Alphard assistance

Alphard assistance

in Fractals, Dungeons & Raids

Posted by: IvanTheGrey.2941

IvanTheGrey.2941

I know that this has been done to death, but I was wondering if anyone else was having trouble seeing the windup to the pull through the numbers and spell effects. When I can actually see the windup, I can dodge it just fine, but when I can’t, I’m eff’d. Any tips from those better than I?

Thanks!

Alphard assistance

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Posted by: swiftpaw.6397

swiftpaw.6397

Before she does her pull she will use her pistol unload, then there’s a little time interval but you’ll know it’s coming.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

Alphard assistance

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Posted by: IvanTheGrey.2941

IvanTheGrey.2941

Pistol unload? I don’t think I’ve seen that animation before. I’ll try looking. ty

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Posted by: dutchiez.7502

dutchiez.7502

Pistol unload? I don’t think I’ve seen that animation before. I’ll try looking. ty

It’s the same as Thief unload (P/P skill 3). Basically a lot of shots with both pistols very quickly.

Nova [rT]

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Posted by: robertul.3679

robertul.3679

Or you know, stop staying right in it’s face. Just stay like at max meele range and it’s impossible to miss.

Alphard assistance

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Posted by: maladie.8297

maladie.8297

we worked on alphard for quite a while last nite (12/29) and got nowhere. The problem is we couldn’t predict the pull-in at all. Had we been able to I think it would have been an okay fight to beat, but as it is, it’s practically impossible. I got her down a ways by soloing as a mesmer but ended up falling asleep, as this was the second arah path (and the first time, was trying to teach pugs lupi) of the day. Any insight on her would be appreciated

Alphard assistance

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Posted by: MagicSlurpees.4851

MagicSlurpees.4851

So what I do if I want to cheese the fight and I have a mesmer with us is stay behind the box that disappears second to last until she comes to us, then dodge out and get two traited wardens on her using the new OP heal sig so that they go back to back. (The rightmost box if you’re looking from the entrance is the one I go to). When the Wardens are down I pop a feedback or my focus 4 reflect right on the boss, I’ve found that my all these reflects have never failed me. While the boss is being reflected we can range DPS her. Every once in a while she Daggerstorms in the middle and we go behind the box and rinse and repeat. When she hits her 25% clone spawning, we get a guard, engi, thief, another mesmer, or ele with focus to block or reflect the projectiles of the clones until she goes to Daggerstorm again, when she does daggerstorm we just go behind the box and that pulls all the clones that will bother you together and you cleave them down.

Essentially you just get the mes to do all the work. Get her on you to the box, dodge out, get two wardens, feedback/focus 4 when they’re down, pop wall when clones spawn, hide behind box when she daggerstorms, repeat. If you want a really easy time, you can get two guards to chain stability so that if a pull gets through then you don’t get pulled anyway, but I can usually see her pull-in attack and pop my mantra of concentration just in case.
As a zerk mes I can do enough damage just from my wardens reflecting to kill about 80-90% of her life before our box is down, if anyone else is DPSing or if I use some range DPS then we could definitely take her down without a problem before our box is down.

Overall, very easy to cheese the fight without exploiting, definitely slower than before but whatever.

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Posted by: Lindbur.2537

Lindbur.2537

To save yourself the trouble of running to the boxes during Dagger Storm, remove Warden’s Feedback. You’ll see.

A remnant of times past.
“Memories are nice, but that’s all they are.”

Alphard assistance

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Posted by: Sorin.4310

Sorin.4310

It’s not ideal but you could always range her too. The projectile moves slow enough to dodge it once it’s moving.

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Posted by: MagicSlurpees.4851

MagicSlurpees.4851

So although untraited wardens do block the daggerstorms, you firstly need to set up 3 wardens to outlast the daggerstorm, and if any of them die it’s a party wipe. Also sometimes I found that they just don’t spin in the center on Alphard after she summons her illusions, in which case I’m dead next time she Daggerstorms. I personally prefer to stand behind the boxes so that during daggerstorm I only get hit if I forget to shatter, and even then I only get hit once and that doesn’t usually down me (huge mesmer HP pool from Inspiration).
Another big benefit of traited wardens is the 50k damage they cause when they reflect her scorp wires, which speeds the kill along.

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Posted by: rfdarko.4639

rfdarko.4639

I’ve had the best luck with two mesmers using untraited focuses and standing max melee in the middle, making sure alphard isn’t pushed at all. You can do it with one but the timing has to be just right. With two the only way to take any damage is if she gets pushed and the wardens get confused and die to the dagger storm.

guildless hobo who likes to solo – [x]

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Posted by: Agaetis.4518

Agaetis.4518

Anyone got tips for a group that wants to do it without mesmers and a bunch of reflects? Is it possible to melee running arround a box like some do solo, but instead do it in group? or any other good tactics?

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Posted by: Csele.1647

Csele.1647

just max melee it, so you can see the animation

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Posted by: robertul.3679

robertul.3679

Stop using the boxes. They suck. Either right in the middle with untraited wardens or left corner. As I stated before, people die because they stay right next to the boss or worse, inside. It’s hard to see without some spacing. Get a bit back and watch for the animation. Just turn the camera so you see everything from right side.