Devonas Rest 4 lyfe
ACP1 Full Solo
Devonas Rest 4 lyfe
What are the times to clear/kill times compared to your warrior.
Puandro was most likely faster considering that weth’s run is made of joint clips. Plus, ele has no issues whatsoever with burrows. Yes, he kills mobs slower but make up in other departments.
In AC, where burrows feature prominently the department may seem important. In dungeons where mobs feature prominently, not so much.
Puandro played flawlessly, but not as a d/d ele clear. He had to use staff most of the time because otherwise he’d be taking many dirtnaps.
You underestimate the power of Lava font on mobs, Lava Font + Fireball > DD in terms of DPS.
I’m talking melee capability; I don’t think anyone questions the efficacy of the fire staff. And lava font works when mobs aren’t moving out of it so often. The Butcher in hotw is a good example of a mob that will be horrible for scepter and staff specs but much better for d/d.
Of course, aoe is king in PvE at the moment. They will be nerfing that. Single target Lightning Whip with fury up is our best single target dps imo.
(edited by Zenith.7301)
What are the times to clear/kill times compared to your warrior.
Puandro was most likely faster considering that weth’s run is made of joint clips. Plus, ele has no issues whatsoever with burrows. Yes, he kills mobs slower but make up in other departments.
In AC, where burrows feature prominently the department may seem important. In dungeons where mobs feature prominently, not so much.
Puandro played flawlessly, but not as a d/d ele clear. He had to use staff most of the time because otherwise he’d be taking many dirtnaps.
You underestimate the power of Lava font on mobs, Lava Font + Fireball > DD in terms of DPS.
I’m talking melee capability; I don’t think anyone questions the efficacy of the fire staff. And lava font works when mobs aren’t moving out of it so often. The Butcher in hotw is a good example of a mob that will be horrible for scepter and staff specs but much better for d/d.
It isn’t that D/D isn’t possible (except for burrows) its that staff is a superior weapon for that moment so there is no point in using D/D. I used D/D on the spider because it was better due to cleansing.
Edit: LW has the strafing bug though.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
WTB solo video of lupicus by an engineer. kthx.
|-Swiftpaw Sharpclaw [DnT]-|
Staff Ele, by Darkwhip:
This is so much more impressive. Joint clips does not impress me in the slightest really.
Isn’t that exactly how his video is done, too?
Anyways when I solo I just want to prove it for me that I can do it, not clear it efficiently.
WTB less resets from Lupi when he hits phase 2.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
How far you run? o.O
WTB solo video of lupicus by an engineer. kthx.
Gear shield from Tool kit should make it doable. You have virtually no recharge when swapping from Toolkit to your weapon and want to use it again.
Staff Ele, by Darkwhip:
This is so much more impressive. Joint clips does not impress me in the slightest really.
Isn’t that exactly how his video is done, too?
Anyways when I solo I just want to prove it for me that I can do it, not clear it efficiently.
Sorry. His cuts were a bit more subtle. My bad.
Devonas Rest 4 lyfe
I need to try that path 3. Path 2 was just impossible.
Try it on Mesmer, glitch your Illusions into the ground and almost the whole aggro will stay there while you can spam traps :P Well, first wave is consistently coming to detha but she just kills it with some wave attack O.o
GJ here once again Wethospu & Puandro. I’ve done this too but did not have the endurance to kill every kitten trashmob in the Dungeon.
(edited by Dub.1273)
Detha has bomb-attack which she uses every 25% hp. That clears everything around her (except Champion).
Though I was able to glitch the event and complete it but that was clearly an exploit.
Great Job. Love seeing this gives me ideas
Let’s see you do CoF p1 alone
cofp1 is not doable because of the 4 torches place, if you could glitch through the door behind that switch you could do so, but i think thats not possible
If you watch the gameplay closely, he’s swapping utilities and weapons frequently, and to serve different purposes. He has a knowledge of the bosses and event mechanics, and mitigates what risk he can through smart play and knowledge. His dodges and blocks are well timed, and rarely are they unnecessary when he uses them. He knows which attacks he can soak, and which attacks he needs to avoid.
I think it’s rather funny how the devs beat around the bush with how overpowered the warrior is compared to other classes.
