AC Route 3
Not enough information to help you, what point are you having trouble with?
Sorry, the Crystal part…
Are you talking about the part where you have to protect the two ecto collectors and their are many borrows opening up?
Kill the first two mounds together, as a team.
Have a guy camp, pull gravelings off of one of the points while the four of you stick together, kill mounds, kiting enemies onto the mounds, so you’re killing the mounds and the enemies at the same time.
Just stay active, don’t sit still, you’ll die.
Keep your 4 guys together and killing mounds, and you’ll be just fine.
Wherever your guy camping a collector is, let him do his job, very rarely will you need to help him, if ever.
Let the other collector die.
Again, focus on the mounds.
Your priorities are mounds, then breeders if you’re in-between mound spawns.
(edited by Mr Prismatic.9578)
Defending the collectors:
I’ve found this to be a DPS check. Basically, all of the group should hit the same burrow. No defenders. When it is down, move to the next. With enough DPS and swiftness, there will never be more than 1 burrow up and the gravelings will never reach the collectors since you intercept them as they get out of the burrow.
If a pack of gravelings heads for a collector, hit them once and kite them to the burrow your team is hitting. It’s important to hit the burrow and the gravelings at once, or else pretty soon you will be overwhelmed by the burrows.
I’ve seen people saying that you need to concentrate on breeders before moving to the next burrow, but IMO this is a mistake. Kite the breeders to the next burrow and fight them near or on top of it, such that the whole team is hitting both the breeder and the burrow at once. Otherwise you will have to deal with 2+ burrows at once and this is where teams get overwhelmed.
If near the end of the event, you can’t keep up with the burrows, split into two groups. At this point, you are trying to keep the gravelings off the collectors until the event is complete.
The burrows are easier to hit if you keep moving while attacking (melee). Once their “hitbox” is fixed, these events should be easier, but I think the same tactics will apply.
The problem with this part is that most people have tunnel vision, and they just go after the burrows while letting stray gravelings kill the collectors.
The description is simple enough: Your job is to protect the collectors until the bar reaches 100%. In theory, you can do that without killing a single burrow.
In practice, you’ll probably want to kill the burrows ASAP but always keep an eye on the collectors. If any gravelings are attacking the collectors, a couple of players should go “pick them up” and either kill them or bring them to the burrow being attacked, so they die with the AoE.
You only need one collector to be “alive”, but if both are up the bar fills faster.