AC Path 2 Boss
The event does seem to be bugged. When my guild ran path 2 AC, we had one of the traps fill itself to 100%, but would not trigger. We juggled between the other 2 to finish the fight before they bugged.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
I did it today, and it was a pain. Not only did the boss constantly bug himself so I would have to get rid of defiant with Chaos Storm (the only skill that would get rid of defiant since he wouldn’t move) between every trap, but the trap system was soooo janky. If more than one person was lifting an ooze, they might not get pulled. If more than one person is pulling an ooze, it might slow the pull down immensely…
I like the idea of having traps that are integrated into the fight, but why not have auto-traps that hit the ground at random areas for a period of time or possibly target the ground then activate when the boss gets near unless it doesn’t get near after X amount of time.
I’ve ran it twice since the patch, no issues other than the Ghost Eater standing still for ~30 seconds before unbugging.