Robert, do you think a Ranger could solo this with the same exact knowledge that you described above? How about an Engineer? They wouldn’t make it past the first group of small spiders.
I’ve gotten all the way to the part where you’re supposed to find the scepter on my d/d ele but I didn’t have the DPS to take down the burrows in time. Yet, we’re still getting an AOE nerf next month.
Robert, c’mon, man. Stop pretending warriors are okay. They’re ridiculously above the other classes.
http://www.youtube.com/user/skinnybeee
And yet another Elementalist complaining.
And yet another Elementalist complaining.
Indeed, try playing one sometime. You’ll find that we only have one real viable build while warriors have several, yet, I’ve still got a nerf to look forward to.
Don’t get me wrong, you obviously know the game mechanics and play your class well. I just don’t like how the devs pretend the warrior isn’t superior to the other classes but pretend that things like an engie’s grenades are overpowered.
http://www.youtube.com/user/skinnybeee
I have barely played an Elementalist but I still could destroy those burrows (if I had one).
Was able to beat the spider on my engineer. Couldn’t find a way to get enough DPS to kill the silvers/golds in the spike tunnel just after the spider.
If anyone knows a high dps engineer build (was going berserker nades) please let me know.
If you watch the gameplay closely, he’s swapping utilities and weapons frequently, and to serve different purposes. He has a knowledge of the bosses and event mechanics, and mitigates what risk he can through smart play and knowledge. His dodges and blocks are well timed, and rarely are they unnecessary when he uses them. He knows which attacks he can soak, and which attacks he needs to avoid.
I think it’s rather funny how the devs beat around the bush with how overpowered the warrior is compared to other classes.
Robert, do you think a Ranger could solo this with the same exact knowledge that you described above? How about an Engineer? They wouldn’t make it past the first group of small spiders.
I’ve gotten all the way to the part where you’re supposed to find the scepter on my d/d ele but I didn’t have the DPS to take down the burrows in time. Yet, we’re still getting an AOE nerf next month.Robert, c’mon, man. Stop pretending warriors are okay. They’re ridiculously above the other classes.
I’m not sure if its possible to do as a ranger but I can give you a few tips for your ele.
If you can’t kill the borrows in time go 30 fire and use power consumables.
Make sure you have 20 seconds cool down left on your frost bow before you start the event.It’s important that you do this otherwise you’ll end up trying to kill a burrow without meteor shower or frost bow.
Use signet of air and lightning flash as your utility skills.You can use glyph of lesser elemental in place if lightning flash if you want,but if you get knocked down on the 5th burrow you’ll die.
Your dps rotation on the burrows should be this
1st- frost bow 4
2st staff aoe
3rd frost bow 4(recast a frost bow,make sure you drop it so you’re in range of the 5th burrow)(also cast an earth ele near the npc)
4th staff aoe (if you’re getting trained by adds just try to get off your aoe and stand on the burrow,your aoe damage should kill an add and give you a rally)
5th frost bow 4(you may have to cast a lava front if you kill the 5th burrow too fast then pick up a frost bow)
6th staff aoe
If a breeder,scavenger, or howler comes out of the first two borrows just let them kill the npc,and recast a frost bow while you wait for him to die.
For the 5th Burrow one make sure you dodge or out-range the scavenger leap stun.
I don’t have a video of me doing it uploaded yet but I will soon .
The guy in this video did it cleaner than me so I’d just do what he does.
WTB solo video of lupicus by an engineer. kthx.
Gear shield from Tool kit should make it doable. You have virtually no recharge when swapping from Toolkit to your weapon and want to use it again.
Not so sure toolkit could kill grubs fast enough. Surviving 1 bubble would be a trick of itself, Kormir forbid elixir S is on cooldown. Engi heals are trash tier, so you’d most likely have to never take damage to have a chance.
I’d love to see it done, I just don’t have a whole lot of faith on that likelihood.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
Not so sure toolkit could kill grubs fast enough.
If you think you need to kill grubs, there’s your problem.
Not so sure toolkit could kill grubs fast enough.
If you think you need to kill grubs, there’s your problem.
