Aggro In Dungeons
proximity is definitely a factor, and damage done to some extent. Most melee mobs go for closest targets, while ranged mobs have… funky aggro. I find myself being sniper bait a lot in CM on my necro, but not as much on the guardian shrug. You’ll want a high-cc/survival build if you fully intend on meleeing.
Ranged mobs seems to like low health targets…. so proximity and stats as well as health are part of it.