AC Scavengers
If your going to go about the scepter part in ac part 1, that is beyond simple. Bring stability, bring a speed boost, bring a condition removal. Run up to the scepter, grab it, dodge roll out, and run away under speed boost. Under 8 seconds of stability I can get 2, and then get far enough away to break combat, before trying for the last 2.
Plus I dont know what you are complaining about, the scavengers are easy enough to dodge if you pay attention, and if you cant dodge well enough then bring stability.
I don’t need tips on how to run AC.
It doesn’t make any sense to me that they continue their pin/knockdown even after they’ve missed their leap creating dead zones in a pull. I was only using the scepter room as an example where the dead zones they create can be particularly irritating. Dodging the leap isn’t what bothers me, it’s the fact that their animations still go through even after you dodge the leap. They chew on air and somehow this still knocks you down, leap is hardly even a factor at that point. It doesn’t make any sense.
Not only this, but if you survive their first wave of “tackle-chew” they stun-lock you into another guaranteeing death everytime you get tackled.
ever heard of stun breaking abilities? useful, in case you are bad luck brian, who gets pinned down a lot. or you could just interrupt them with cc (yes… before they leap)
P.S. if you meant just to whine, then i don’t need your thread. it doesn’t make any sense to me to read some player complaining about mob, which 99% experienced ac farmers have no problem evading.
ever heard of stun breaking abilities? useful, in case you are bad luck brian, who gets pinned down a lot. or you could just interrupt them with cc (yes… before they leap)
P.S. if you meant just to whine, then i don’t need your thread. it doesn’t make any sense to me to read some player complaining about mob, which 99% experienced ac farmers have no problem evading.
1) I’m convinced the back to back insta-death tackle is a bug. Stun-locking is not an fun way to win/lose a fight. I have farmed AC enough times to buy every piece of exotic but one and can finish a run in a little less then an hour. Don’t dismiss a “broken” part of the game on the premise that there is a work around. What about people who have never done AC before?
2) If you are going to complain about someone complaining…then why would you comment this thread that you “don’t need”. Blows my mind with the amount of ignorance in that statement.
1) I’m convinced the back to back insta-death tackle is a bug. Stun-locking is not an fun way to win/lose a fight. I have farmed AC enough times to buy every piece of exotic but one and can finish a run in a little less then an hour. Don’t dismiss a “broken” part of the game on the premise that there is a work around. What about people who have never done AC before?
2) If you are going to complain about someone complaining…then why would you comment this thread that you “don’t need”. Blows my mind with the amount of ignorance in that statement.
1) single scavengers doesn’t kill you even when he downs you, because that skill got time limit. owkey, doesn’t kill me. not sure about glass cannons. also because its “channeling” skill, any of your party members can interupt him (i use pull to save downed ppl). if you run alone into 2 scavengers and get downed.. well then if you dont have stun breakers, or they are on cd, then you had it comming.
also i have huge respect for those brave guys who run into gold circle scavenger @ ac exp p2 w/o evade or stun breaking skills. you got balls. and may your soul rest in peace
2) well i thought, that guy clearly got a problem. and as an engineer in rl, i couldn’t help myself but to give an advice. and i made it offencive on purpose, so that he could go fork himself, if he is too ignorant to care. (ow wait, he dont need to fork himself, svavengers will fork him)
The only way a scavenger can kill you if you are alone. reviving downed player should be the out-most priority of your teammate if they know what they are doing.
The guy isnt whining about the ability itself wich is fine.
Whats wrong is that even after Scavanger miss you he still attacks air, wich means anyone that will happen be in melee range (can happen even if you stay at his back) got still knockdown + dmg wich is kinda ridiculous.
Either mob should stop his attack animation after not hitting any target, or it should only dmg if I get to his front (Just dmg without knockdown, coz thats for what is leap itself )
We all can live with that but its still kittender :P
the leap attack that leaps FORWARD
Hits people who are a good 5ft behind the scavenger.
Spiders who auto attack an object can hit people at least 10ft away. (path 2 arah)
If a destroyer crabling has started his attack animation, he will hit you unless you roll as it finishes.
Undead claws can hit me when im a good 20ft behind them.
Hitboxes are weird.
The guy isnt whining about the ability itself wich is fine.
Whats wrong is that even after Scavanger miss you he still attacks air, wich means anyone that will happen be in melee range (can happen even if you stay at his back) got still knockdown + dmg wich is kinda ridiculous.
