Agony: Feedback, Suggestions, Pros and Cons.
I really like the idea of making different types of Agonies. They are easy to damage and limited to bosses, but having regular mobs apply less deadly but still hindering agony would make fights at levels 20+ much more skill based instead of a straight gear check.
Gear checks aren’t a fun way to progress, but player skill and strategy are always much more fun. It should be possible to progress very high in fractals with very little agony resistance if a group is properly prepared and communicating with each other.
If the Jade maw, instead of doing straight damage, applied a permanent Agony of Vulnerability to players, it would force kiting and proper dodging against tentacles and colossus. Give the colossus proper choreographed attacks, and that fight could turn into a pretty fun pull/kite/kill fight without the required gear check at the door.
Hey, I think you just helped me improve my suggestion (and I whole heartedly agree with you!)
What if agony was a suped up version of the conditions we have now. You cannot remove it but your agony resistance will reduce the duration. Its kinda like what those karka hatchlings do; I think agony would be a fun mechanic with a simple change.
Hey, I think you just helped me improve my suggestion (and I whole heartedly agree with you!)
What if agony was a suped up version of the conditions we have now. You cannot remove it but your agony resistance will reduce the duration. Its kinda like what those karka hatchlings do; I think agony would be a fun mechanic with a simple change.
Those Karka debuffs were so confusing at first, but when I realized rolling got rid of them, that felt good.
It feels a little light and uncreative, but having agony as super-conditions actually seem quite fun. Current agony acts more like a super-poison, reducing heal effectiveness and doing damage over time. I wouldn’t mind seeing different version being applied by different bosses to make each fight more unique and interesting.
It would give a good foundation of skills for other tough enemies to use in the future too, besides one generic agony attack.
I’m too tired now to think of how to distribute it, but it definitely sounds good in typing.