Am I the only one whos dissapointed?

Am I the only one whos dissapointed?

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Posted by: Zariuss.2357

Zariuss.2357

I mean, every single kittening dungeon path gives ONLY 1g except arah p1,2 and 4… I had expectet atleast 2g from CoE paths and CM paths, but this… This is just redicolous. I was looking forward earning just as much from cof farm with all those new rewards coming, but I guess not. I cant be the only one whos really dissapointed about this. Oh and also the token nerf, what the actual kitten…

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Posted by: Cicada.3596

Cicada.3596

kudoz to anet

1g for coe all path .. so they’re sayin that coe run r cakewalk like cof p1, its short iknow, but we need at least decent experience with all member before we can make coe paths like 20m each ? seriously ? gege anet

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Posted by: Oxxy.7068

Oxxy.7068

If the dev who fixed these values really thinks that AC p3 is actually harder than CoE p2-3, or that CoE 2-3, SE 2 (yes, yes not that hard just a pain in the kitten because of trash mobs, still more dificcult than AC though), and CoF 1 have the same difficult level… he must’ve been smoking while doing this. On the other hand, if he didn’t smoke it just shows anet probably don’t care all that much about dungeons, because living world crap is certanly more important than perma content that is already in the game.

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

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Posted by: Nerien.5412

Nerien.5412

Not only that, HotW wich is quite long, has the same reward as a 5 min CoF 1. This makes no sense at all.

marnick.4305: “Just because you went down last
doesn’t mean you’re the best player in the group
it means the enemies considered you a low priority.”

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Posted by: zencow.3651

zencow.3651

They were probably running it off purely by statistics. Given the number of people who exploited HotW 3in1 a year ago and CoE 3in1, it probably skewed the data heavily and thus we see this dilemma?

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

Probably just pulled the numbers out of their rear, not statistics.

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Posted by: thefantasticg.3984

thefantasticg.3984

I’m not happy about it. They obviously want me to play less. And I will once this Pavillion thing is over.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Oxxy.7068

Oxxy.7068

They were probably running it off purely by statistics. Given the number of people who exploited HotW 3in1 a year ago and CoE 3in1, it probably skewed the data heavily and thus we see this dilemma?

If they were doing that it just shows how lazy the dungeon “team” is.

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

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Posted by: Shiren.9532

Shiren.9532

I don’t think there is a dungeon team. Hrouda was moved onto the Living Story team (I suspect he had a lot to do with the design of the Queen’s Gauntlet seeing as they have so much in common with dungeon encounters). If the AC redesign was the test to see if it was worth reworking the paths, it probably failed. It was very controversial, some people loved it, some people hated it. Overall less people run it now.

I think the dungeon redesign was unpopular so instead it’s leave them as is and only new dungeons from now on.

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Posted by: zencow.3651

zencow.3651

They will probably make some changes as it comes to the GW2 anniversary but after that I’d expect dungeons to be ignored again as it has been for the past 7 months.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

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Posted by: ProtoGunner.4953

ProtoGunner.4953

I was never a fan of this overfarming of one place. Just try to play reasonably. I usually run 1-5 dungeons daily. CoF1 maybe 1-3 times, often just once. Rest was CoE, TA, HotW and Arah (AC before the Update). Always with guildies and we have a good time together and never have any gear check or class check.

I was never a fan of earnings/time guy – this isn’t real life. Just try to play it without any expectations. Why do you need gold that fast? Why do you need to farm the same place over and over? I mean if you like the game you can just play a bit less or less effective and enjoy what you play over a longer time. Wouldn’t be that a huge ‘win’ for you?

Edit: did a lot of SE as well ofc (except SE2). That said, yes, SE2, CoF3 and CoE3 should net more. Don’t know what Anet was thinking.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

(edited by ProtoGunner.4953)

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Posted by: Sorin.4310

Sorin.4310

This list is a joke. How they consider things like SE p1 compared to 2/3 the same and TA up/up to the others the same is completely beyond me. When they said 1-3g, they should have just said 1-1.5g, plus 3g for Arah. I get they didn’t lie, but for 2g to not be sitting somewhere blows my mind.

