AC bosses to hard? Try this

AC bosses to hard? Try this

in Fractals, Dungeons & Raids

Posted by: Cid.7542

Cid.7542

After losing 2 members due to frustration that we couldn’t beat the final boss, I decided to use the terrain to my advantage. Boy did that work out

You still take damage but its easier to escape due to terrain, also if things get hairy you can run up heal and come back down. But like all enemies in the PvE world, if all the members of your party attacks from a place that the boss cant reach/attack it will go invulnerable and sometimes reset.

(this also worked for colussus r.)

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AC bosses to hard? Try this

in Fractals, Dungeons & Raids

Posted by: Toxyn.9608

Toxyn.9608

I came to this thread hoping it would be nothing more than a picture of your hands on the mouse and keyboard.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”

Antonius Duarte – Elementalist – Kaineng

AC bosses to hard? Try this

in Fractals, Dungeons & Raids

Posted by: Jabiacas Horologium.4976

Jabiacas Horologium.4976

My grouped used the stairs for Colussus tonight because the rocks did not fall there, we did not go up past the broken steps though it was easy enough at the second flight. Howler is not too bad once everyone, who can, uses stability utilities and condition drops, then kite the adds through the rings of fire that kill them instantly.

AC bosses to hard? Try this

in Fractals, Dungeons & Raids

Posted by: WonderfulCT.6278

WonderfulCT.6278

“Too”! Also as far as I can tell no terrain exploits (I know this isn’t really an exploit) have been fixed with the patch.

Add more sound effects to The Minstrel plz.

AC bosses to hard? Try this

in Fractals, Dungeons & Raids

Posted by: Iehova.9518

Iehova.9518

This is actually a more general problem with the game engine than HK in particular.

So without resorting to cheap moves like invisiwalls (Don’t do this Rob) removing this feature will take a while.