About the Graveling Burrows in Ascalon Catacombs...

About the Graveling Burrows in Ascalon Catacombs...

in Fractals, Dungeons & Raids

Posted by: Yulan.4069

Yulan.4069

Are their hitboxes already working as intended? I still keep missing/obstructed in the smaller ones even if I circle it around spamming AOEs.

After a small conversation with some guildies I realized that the problem is worse with ranged weapons. The bigger ones get all the hits even if I stand still, so there may be a problem just with the smaller ones (the ones that spawn while you protect the scholar and the two crystals). It makes the battle infinitely more annoying for me as a Thief, since it’s almost impossible to hit the burrows with pistols across all these mobs and the shortbow single-target damage is not that great in a dps race.

We are able to get to the end fairly easily, but it’s still something odd and frustrating. Can a dev give it a check?

Ah, the Scepter of Orr. You have taken a risk to deliver this. Now I shall return the favor.

About the Graveling Burrows in Ascalon Catacombs...

in Fractals, Dungeons & Raids

Posted by: Parisalchuk.9230

Parisalchuk.9230

This has been discussed. Yes there is something wrong with it. Yes its being looked at. Temporary solution – move around while you are attacking and you will hit.

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About the Graveling Burrows in Ascalon Catacombs...

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

No they are not working as intended. They are a big point of contention to me, and are high o the list of things to fix. We’re working on a solution to them as we speak, so hopefully soon that and other general gadget problems will be fixed.

About the Graveling Burrows in Ascalon Catacombs...

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I am glad that a general fix is coming!

Just as a note, though, I’d argue that the Volatile Blossom hit boxes in TA are far more significant an issue than the Graveling Burrows in AC. Those blossoms are utterly untouchable by some classes at range (Rifles can’t hit them, for instance) and can annihilate whole teams with ease. I think they deserve primary focus over the burrows if you’re handling them individually. If they’ll all get handled together, though, then no problem. Thanks for the update either way.

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About the Graveling Burrows in Ascalon Catacombs...

in Fractals, Dungeons & Raids

Posted by: Yulan.4069

Yulan.4069

Thanks for the fast reply! I will be a much happier dungeon crawler once these are fixed. Keep up the good work and send my regards to the team!

Just as a note, though, I’d argue that the Volatile Blossom hit boxes in TA are far more significant an issue than the Graveling Burrows in AC.

Well, I can imagine myself missing some shots, these flowers are really thin while the burrows are bigger than myself! Jokes apart, I do it fine with my shortbow with these and haven’t seen people complaining. But I can say in general that a lot of static targets need some hitbox tuning..

Ah, the Scepter of Orr. You have taken a risk to deliver this. Now I shall return the favor.

About the Graveling Burrows in Ascalon Catacombs...

in Fractals, Dungeons & Raids

Posted by: KrakenAZ.9367

KrakenAZ.9367

Hopefully the fix will apply to all open world gadgets as well, as there are many that require you to constantly move around to be hit.

About the Graveling Burrows in Ascalon Catacombs...

in Fractals, Dungeons & Raids

Posted by: Eileithia.5246

Eileithia.5246

Thanks for the fast reply! I will be a much happier dungeon crawler once these are fixed. Keep up the good work and send my regards to the team!

Just as a note, though, I’d argue that the Volatile Blossom hit boxes in TA are far more significant an issue than the Graveling Burrows in AC.

Well, I can imagine myself missing some shots, these flowers are really thin while the burrows are bigger than myself! Jokes apart, I do it fine with my shortbow with these and haven’t seen people complaining. But I can say in general that a lot of static targets need some hitbox tuning..

Necro Staff 1 doesn’t work on the blossoms consistantly. You get a lot of “obstructed”. Scepter and Axe work quite well, but the damage on both of these weapons means you need to hit each one twice (at least) to take it out, and becuase you can’t stack conditions (like bleeds) on these things it’s a major PITA!

Thief shortbow is great because you can literally take out 3 at once.