Ok, so I was going through, cleaning old files and junk from my computer, when I came to an old game I hadn’t played in years. Dungeons and Dragons online. I shrugged and booted it up one last time, after downloading a long long update process…I logged on to see what had changed. Nothing much really.
But one thing stuck out to me, that maybe Anet could borrow or improve upon. DDO’s dungeon system. I mean, its simple enough, choose a difficulty and enter. The more people and higher the difficulty, the harder the dungeon and better loot. I mean, we have the first part of the living story dungeon able to be solo’d, scaling with people, so why can’t something like this be applied to all dungeons.
It also gives the hardcore players something to brag about at least (I solo’d extreme mode, yadayada yada).