Then by all means, go for it (and with grub buffs, even better). I don’t even care if it’s 10x slower than Wes’ warrior, I would like to see it done. I’m not proficient enough on my engi to do it.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
Then by all means, go for it (and with grub buffs, even better). I don’t even care if it’s 10x slower than Wes’ warrior, I would like to see it done. I’m not proficient enough on my engi to do it.
One guy posted a commentary vid with soloing lupi, you might learn some stuff that’s apparently a secret knowledge.
Anyway, this thread isn’t about lupi but AC.
And I’m going to keep derailing. As if dodging the grub summon is some secret knowledge. I don’t know if you’ve played Engi or not, but endurance regen is bad, even traiting for perma-vigor. Sigil of Energy wouldn’t cover enough ground to dodge the grubs, his melee attacks, and not be nuked by locusts. That’s just phase 1.
If we want to discuss AC, you need a prof capable of the burrows for the first scepter in p1, being in multiple places at once and high cc abilities for p2 (traps and cannons respectively), and again capable of downing burrows quickly for p3. I don’t see any of the actual boss encounters being impossible for any prof, just the intermediary steps to get there.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
And I’m going to keep derailing. As if dodging the grub summon is some secret knowledge. I don’t know if you’ve played Engi or not, but endurance regen is bad, even traiting for perma-vigor. Sigil of Energy wouldn’t cover enough ground to dodge the grubs, his melee attacks, and not be nuked by locusts. That’s just phase 1.
If we want to discuss AC, you need a prof capable of the burrows for the first scepter in p1, being in multiple places at once and high cc abilities for p2 (traps and cannons respectively), and again capable of downing burrows quickly for p3. I don’t see any of the actual boss encounters being impossible for any prof, just the intermediary steps to get there.
I have NP on my ele dodging enough during p1 with just Vigor, engi shouldn’t have an issue.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
And I’m going to keep derailing. As if dodging the grub summon is some secret knowledge. I don’t know if you’ve played Engi or not, but endurance regen is bad, even traiting for perma-vigor. Sigil of Energy wouldn’t cover enough ground to dodge the grubs, his melee attacks, and not be nuked by locusts. That’s just phase 1.
Okay, let’s play. You have enough vigor for phase 1. Locusts don’t deal damage if you are moving constantly. Plus, you could use food that gives 40% perma vigor. In fact, I was using it on my guardian.
How can endurance regen be bad with perma vigor?
If we want to discuss AC, you need a prof capable of the burrows for the first scepter in p1, being in multiple places at once and high cc abilities for p2 (traps and cannons respectively), and again capable of downing burrows quickly for p3. I don’t see any of the actual boss encounters being impossible for any prof, just the intermediary steps to get there.
Weth said it had taken him like 20 tries to do it. So it’s not that easy. Ele had much easier time and I guess engineer with nades might as well.
For path 2, without some exploits, it might be impossible for some proffesions.
I was thinking perhaps a thief could solo the trap room in p2, since infiltrator’s arrow can blink across the gap. I don’t know if a thief could handle the cannon room though, all those ghosts hit like a truck, and you have to make sure they’re on you and not Detha. Thief does have enough interrupts to keep their attention/save Detha, if they can survive though.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
Alright, continued this with a guard, it’s not possible with my build due to lack of dps. I can’t kill the burrows fast enough to get back to Hodgins in time. So in that regard, I can’t full clear path 1 Can kill kohler, gravelings, and spider in one run. But holes are too difficult to do, and even if I get lucky, it’s hard to do a perfect clear (no death) with the guard due to the lack of dps. So I can see how people think warriors are more built for dps based parts of dungeons, but it does take a lot of skill to solo other parts.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Alright, continued this with a guard, it’s not possible with my build due to lack of dps. I can’t kill the burrows fast enough to get back to Hodgins in time. So in that regard, I can’t full clear path 1 Can kill kohler, gravelings, and spider in one run. But holes are too difficult to do, and even if I get lucky, it’s hard to do a perfect clear (no death) with the guard due to the lack of dps. So I can see how people think warriors are more built for dps based parts of dungeons, but it does take a lot of skill to solo other parts.