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Posted by: Mesket.5728

Mesket.5728

You really thought they would put any effort to it? measure time/effort for each path?

No man, not until they add more flames and lightning to my underwear! It needs more particle FX. Screw logic and dungeon designs.

I mean… 5 zerk players can do any dungeon, they really didn’t care much to design the properly, why add a proper reward?

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Zahrexsiiszb.8472

Zahrexsiiszb.8472

I am dissapointed too … gold rewards should be better optimized, Cof p1 difficulty level as every other dungeon except arah p124 and AC ? Seriously Anet? And token nerf, bye bye alts. Even it wasnt in patch notes ^^. Bye GW2

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Posted by: aeneq.1760

aeneq.1760

Do we know how the rewards is calculated? Is it set per dungeon or is it based on performance in a dungeon? Imo its quite possible they tied it to length of the run which would basically kill any dungeon farming in general.

Also from a newbie point of view youd get the same amount of gold if you are supereffiecient and run X paths then if you are very slow and just manages 1.

It would put a pretty hard lock on gold introduced from dungeon running which might be something ANet would be happy about (controls gold inflow to the economy)

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Posted by: Dramen Maidria.1034

Dramen Maidria.1034

I had been looking forward to this patch as the first real fix for what was wrong with dungeons and to finally get rewards equal to the difficulty of the content. Anet has people who play the game regularly so they know exactly at what times average groups can finish paths. How does varying rewards translate into just raising everything but Arah to 1g? The only thing about this patch that encourages running different dungeons is the fact that our gold reward is once a day and by account now. I love that Arah is now worth the time to do it for slower groups but the rest of the reward change is just a major disappointment. We didn’t get incentive to do different paths and dungeons at all, we were forced to since we can’t run multiple paths now and still get a gold reward. It really seems like you guys phoned this one in, I am sorry to have to say. CoF p1 should not be worth as much as almost every other dungeon path if the goal was to reward by difficulty and time. All that does is put us right back where we started with every dungeon but Arah.
I do however like the story mode change since now helping people get them done is still rewarding for you if you already finished it.

Dramen Maidria
Knights of ARES, Dragonbrand
Good times, good memories

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Posted by: CratZ.6270

CratZ.6270

There clearly was no effort put into this at all.

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Posted by: cesmode.4257

cesmode.4257

Yeah, I dont know what they are thinking here. Its like, they don’t proof read their work or something.

They seriously consider any COE path to be on par with COF p1? Any COE path takes 30-45 minutes to complete depending on your group and in my opinion, path 3 can take longer. Then hop into COF P1 and be done in 10 minutes, get the same gold reward.

You guys say you QA this stuff? Are you sure? Were you asleep?

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Sipso.9674

Sipso.9674

They didn’t think about it at all… That’s for sure. This is the change i was looking forward a lot. I was farming CoF p1 for Leaf of Kudzu, and when i saw that this change is coming i stopped and waited, taking a break as from now i was to have some variety in my gold earning. But in reality all we get is bs. AC giving more gold than SE? Who made those changes? I’d fire them at first sight of the project… If anyone ever took a look at it anyways… I really do hope they fix it asap, because this is the WORST change i hahve seen so far in GW2, and there has been a lot of bad changes.

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Posted by: cesmode.4257

cesmode.4257

I wouldnt go THAT far. Introduction of Ascended gear still takes the cake for me, although I’ve made my peace with it. Im sure they will re-tweak this. Question is, will it take another two weeks or two months or 6 months?

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Posted by: Tawa.3180

Tawa.3180

Super disappointed. All that fancy talk about being rewarded for time/difficulty was just kitten fluff. What kind of reward variance is there when it’s only 1g, 1g50s, or 3g? Not even a single 2g to make it look like they actually took some time to think.

