AC path 1 (Hodg) FPS lag.
Its something to do with breeders, the little adds that spawn decrease fps by a lot. Defending detha at the trap event with 10 fps isn’t fun either!
Grizor – Charr Engineer – Gandara
After we destroy the 6 Graveling mounds we move on to the gather 5 scepter pieces event.
This entire time the game has been running 40-50 FPS, nice smooth and ZERO complaints. Hodg runs in and the 5 piece event starts as soon as i go up the stairs and enter the large room the game drops from a nice steady 40-50 FPS to like 5-10, its godawful and so far it is very duplicatable (is that a word?).
I have done this run 4 times now, and its the same thing in the same area, with every player in all 4 runs, its not isolated to me, it is the same with others, with various other video cards.
So not only is this a dangerous area… Stalkers with there KnockBack Spam and Scavengers with there KnockDown, we now have another enemy… the Lagling.
I am assuming this was not intended, but if so it was not in the path notes.
-New Graveling creature added to Ascalon Catacombs, The Lagling, this creature is invisible and will create a slow almost slideshow effect making the massive amounts of other creatures demolish you. To avoid the Lagling, purchasing a $30,000 Cray developer system is suggested.
Its something to do with breeders, the little adds that spawn decrease fps by a lot. Defending detha at the trap event with 10 fps isn’t fun either!
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.