(edited by zealex.9410)
An interesting discussion about fractals.
Here’s what the OP on Reddit said:
A great part about dungeons was the amount of content they provided. There are 8 dungeons with a total of 25 paths, each of which you could run daily for full rewards. This gave a lot to do on a daily basis, and I’d often spend my entire day just running dungeons.
Fractals on the other hand, are built so the bulk of rewards are given from daily achievements. Players will run 3 dungeons to complete these, then they’re done for the day. Outside of this the rewards are handled in a way that incentivizes running a single dungeon like Molten Duo, and are lacking otherwise.
Additionally, the daily system is horrible when it comes to new content being added. The 2 newest fractals are only part of the daily achievements every 4.66 days on average, so each update has little impact on the daily routine. And as more fractals are added, you’ll be even less likely to encounter any given fractal.
With fractals being the only supported version of 5 man instanced content, this needs to be addressed. It needs to function as a primary form of content that can keep players interested for hours a day, like dungeons were able to, not the 3-runs-and-done it is currently set up as.
Sincerely, a former dungeon player who wants to play again, but fractals just aren’t cutting it.
Here’s what the OP on Reddit said:
A great part about dungeons was the amount of content they provided. There are 8 dungeons with a total of 25 paths, each of which you could run daily for full rewards. This gave a lot to do on a daily basis, and I’d often spend my entire day just running dungeons.
Fractals on the other hand, are built so the bulk of rewards are given from daily achievements. Players will run 3 dungeons to complete these, then they’re done for the day. Outside of this the rewards are handled in a way that incentivizes running a single dungeon like Molten Duo, and are lacking otherwise.
Additionally, the daily system is horrible when it comes to new content being added. The 2 newest fractals are only part of the daily achievements every 4.66 days on average, so each update has little impact on the daily routine. And as more fractals are added, you’ll be even less likely to encounter any given fractal.
With fractals being the only supported version of 5 man instanced content, this needs to be addressed. It needs to function as a primary form of content that can keep players interested for hours a day, like dungeons were able to, not the 3-runs-and-done it is currently set up as.
Sincerely, a former dungeon player who wants to play again, but fractals just aren’t cutting it.
AY THNX FOR THAT caps but i posted if ppl were patient to look the disscussion and add their opinion on the matter thnx tho
The facts might be true: you can run 25 paths per day; I just never did. I might have managed 7-8 paths per day a few times, but after the first dozen times/path, dungeons became stupefyingly dull.
I like fractals because it’s worth doing all the dailies, because you have some control over the difficulty, and mostly because they are just inherently more appealing to me: for the most part, the challenges are more interesting (even pre-HoT).
My regular crew runs the new fractals more often than the dailies recommend, because we have fun with them.
In short, I don’t agree with the OP about what’s important.
I’m sure there’s a significant minority that likes to spend more than 3 hours/day in the same niche; I’m not sure if it’s critical to a game’s success to offer increased rewards for those who choose to do so.
Here’s what the OP on Reddit said:
A great part about dungeons was the amount of content they provided. There are 8 dungeons with a total of 25 paths, each of which you could run daily for full rewards. This gave a lot to do on a daily basis, and I’d often spend my entire day just running dungeons.
Fractals on the other hand, are built so the bulk of rewards are given from daily achievements. Players will run 3 dungeons to complete these, then they’re done for the day. Outside of this the rewards are handled in a way that incentivizes running a single dungeon like Molten Duo, and are lacking otherwise.
Additionally, the daily system is horrible when it comes to new content being added. The 2 newest fractals are only part of the daily achievements every 4.66 days on average, so each update has little impact on the daily routine. And as more fractals are added, you’ll be even less likely to encounter any given fractal.
With fractals being the only supported version of 5 man instanced content, this needs to be addressed. It needs to function as a primary form of content that can keep players interested for hours a day, like dungeons were able to, not the 3-runs-and-done it is currently set up as.
Sincerely, a former dungeon player who wants to play again, but fractals just aren’t cutting it.
I 100% agree with this tbh. I would even add raids in this on their weekly cooldown. It ends up being 3 daily fractals, 1 day of raids and maybe a cm nightmare here and there. It’s honestly not a lot of content compared to the dungeon tours that used to happen.
The facts might be true: you can run 25 paths per day; I just never did. I might have managed 7-8 paths per day a few times, but after the first dozen times/path, dungeons became stupefyingly dull.
I like fractals because it’s worth doing all the dailies, because you have some control over the difficulty, and mostly because they are just inherently more appealing to me: for the most part, the challenges are more interesting (even pre-HoT).
My regular crew runs the new fractals more often than the dailies recommend, because we have fun with them.
In short, I don’t agree with the OP about what’s important.
I’m sure there’s a significant minority that likes to spend more than 3 hours/day in the same niche; I’m not sure if it’s critical to a game’s success to offer increased rewards for those who choose to do so.
what i agree with is that many ppl dont like to try everything and they enjoy one type of content should these ppl afk the rest of their free time? Also anet said they wanted fractals to be the main endgame pve for 5 man and tbh dailies should be the the filler content when you are done with what ever else it should not be the core end game content for pvers (my opinion ofc not absolute)
(edited by zealex.9410)
I’m sure there’s a significant minority that likes to spend more than 3 hours/day in the same niche; I’m not sure if it’s critical to a game’s success to offer increased rewards for those who choose to do so.
but you know its more like 10 hour and having longer tiume would force ppl to cocialise and make groups for long day sessions aka create a community for this kind of things more so than the few ppl taht run wioth their guildies.
what i agree with is that many ppl dont like to try everything and they enjoy one type of content should these ppl afk the rest of their free time? Also anet said they wanted fractals to be the main endgame pve for 5 man and tbh dailies should be the the filler content when you are done with what ever else it should not be the core end game content for pvers (my opinion ofc not absolute)
Perhaps those people would have been better off had they taken the time to realize that instanced content is not this games main focus, it’s pvp and open world pve. That’s not to say that they can’t ask for it, but it seems silly to pick a game that doesn’t focus on the content that you want to do.