The 1g50s is just a slap in the face too. Saying that AC and Arah3 is slightly more difficult that CoF1 but not even adjusting SE2 or TA F/U to 1g50s to their time and difficulty? Do you honestly expect champion chests to be raining from the sky filled with lodestones when doing those paths to make up for the same 7 minutes 1g reward it takes me to run through CoF1? Have you stopped to count how many champions there are in a dungeon? I seem to be fighting a lot of Inquest and Dredge in SE but not the volume from Queen’s Pavilion where champions are simply handed to me.

And don’t even get me started on the token nerf.

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Posted by: Sipso.9674

Sipso.9674

I am waiting for some Dev who did this to speak. And his supervisor. This whole thing is so much bullkitten i can’t even imagine how did it make into the game. It’s just killing me how is it possible that someone has designed it this way. They clearly do not know their own game.

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Posted by: Tawa.3180

Tawa.3180

From the Dungeon changes newspost-
“Our goal is to make each and every dungeon path feel enticing and rewarding. We also want the rewards structure to encourage players to enjoy a variety of dungeon paths.”

There’s no such thing as a variety when most of the rewards are 1g. There’s no change at all from ever running more than the fastest easiest paths to do the longer harder ones when you get the same payout for less effort.

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Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

So 25 total explorable paths across all 8 dungeons and 18 of them are ‘equal’ with the absolute minimum ‘bonus’ gold.

Caudecus’s Manor, Twilight Arbor, Sorrow’s Embrace, Citadel of Flame, Honor of the Waves, and Crucible of Eternity are all the same. A few of the aforementioned dungeons have individual paths that vary wildly let alone across all 18 paths of 6 dungeons.

Couple that with the 50 silver extra you get for running Ascalonian Catacombs and 21 of the 25 paths reward 1.5g or less. Gold you can only get once per day.

Not a single path was worth 1.75, 2, 2.25, 2.5, 2.75 gold at all? Really?

I don’t know why I’m surprised…

I’ll just settle in with my total lack of faith that anything good will ever happen to dungeon paths.

Disappointed again…

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Posted by: Softspoken.2410

Softspoken.2410

What I expected: Varied gold rewards across dungeons, probably based on aggregate data for how frequently and quickly they’re completed. (Relative to one another.)

What I got: AC is 1.5g per run, Arah is 3g per run (Except path 3) and everything else is 1g.

Really disappointed.

Edit: Hell, I thought they might get really clever and do some sort of ‘sliding scale’ thing so that every time a group completes a dungeon path, it would go down in value (dependant on how quickly they finish it) while everything else would go up in value to keep the total rewards across the game the same. Then they’d have a self-balancing system that would reward rarely done & difficult paths while minimizing the reward for quick & easy paths.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

(edited by Softspoken.2410)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If they set the rewards low to begin with, they can then adjust upwards depending on reactions and statistics. They would then be praised for listening. Or they could set rewards high and then adjust downwards. They would then be reviled for taking something away from the players. I know which route I’d go if I were in their chairs.

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Posted by: wolfpaq.7354

wolfpaq.7354

Either their dungeon team is lazy or they just don’t care. Maybe they don’t even have a dungeon team. It’s clear they put zero thought into this reward change / token nerf.

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Posted by: Tawa.3180

Tawa.3180

If they set the rewards low to begin with, they can then adjust upwards depending on reactions and statistics. They would then be praised for listening. Or they could set rewards high and then adjust downwards. They would then be reviled for taking something away from the players. I know which route I’d go if I were in their chairs.

I don’t think they’re that clever to pull a New Coke on us.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If they set the rewards low to begin with, they can then adjust upwards depending on reactions and statistics. They would then be praised for listening. Or they could set rewards high and then adjust downwards. They would then be reviled for taking something away from the players. I know which route I’d go if I were in their chairs.

I don’t think they’re that clever to pull a New Coke on us.

You can think that. However, if you think the rewards are too low in the majority of dungeons, you’d do well to hope I’m right.

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Posted by: Sorin.4310

Sorin.4310

From the Dungeon changes newspost-
“Our goal is to make each and every dungeon path feel enticing and rewarding. We also want the rewards structure to encourage players to enjoy a variety of dungeon paths.”.

So 25 total explorable paths across all 8 dungeons and 18 of them are ‘equal’ with the absolute minimum ‘bonus’ gold.

