Alpha in CoE path 2

Alpha in CoE path 2

in Fractals, Dungeons & Raids

Posted by: Bukkebruse.2810

Bukkebruse.2810

Today in a CoE pug I heard someone mentioning choosing to save the inquest (about mid-ways through the dungeon, just before the 2nd Subject Alpha encounter) makes Alpha spawn with less maximum HP thus making it faster to defeat him.

Is this true?

Alpha in CoE path 2

in Fractals, Dungeons & Raids

Posted by: Shamrocky.5036

Shamrocky.5036

Thats in path 1, and the few times I’ve saved the inquest and I noticed no difference in the Alpha fight. Saving the inquest is way harder then any of the Alpha fights and not worth it at all.

Alpha in CoE path 2

in Fractals, Dungeons & Raids

Posted by: omgwtflolbbl.7142

omgwtflolbbl.7142

When you choose to let the Inquest die, the shield he’s sitting inside overloads and explodes, killing all the mobs outside the shield. If you choose to save him, the shield can be overloaded by using the console after Alpha spawns to deal ze massive domoges. it’ll take off something like half his HP, and since you only need to get him to about 25% or so that particular fight, it makes it a really fast beatdown. It’s not automatically done – you have to actually use the console to get the shield to blow up on Alpha. Make sure nobody is sitting on top of him already when you do that, though, as I don’t think it differentiates between friend and foe. Alpha can spawn without aggroing, so if you have everyone standing back then it’s not issue at all to get it to hit.

Honestly though, I hate fighting those mobs, so I usually just let the Inquest guy die and fight Alpha like normal lmao.

I think this is also path 1, submarine route, only. I might remember wrong.