About the new cm.

About the new cm.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

You guys in the fractal team should not nerf it. Just fix some bugs like the animation of the green circles in boss 3 and how orbs respond because they kinda too sensitive atm.

If someone cant do it theres the normal 100 and thats cool. I like for a change that the cm is actually harder than some raids in this game. And i believe little competetion between the 2 teams wont hurt anyone.

You can do what ever you like to normal frcatals as long as you keep adding new cm’s. I cant tell someone how should the base content that apeals to the bigger demographic be.

But, since there is a tiered system and theres a tier targeted to my niche kind of enjoyment i feel i should have a say wether it should be nerfed or stay as it is.

Dont make cms end up like w4 ;-;

It good to hear that the raid team have a clear idea which mode is for the more casual playerbase and whats for those who were sold to raids originally. I have hight hopes for the raids and their cm and hope that both fractals and raids can get better together.

/rant.

(edited by zealex.9410)

About the new cm.

in Fractals, Dungeons & Raids

Posted by: Gilgamesh VII.8690

Gilgamesh VII.8690

The first 2 bosses are fine they had clear goals on what to do each phase, but boss 3 I find is too random and buggy, like they mixed so many different mechanics and AOE attacks that they don’t synthesize very well and spirals out of control very fast.

I just think boss 3 needs to be looked at and make it clear on whats going on because trying to do greens, temporal bomb while being AoEed by 3 different attacks then dealing with vanishing floors later on all at the same time inst that fun.

Am all up for hard CMs nightmare frac is a great example, Just less random mechanics and more clear goals to work with.

About the new cm.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

With alot of ppl i talked to it seems that the longer you practice this fight starts to look alot more calculated. Which is kinda the case with alot of the mechanics iv seen so far it gets less and less random skuls and greens spawn around the same times during the encounter. The swap between eye attack and orbs too. Generally its a really bussy fight but thats why you have 3+ dodges with the soecial action key. on top of a 5 man woth of utilites and cds.

Nightmare had way less mecha ics you needed to pay attention too and the boss rtationwas ez enough that after 3 runs you could trivialise it.

The thrid boss now is alot more active and i can apreciate its challenge. Again its only the first 2 days we shouldnt be jumping the gun so soon.

What id change in the third boss is nake the tells for the attacks (specifically the orb one more clear).

About the new cm.

in Fractals, Dungeons & Raids

Posted by: Gilgamesh VII.8690

Gilgamesh VII.8690

I see what your talking about, as I saw that with boss 1 and 2,with every defeat we pushed further little by little I saw the mechanics unfold and kinda see it with boss 3 but far less so probably due to the bugs my group always seemed to get. Just have to give it a week or 2 for the devs to collect data and iron out the bugs. Over all its a Fun fractal.

About the new cm.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Overall its a “raids are a stepping stone for fractals” fractal.

About the new cm.

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

1. Replace eye above 3rd boss head with ground-based tells.
2. Add some distinct voice lines to fear tell.
3. For the love of god, fix oneshots mechanics from oneshotting pets, this is not funny.
Outside of that, pretty fun CM.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

About the new cm.

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

3. For the love of god, fix oneshots mechanics from oneshotting pets, this is not funny.

I cri evertim

About the new cm.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

1. Replace eye above 3rd boss head with ground-based tells.
2. Add some distinct voice lines to fear tell.
3. For the love of god, fix oneshots mechanics from oneshotting pets, this is not funny.
Outside of that, pretty fun CM.

The tell for the fear is huge tho second day in and 1 only got feared once (and i had many many wipes so far). Also adding text could be wierd like voice lines overlaping and voice lines hiding the eye its self xD

As for the orbs the thing is ground target could be wierd until the moment they start traveling because the tell i theere to inform you that is coming the position of the orb is not set from the begining. With out a tell that the attack is coming and only in the end when its already traveling would kinda make it harder to deal with imo.