Agony Resistance Mechanic

Agony Resistance Mechanic

in Fractals, Dungeons & Raids

Posted by: Zale.9645

Zale.9645

So, agony is a generic, but not at all bad way to create gating in dungeons without statistical progression in gear. But being that mostly only ascended items can make use of it and that ascended items only exist for 6 slots at this point in time, what will become of it?

What I mean is, will agony resistance be necessary for other ascended equipment such as armor and weapons? What about if agony does not exist beyond Fractals? It’s far too costly for us to re-infuse our armor for future gating mechanics, if that’s even a thing, which I do not know. But will agony then be a mechanic in every dungeon from here onward?

I’m perplexed by what role it will play. Because ascended items are a time sink to obtain and not simple to infuse. I highly doubt ArenaNet would make it this way if they intended to introduce new gating mechanics.

I will never play WvW until Map Completion there is removed.

Agony Resistance Mechanic

in Fractals, Dungeons & Raids

Posted by: lcpdragonslayer.7895

lcpdragonslayer.7895

You’re asking us questions we cannot answer, because we have no ascended armour/weapons and we can’t tell you in the future if agony is Fractal-exclusive or not.

My guess is that it will remain a FotM mechanic, for the simple reason that those of us who have 45 AR will already have a huge pre-existing advantage compared to people who don’t do FotM. When they introduced temporary content, you can easily access those places (to take the most recent examples, either from Lion’s Arch for Southsun or low level areas for Flame and Frost like Diessa and Wayfarer) and in Southsun and that Molten dungeon you’re scaled to 80. It seems silly to release some new dungeon in the future that requires Agony Resistance because some players, especially new non-80s, won’t be able to access it off the bat.