You need full berserker to have a shot.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Alright, continued this with a guard, it’s not possible with my build due to lack of dps. I can’t kill the burrows fast enough to get back to Hodgins in time. So in that regard, I can’t full clear path 1 Can kill kohler, gravelings, and spider in one run. But holes are too difficult to do, and even if I get lucky, it’s hard to do a perfect clear (no death) with the guard due to the lack of dps. So I can see how people think warriors are more built for dps based parts of dungeons, but it does take a lot of skill to solo other parts.
Actually, I may be able to do this with a summon elite aka hounds/mistfire wolf.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Alright, continued this with a guard, it’s not possible with my build due to lack of dps. I can’t kill the burrows fast enough to get back to Hodgins in time. So in that regard, I can’t full clear path 1 Can kill kohler, gravelings, and spider in one run. But holes are too difficult to do, and even if I get lucky, it’s hard to do a perfect clear (no death) with the guard due to the lack of dps. So I can see how people think warriors are more built for dps based parts of dungeons, but it does take a lot of skill to solo other parts.
You need full berserker to have a shot.
Yeah I realized that. I’m too cheap to change my traits though ahah. I already wear full berzerker equipment though. I just don’t have the traits set up that way.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
It’s definitely not the Warrior’s issue. This player dodges like a boss, and I am confident that an Elementalist, for example, could also solo this path given a talented enough player.
Yep very possible for an Ele, though I struggled a bit with the first scepter since Hodgins kept dying until until I got the hang of it.
This video makes me wanna try it with my Warrior sometime, nicely done!
It’s definitely not the Warrior’s issue. This player dodges like a boss, and I am confident that an Elementalist, for example, could also solo this path given a talented enough player.
Yep very possible for an Ele, though I struggled a bit with the first scepter since Hodgins kept dying until until I got the hang of it.
This video makes me wanna try it with my Warrior sometime, nicely done!
Path 1 has been soloed by an Ele already.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Arent the Omnomberry pies broken though as they do not have an internal cooldown and thus making them extremely OP?
Arent the Omnomberry pies broken though as they do not have an internal cooldown and thus making them extremely OP?
You give up defensive stats for precision to make then work, i disagree.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Warriors will give up the ability to solo AC, but in exchange they also get the healing capabilities of an elem.
Deal?
Excel at everything but defense. I mostly use only basic form of defense, dodge, which every class has access to. If you want know what seriously sucks with Warrior, that’s AoE projectile reflect/absorb, combo-fields and summons.
I admit damage is high, partly from class but also from being full-glass with best offensive stuff (or if someone has any better please let me know).Also one thing to consider is that you don’t see me posting failed ideas/attempts or I need to use questionable tactics (like pulling Kholer). Try to think what your class is good at and play by its strenghs
True they don’t have a “great” amount of defensive but they do have quite abit of blocking skills, which can all be traited to reflect. Of course this requires at least 10 in defense. However, it just depends on what you are trying to accomplish, and how you want to do it.
@puandro, I run 64% crit chance and 20% of that is fury. Warrior can make a great amount of this, all the time.
http://www.youtube.com/watch?v=BwsH9Lc3qu8
(edited by Dempsey.8760)
Arent the Omnomberry pies broken though as they do not have an internal cooldown and thus making them extremely OP?
You give up defensive stats for precision to make then work, i disagree.
What does this even mean? Do you even know what Omnomberry pie does? You get a 66% chance to steal life on a critical strike. With no internal cooldown that means the less defensive stats you have the better. The more crits you are doing the better off you are defensively as you are going to be healing like crazy.
Arent the Omnomberry pies broken though as they do not have an internal cooldown and thus making them extremely OP?
You give up defensive stats for precision to make then work, i disagree.
What does this even mean? Do you even know what Omnomberry pie does? You get a 66% chance to steal life on a critical strike. With no internal cooldown that means the less defensive stats you have the better. The more crits you are doing the better off you are defensively as you are going to be healing like crazy.
Fully aware what they do. I said that you give up defensive stats for precision to use them. Pies are good for low consistent damage but not that great for spikes.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
Yeah that food is extremely powerful, even OP perhaps. And for burrows you want max Power, you can’t crit them so Precision/CritDamage are useless.
It’s definitely not the Warrior’s issue. This player dodges like a boss, and I am confident that an Elementalist, for example, could also solo this path given a talented enough player.
