Hi, Arenanet.
I am here to talk with you about the kick system, the really bad experiences I am having with it and some ideas about how this can be improved.
In my particular case Im a 100% legit dungeon seller and I get kick in average 1 time every 4 runs. If that is not unfair enough, kickers can even resell the run without any kind of punish (no matter how many times we report these toxic players, they are still in the game). Arenanet, please, try to rethink and realize that players stealing your progress and your effort is like the worst experience a MMO can offer. I don’t really think this is a minor problem.
I understand that we, the dungeon sellers, are a minority. As I said, I was talking about my particular case as dungeon seller. But the truth is a lot of people are having troubles with this system, not only the dungeon sellers. Is just unfair how is planed and makes no really sense at least to me.
The current kick system allows all these scenarios:
1.-Players joining in a dungeon seller party, kick him and then resell.
2.-Three friends kick with no reason the last two players and then invite more friends or their guildmates (this can be experienced specially in Fractals).
I know that you said “the system is ok because the kickers are an insignificant minority” . Im sorry to tell you this, but your community is not as good as you believe. Im sorry but an average 1 kick every 4 runs from diferent players each time at dungeon selling looks pretty high to me. And I can not tell you how many times people are getting unfair kicks in other scenarios, but realize please that even if is only let’s say the 5% of your player base, I have to insist about this: allowing players to steal your progres is like the worst experience you can have in a MMO. And, you know? is an unnecesary bad experience because is so simply to fix it.
I will share just my own idea about how to fix it, but im pretty sure about you can think in a better design since development is your proffesion and not mine:
Allow us to create 2 diferente party modes: Democratic Party and Leader Party.
1.-Democratic Party: just like the thing we have right now.
2.-Leader Party: the leader of the party is the only one who have authority to kick. Also design a reputation system with a limit of negative votes you can give per week (to prevent abuses) and allowing to vote only once to a specific player in both cases, postive and negative. So players can watch how good or bad leader the guy is.
Some may say the leader system can be abusable, but the real truth is that I never had in my whole experience as a gamer the number of troubles that im having with the Guild Wars 2 with his kick system. At least in my eyes, the current system is the worst I ever had to deal with.
As I said, im 100% sure you can design a better idea. But please, just do something about it because minority or not, how fun do you think is telling to someone “hey, you just lost 45 mins of progresion in your game sesion, deal with it”?
Why should you tell that to people when the problem can be so easily fixed?
Please, rethink about it.
Thanks and good bye.
PD: This is not a threat about dungeon selling in particular but the flaws of the current kick system and how to improve it. So please, try to dont let this become a dungeon selling thread.
PD2: Sorry about my grammar errors, but english is not my mother tongue.
(edited by Yonarq.1072)