did Path 2.
4 people (not a full group). However, everyone was level 80 and in exotics. Easily completed the instance.
Xystus Furtim – Human Theif
Server: Stormbluff Ilse
I agree with the issue of still saying most dungeons are pre-80 (AC is lv35 supposedly) but no group at that actual level would have a chance. Know its to stop people from easy farming but please just change it to say all explorables are level 80 and balance them that way cause right now it isn’t balanced around lv35s. I’m not saying it’s hard for 80s, but it isn’t supposed to be an endgame dungeon. Would love a dev to explain this.
For burrows, it doesn’t matter if you in full zerk or not. You can be in full PVT gear and it will still work out the same. Since construct can’t crit, precision and crit dmg is not needed. You will however, kill the gravelings that spawn faster.
Path 1 and 3 I will still do them. Path 2 for me was tedious due to the weird NPC and boss behavior where they will get stuck doing nothing and FPS drop at the flooded temple. We had to stun Ghost Eater whilst removing defiant stacks in order to trick him into start moving/attacking again. If path 2 was cleaned up and bug fixed, I will definitely start playing it again since the changes ARE in fact refreshing.
(edited by mosspit.8936)
U must be doing it wrongly. I just ran p1 and 3 with a lvl 60,38,45,80, myself a 60 in lvl 50 greens because the tp doesn’t sell gear that I need. Ran both paths without wipes and it was our 1st time. Not trying to brag. But rather trying to create an awareness that the dungeons are about its mechanics.
In a universe where viable means farmeable repeatedly, then judging by those parameters, maybe you are right.
I find all paths viable.
Just did Path 2 with 3 guildies (1 not on vent) and 2 pugs. None of us had read up on the changes to AC and simply wanted to “experience” it as a new dungeon. Path 2 was easy. The spider boss at first was tougher than before (before it was a cake walk). All the silvers were pleasantly lower hps. The chains/ spike trap event was unfortunately incredibly laggy which never was the case before.
The end boss was a little glitchy but recoverable. It took us a moment to figure out what we were doing and at first seemed difficult but then got it understood and was again a fun and quick fight.
I didn’t forget. I was comparing PVT vs Zerker. Specifically that constructs can’t crit so extra precision is not needed. I have no intentions of comparing condition builds since I am well aware that condition dmg do not work on constructs.
Rumblus is broken.
The parties that actually managed that most likely exploited or got lucky on the first try, when Shield Dude was full HP so his “Kamikaze Style” still worked.
Or we´re getting a new Healer class on Monday.
(edited by HawkMeister.4758)