I understand where Rob’s coming from. You put a lot of effort designing content for a full party, and then find someone comes along and beasts your whole system by soloing everything. It’s both impressive and in a way disappointing.
Robert specifically mentioned the library event. The player uses no specific trick or crazy stunts, he dodges well sure, but the sole reason he able to pull it off (like most of his videos) is the crazy high DPS of the warrior. He obliterates the first two burrows quicker than I’ve seen up to three people focusing on a burrow, because the his damage is so high (and other classes, such as ones which are balanced on conditions, have terrible DPS on burrows).
The way this encounter works, as I understand it, is that two burrows spawn. One at the entrance and one to the right as you exit the stair case. Killing the one on the right spawns another near it, repeat and a third burrow will spawn next to the one at the stair case. Once you destroy the third burrow, no new burrows will spawn, allowing you to clear up the mobs in the room before taking out the stair case burrow. Obviously, the longer any of the first three burrows are up, the more gravelings you have to deal with, so in many ways, this is a DPS check (something a great sword warrior won’t have trouble with). The faster you destroy the burrows, the easier it is. Once you take out the third burrow and clear the gravelings, only a single burrow will be active at any point in time, so from that point on it’s much easier. Also, the graveling spawns from the burrows seems to be random. Sometimes the first mob that comes out is a silver bored one (bad luck), sometimes it takes a little longer (good luck). Sometimes you can destroy a burrow before any silver mobs come out (luck/DPS). Between his rallys and his high DPS keeping the first three burrows in check quickly (something I doubt you could do on a ranger or necro as an example) the encounter is completed.
Managing to solo this particular encounter is about DPS and the warrior is given that with minimal sacrifices compared to other classes. My ranger never sees numbers like the ones I see in this video, no matter what build or gear I wear. Combine that with the utility and survivability you see here and it’s hard to see how the class isn’t unbalanced compared to some others. At the end of the library event he drags two gravelings onto Hodgins because he knows he can take out the burrow before they will kill him. You wouldn’t dream of doing that on a ranger. Without long cooldowns, without huge sacrifices the great sword warrior is able to pull out very high DPS, something other classes and weapons have to work very hard for.
Aside from the burrows, the rest of the stuff he does should be able to be done by most (if not all) classes, although a lot of them would struggle with DPS/survivability/utility balance compared to a great sword warrior. The final boss isn’t that hard and, if you’re good at dodging, neither is the spider.
Another note on why DPS is so important. When dodge rolls, heals, utility cool downs, etc are limited, the shorter the fight, the more favourable it is for you. A weak DPS character might be able to dodge most of the attacks, block something at a key moment but every time you are dodging, blocking, strafing etc you are not attacking. That prolongs the fight and puts more pressure on all your damage mitigation/avoidance resources. The more DPS you do between dodges etc, the less pressure on your resources and the easier it is to complete the encounter.
I read on youtube he thinks he can solo AC in about 35 minutes or less (I don’t remember exactly) without skipping. I’ve had many pug groups that take close to that. When a single class is not only able to complete the content designed for five people, but it’s also able to do it in time comparable to a PuG that skips content (although this highlights how little time is saved by skipping), there is probably something out of balance with that classes DPS. Even if he is able to stay alive, he shouldn’t be killing and completing content quickly.
Then again this is all wasted text. I don’t think AC is too easy and I believe the greatsword warrior DPS and survivability is out of balance with other classes. Posting in this forum is pointless because the balance guys probably don’t even read it (not that they’d nerf warriors or buff other classes in any reasonable amount of time anyway, most classes are still full of bugs). This isn’t a dungeon design fail, it’s a class balance fail.
I base my 35 minute estimation on duration of normal-speed video.
Your analysis is about right but I have horrible survivability. Most enemies kill me in 4-6 hits (this is exactly what I see some people complaining about their own class). Thing is as long as you can dodge you can deal with almost anything and this is a huge problem in PvE.
I base my 35 minute estimation on duration of normal-speed video.
Your analysis is about right but I have horrible survivability. Most enemies kill me in 4-6 hits (this is exactly what I see some people complaining about their own class). Thing is as long as you can dodge you can deal with almost anything and this is a huge problem in PvE.
