Additional Dungeon Paths 5, 6, 7
i’d rather just get a new dungeon with 3/4 paths, atleast this way it’s something fresh.
I want dungeon paths 5 6 and 7 for Crucible of Eternity and I want the boss for 5 6 and 7 to be more Subject Alpha
Also maybe 5 6 and 7 for AC can be 3 more spin offs of just a bigger graveling.
I’d rather just have an open dungeon with no paths, and just free roaming.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Personally, I’d like to see a big open dungeon that’s almost always different every time you walk in. There would be 5~8 different possibilities but the situation/path is randomly chosen and you have to deal with it. Now that might be interesting. The randomness of Asura gates could make this possible! Maybe the gate could spawn Icebrood one day, then Risen the next, then Branded, and possibly “Minions of Bubbles”.
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
I want dungeon paths 5 6 and 7 for Crucible of Eternity and I want the boss for 5 6 and 7 to be more Subject Alpha
Also maybe 5 6 and 7 for AC can be 3 more spin offs of just a bigger graveling.
Hey now! Path 2 has a whole one section of ghosts for that amazing sigil of ghost slaying all AC weapons come with!
For instance dungeon they need to make new ones with just two paths. Quick and easy 20-30 min run, and a hard mode path that is roughly one hour, but difficult to complete. Two unique paths is better than 3 dull paths with repetitive mob types.
@mad queen:
Open world dungeons? I loved those back in EQ. I was so hoping that Cursed Shores “huge” dungeon was going to be something like that. Too bad were getting another instanced cut off from the world that if it is as long as they state will only make players mad they have to spend hours in an instance to get to the end. Ohh well, modern MMO design. Not much you can do about it.