Either mob should stop his attack animation after not hitting any target, or it should only dmg if I get to his front (Just dmg without knockdown, coz thats for what is leap itself )We all can live with that but its still kittender :P
This
I don’t care that the leap is easy to spot, I know what stunbreakers are, and if anyone saying this is a whiny post had read my op, you’d know that I’m fine with the leap and stun.
As I said, it’s the fact that the pin knockdown animation still goes through after you dodge when they’re sitting there chewing on the air.
I honestly think the leap for scavengers should behave like Colossus Rumblus’ leap where he charges up, then leaps at you and if the leap connects he pins you and starts eating you or w/e it is he does that does additional damage. But if his leap doesn’t connect, he doesn’t sit there eating air and knocking down anything within a 5 mile radius. I think that makes more sense and that’s the way scavengers should work.
(edited by Negativity.5801)
Buggy/Poorly designed. It’s just that simple
… but B/c Anet already has a ton of other Mechanic/Mesh issues to sort out first (like Burrower mounds, WvW Vis, Scaling, constantly breaking Event Scripts, Cone damage through solid Walls, Network stability, etc), this issue will just retain the appearance of “Working as intended” and “Lrn 2 Play” as far as most posters are aware … and for atleast another month or more.
I have to kinda laugh at people saying you just need to dodge. It is not like they are always isolated and by themselves. Often you have a ton of mobs chasing people around as everyone is kiting frantically trying to remove the condition spam that is in this game.
Add to this the generous amounts of spell effects and explosions, and the random targeting of mobs….its really easy to get hit by the leap. And its a one shot kill everytime. This is bad game design and is why GW 2 dungeons are becoming well known as some of the worst dungeon content in any serious MMO. One shotting trash mobs ought to be removed, or at the very least a friend damging them should stop them from continuing to chew people up.
Any ways wasted words I am sure, the devs have shown not even the slightest ability to understand how poor these mechanics are. And at this point its not even about difficulty its simply enraging and annoying to suffer a repair bill due to random targeting and mob/spell effect spam.
Now this I disagree with. The posters saying the leap has a very obvious animation have a point. It does have a clear animation, if you don’t pay attention to the most dangerous mobs in the entire dungeon then the fault lies with you.
One shot kill mechanics aren’t bad when they can be spotted and avoided if you pay attention to them.
As I said, my problem with scavengers lies with the fact that their full leap/pin animations go through even when their leap is blocked/dodged/whatever. As I said in a previous post, I think it should work like Colossus Rumblus’ leap. It makes sense, it punishes players that don’t pay attention and forces them to adhere to mechanics, and doesn’t create dead zones in the boss/mob area that in my opinion, shouldn’t be there unless the scavenger actually has someone pinned.
Chewing on air shouldn’t be knocking people down, the leap and only the leap should.
(edited by Negativity.5801)
Now this I disagree with. The posters saying the leap has a very obvious animation have a point. It does have a clear animation, if you don’t pay attention to the most dangerous mobs in the entire dungeon then the fault lies with you.
One shot kill mechanics aren’t bad when they can be spotted and avoided if you pay attention to them.
As I said, my problem with scavengers lies with the fact that their full leap/pin animations go through even when their leap is blocked/dodged/whatever. As I said in a previous post, I think it should work like Colossus Rumblus’ leap. It makes sense, it punishes players that don’t pay attention and forces them to adhere to mechanics, and doesn’t create dead zones in the boss/mob area that in my opinion, shouldn’t be there unless the scavenger actually has someone pinned.
Chewing on air shouldn’t be knocking people down, the leap and only the leap should.
THERE IS an obvious problem with trash mobs one shotting you. If I have spent many days and pieces of gold to make myself vitality or toughness armor and am specced to take more then a few hits…I DAM WELL BETTER survive getting hit once by ANY trash mob. If for ANY enemy your toons stats are ignored, that is very poor design. I don’t die from scavengers often, but when I do it is garbage.
Except you aren’t getting one-shot, because you actually have a chance to get out of the pin even if you get caught by it. Have one of the four other people in the group who are apparently doing nothing use a CC to get you out if your resources are depleted.
I have never been one-shot by a scavenger, and I’m a casual. Just saying.
Whether or not you actually get 1-shotted is irrelevant to why I posted. Think we can all agree it does a ton of damage.