So I think these two quotes pretty much sum it up.

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Posted by: ForGreatJustice.3452

ForGreatJustice.3452

If they set the rewards low to begin with, they can then adjust upwards depending on reactions and statistics. They would then be praised for listening. Or they could set rewards high and then adjust downwards. They would then be reviled for taking something away from the players. I know which route I’d go if I were in their chairs.

I don’t think they’re that clever to pull a New Coke on us.

You can think that. However, if you think the rewards are too low in the majority of dungeons, you’d do well to hope I’m right.

Argentina is being piloted with the green can coke, using stevia as the sweetner instead of high fructose corn syrup, apartame, glucose…

I digress, I’m just frustrated that my alts are sitting in a corner wondering “if only we were running in the optimized dungeon clear group instead of that stupid sw/wh ranger of his, we might be able to earn our keep.”

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Posted by: Tsanggitu.9603

Tsanggitu.9603

i like the idea, not the way it turned out
1g for cm, se, hotw, coe? you gotta be kidding me

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Posted by: Dolan.3071

Dolan.3071

To be fair, if CoF1 rewarded say, 25 silver, we’d consider the 1g reward a god send. Giving it 1g implies that it’s as difficult as the other dungeons, which is utter lunacy.
As far as the rest go, Anet can very easily make a poll on what the rewards should be, just ignore the “3g for every path” submissions and go with the average.
Bam, dungeon rewards fixed.
I’d go something like,
AC – 1g p1, p3 – 1.5g p2
CM – 1.5g every path (It has been a while, but I pugged this fairly easily and quickly.)
TA – 1g Up, F/F – 1.5g F/U (I can’t even complete this path with a PuG, if they can pull it off they deserve 1.5g)
SE – 1g p1, p3 – 2g p2
HotW – 1.5g p1 – 2g p2, p3
CoF – 25 silver p1 – 1.5g p2 – 2g p3
CoE – 1.5g every path
Arah – can’t say I’ve done Arah, but I think people would agree that 3g reward should be reserved for this. Path 2 is the easy one yeah? 2g for that one? I dunno guys xD

Gold Reward: Full reward on first run, alts give 50% gold reward, repeating any path with a character yields no gold reward.
Return the token reward to its former glory.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

(edited by Dolan.3071)

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Posted by: Tarnsman.8092

Tarnsman.8092

I love the dungeon update. I never run a path more than once per day so I am making more money than I ever did before for doing dungeons. Plus the champion drops are causing people to stop wanting to skip them.

Good job Anet as far as I am concerned!

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Posted by: swiftpaw.6397

swiftpaw.6397

I’m not disappointed.. Just bored again. Waiting for the new fractal I guess.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: rfdarko.4639

rfdarko.4639

This was such a clear win for anet, a really good change going forward….and they stil managed to balls it up. The fact that CoFp1 awards the same as () SE p2 just blows my mind, there was so clearly no thought put into it what so ever. Overall the change was good, but once again anet sours the punch with more shoddy implementation.

guildless hobo who likes to solo – [x]

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Posted by: akamon.2769

akamon.2769

yea difficulty and time don’t really match up with the rewards we’re seeing right now. and it’s more or less all 1g, and then few paths in Arah which are 3g.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Zariuss.2357

Zariuss.2357

Thanks for the support guys, hopefully arenanet will listen to us and change this. As for my “list” of what i think the rewards would be, might be wrong since i mostly run speedruns but im going to try to look it through a PUG perspective.
AC = 2g each path
CM = 2g each path, since i hear its kinda hard
TA UP = 1g, Fw-Fw = 1,5g, Fw-up = 2,5/3g
SE p1 = 1g, p2 = 2,5g, p3 = 1,5g
CoF p1 1g, p2 1,5g, p3 2g
Hotw p1 1,5/2g, p2 = 2g, p3 =2g
CoE = 2g each path
Arah p1 = 2,5g, p2 = 2,5g, p3 = 2g, p4 = 5g

The ones i havent done in a while is CM and Hotw p2 and p3, so might be wrong there.