Yeah, I’ll agree the people who complain about their class when it comes to comparing survivability of a warrior with any other class are way wrong, because I believe keeping the warrior alive takes more skill than most classes, but dps check events are really annoying with people who are fully aware of their class, but really cannot generate as much damage output to complete the event..such as the burrow path 1 clear. Ele has the ice bow, Warrior has frenzy/100b and a lot of mobility moves. I may or may not be able to do it with a guardian, but sometimes I wonder about other classes on how much dps they can output to finish this 1 single part. Because it’s not a matter about dodging, it’s a matter about how fast you can get from one place to another and kill something. Your success is highly dependent on dps. And I guess this is just my main concern for this type of solo vid. Unlike your other vid, it motivated me because you showed that learning the enemy (such as lup) can make a big difference in battle. But although this video was really impressive and it did motivate me to learn how to really fight the spider/kohler/gravelings in the beginning—the dps check part is more dependent on the class than it is the player (once you know how the burrows come up and what to kill)—and conceding to the realization of that was kind of depressing.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
(edited by ArcTheFallen.7682)
Yeah, I agree it sucks. But we all have to remember that it’s not supposed to be balanced for solo-play.
Yeah, I agree it sucks. But we all have to remember that it’s not supposed to be balanced for solo-play.
The point is, it’s not balanced at all if it’s such a disparity between 1 class and the rest. You would not have put so much effort into your solo-ing (or at least getting anywhere with it) had your character of choice been anything but warrior.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
What about the huge disparity when some classes do huge damage by reflecting hard-hitting projectiles back (including negating that damage)?
Sure, we can base our whole balance how well classes do against burrows in path 1 (I can tell you how it goes with Warrior: barely).
Or we could ask why is PvE designed like this? Why monsters are passive and dumb? Why don’t they dodge, move out of AoEs, etc? Why CC is so worthless? Why only basic survivability is usually more than enough? Why combo-fields still suck? Why conditions still suck?
I’m honestly interested trying other classes but I simply can’t endure leveling/gearing progress.
And yeah I’m ok with reducing Warrior damage.
(edited by Wethospu.6437)
Exactly, it’s not balanced at all with such disparity between professions. Warrior damage output is simply better than other professions built for the same goal. Guardians simply have more access to projectile blocking (not reflection) than every other profession.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
Warriors will give up the ability to solo AC, but in exchange they also get the healing capabilities of an elem.
Deal?
Give us the 9k damage abilities you have on a 6 sec cd and we eles will gladly give you the 3 1.4k heals we have, but we have to drop your base HP to 13k hp to compensate.
What about the huge disparity when some classes do huge damage by reflecting hard-hitting projectiles back (including negating that damage)?
Sure, we can base our whole balance how well classes do against burrows in path 1 (I can tell you how it goes with Warrior: barely).
Or we could ask why is PvE designed like this? Why monsters are passive and dumb? Why don’t they dodge, move out of AoEs, etc? Why CC is so worthless? Why only basic survivability is usually more than enough? Why combo-fields still suck? Why conditions still suck?
I’m honestly interested trying other classes but I simply can’t endure leveling/gearing progress.
And yeah I’m ok with reducing Warrior damage.
When I bring an ele or guardian to the group, reflection is not even necessary because I can give the group high uptimes of protection and regen alongside aoe offheals. The guardian even gives group aegis.
Reflection is heavily overrated in groups where having a guardian/bunker ele lets the group soak boatloads of damage.
And reflection isn’t up every 6 seconds. 100b is.
P.S. This kind of support is reliant on the utter inability to deal any decent damage. DD specced eles and guardians will lack such support ability, and for all in their investment into berserker gear and jewelry they will not come close to half of a warrior’s damage.
On the other hand, a warrior is not only capable of going damage, but he can build a shouts heal shield warrior with pretty strong group heals and condition removal, on top of bringing banners that give warrior-exclusive group stat boosts (I don’t know of any other class that can boost a group’s base stats with their utility skills). He can build to support rather well. Viable, flexible builds that other classes don’t get to have because their damage is crap by comparison on offensive specs.
(edited by Zenith.7301)
Great job mate, was a very good show of blocks, evades, and good use of weapon swapping.