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Posted by: Bunmaster.9734

Bunmaster.9734

So far only 1 group i ran with, stopped for 2 champs, the rest of them ignored every single champ. And only 1 said something like, “There goes my chest.” Personally, i don’t bother much with them champs in dungeons.
It is only a small sample and only 2 days after the patch, but so far, not much interest in the champs. (On 2nd note, i do join speedrunners.)

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

3g for every Arah path please

#LoveArrows2013, never forget.

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Posted by: Claudius.5381

Claudius.5381

I am quite happy with the dungeon gold rewards in principle. But I agree that ArenaNet’s findings how high the gold reward should be for each path are… weird. At least.

I am sure ArenaNet has data how long the average group needs for each path. Cut out the 10% who need the longest and the 10% speediest. Then spread the gold reward between 1 g and 3 g according to the average time needed, rounded to the next quarter of a gold.

I am sure that the spread would be vastly different. In fact, because cof 1 is so short it would lead to quite high gold values for nearly every other path. Keeping that in mind I would accept a spread between 50 silver and 3 gold, with cof 1 being at 50 silver. That is still quite rewarding, taking into account the extra 26 silver and the 60 (20) tokens.

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Posted by: Zariuss.2357

Zariuss.2357

I am quite happy with the dungeon gold rewards in principle. But I agree that ArenaNet’s findings how high the gold reward should be for each path are… weird. At least.

I am sure ArenaNet has data how long the average group needs for each path. Cut out the 10% who need the longest and the 10% speediest. Then spread the gold reward between 1 g and 3 g according to the average time needed, rounded to the next quarter of a gold.

I am sure that the spread would be vastly different. In fact, because cof 1 is so short it would lead to quite high gold values for nearly every other path. Keeping that in mind I would accept a spread between 50 silver and 3 gold, with cof 1 being at 50 silver. That is still quite rewarding, taking into account the extra 26 silver and the 60 (20) tokens.

I really doubt they have any idea how long/difficult their dungeons is, if they did they wouldnt give 90% of the paths the minimum reward. 1g for many of those dungeons is just not worth it

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Posted by: Midnattsol.4503

Midnattsol.4503

To be fair, if CoF1 rewarded say, 25 silver, we’d consider the 1g reward a god send. Giving it 1g implies that it’s as difficult as the other dungeons, which is utter lunacy.
As far as the rest go, Anet can very easily make a poll on what the rewards should be, just ignore the “3g for every path” submissions and go with the average.
Bam, dungeon rewards fixed.
I’d go something like,
AC – 1g p1, p3 – 1.5g p2
CM – 1.5g every path (It has been a while, but I pugged this fairly easily and quickly.)
TA – 1g Up, F/F – 1.5g F/U (I can’t even complete this path with a PuG, if they can pull it off they deserve 1.5g)
SE – 1g p1, p3 – 2g p2
HotW – 1.5g p1 – 2g p2, p3
CoF – 25 silver p1 – 1.5g p2 – 2g p3
CoE – 1.5g every path
Arah – can’t say I’ve done Arah, but I think people would agree that 3g reward should be reserved for this. Path 2 is the easy one yeah? 2g for that one? I dunno guys xD

Gold Reward: Full reward on first run, alts give 50% gold reward, repeating any path with a character yields no gold reward.
Return the token reward to its former glory.

This makes more sense.

CoF p1 is the easiest dungeon path in the game, and also the most boring. Having a 1g reward for this path, and having CoE, TA and HotW the same reward is madness, this is madness!

Arah should have the highest reward cause It’s the longest and more difficult dungeon to run, while CoE, SE, TA, HotW should have a higher reward than CoF p1.

I’d just be repeating what you said, but this honestly does make more sense, and would make a lot of people really happy. Hell, if we get technical? FotM should offer the highest of the rewards as it scales in difficulty, where as the dungeons stay exactly the same, and get more and more boring with each run.

Why? cause they never change, and always stay the same. Only reason people are now doing the other dungeons are cause of this new reward system, and even that is flawed, at the moment.