Fractals are and can continue to be the main form of 5 man end-game content in the game, but that does not mean that it has to support multi hour sessions, outside of doing it for fun.
(edited by Fatalyz.7168)
what i agree with is that many ppl dont like to try everything and they enjoy one type of content should these ppl afk the rest of their free time? Also anet said they wanted fractals to be the main endgame pve for 5 man and tbh dailies should be the the filler content when you are done with what ever else it should not be the core end game content for pvers (my opinion ofc not absolute)
Perhaps those people would have been better off had they taken the time to realize that instanced content is not this games main focus, it’s pvp and open world pve. That’s not to say that they can’t ask for it, but it seems silly to pick a game that doesn’t focus on the content that you want to do.
Fractals are and can continue to be the main form of 5 man end-game content in the game, but that does not mean that it has to support multi hour sessions, outside of doing it for fun.
Im not sure where the game was advertised for its pvp or its open world pve quite abit of the footage prior of the game’s release had scenes or thematics from dungeons,
ill also add the the majority of ppl who do pve atm are doing fractals and raids, dungeon runs are for the giggles or to relax and world bosses and meta that ppl run some times of the day i mean i see more lfg at mroe time of the day for fractals and raids rather than squads for metas or world bosses nowdays at hours that the pre events are up ofc.
Also might i add that im possitive that raids where not planed from anet back in 2k12-13 to be added it was the cries of the community for trully challenging content that made them a reality.
Liking it or not pve atm is fractals and raids which both are glorified dailys and weeklys
i understand tho the thematic of raids being that challenging thing you do once pe week for the cool rewards and they intented to be that
But fractals a far more accessible and the main idea of pve for the vast majority of pvers and many like it.
Now im not saying that dailies are wrong their cuurent form is perfect for the casuals who only have that much time but for those who have time and they like fractals and as main pve 5 man content and would like to do them more these ppl are not rewarded for it.
Also open world pve consists of dailys the lw3 maps are daily farms world bosses are daily encounters.
(edited by zealex.9410)
what i agree with is that many ppl dont like to try everything and they enjoy one type of content should these ppl afk the rest of their free time? Also anet said they wanted fractals to be the main endgame pve for 5 man and tbh dailies should be the the filler content when you are done with what ever else it should not be the core end game content for pvers (my opinion ofc not absolute)
Perhaps those people would have been better off had they taken the time to realize that instanced content is not this games main focus, it’s pvp and open world pve. That’s not to say that they can’t ask for it, but it seems silly to pick a game that doesn’t focus on the content that you want to do.
Fractals are and can continue to be the main form of 5 man end-game content in the game, but that does not mean that it has to support multi hour sessions, outside of doing it for fun.
Im not sure where the game was advertised for its pvp or its open world pve…
Regardless of what was advertised, just simply looking at what their focus is on development, it is extremely hard to argue that their major focus is on anything other than sPvP and Open World. Yes, they have Fractals, that are getting updates more often, and Raids, but those things are not receiving major dev attention, nor should they. This game was built on it’s open world, and should continue to remain that way, with instanced content as a side for those that enjoy it.
I’m not saying that those who do enjoy Fractals shouldn’t be rewarded. I am saying that the rewards shouldn’t encourage staying in them, unless you are having fun, and they currently do that now.
(edited by Fatalyz.7168)
I’m not saying that those who do enjoy Fractals shouldn’t be rewarded. I am saying that the rewards shouldn’t encourage staying in them, unless you are having fun, and they currently do that now.
I’m confused as to why you think that is?
Why I think what is?
I don’t think that fractal rewards should encourage staying in fractals for extended periods of time, and that the current rewards do a good job of that. Could they stand to be a bit higher, probably, but not enough to where people want to spend all day in there.
I don’t think that fractal rewards should encourage staying in fractals for extended periods of time
I’m sorry for not making my question clear enough. I guess I just don’t really understand the reasoning behind why ppl shouldn’t spend more than 30min a day in fracs?
I don’t think that fractal rewards should encourage staying in fractals for extended periods of time
I’m sorry for not making my question clear enough. I guess I just don’t really understand the reasoning behind why ppl shouldn’t spend more than 30min a day in fracs?
It’s not that I don’t think people shouldn’t spend more than 30 min a day in fractals, I don’t think that the rewards should encourage it. Rather I think that the rewards should be enough, that in the long term, not short term because of the RNG nature of so many of the rewards, that you aren’t worried about not getting enough of a reward.
I agree that rewards for running non-dailies could be increased, or even better, have chests that are manually set and adjusted based on the level and overall difficulty/length of the fractal, instead of just the generic, you completed x level chest that I think that they use. I just disagree that the rewards should be what is encouraging people to stay and play, it should be because those people are having fun. If someone’s fun is tied to their reward, I don’t know what to tell them.
A big part of the fun is to get rewarded and thats what pvpers have been experiencing for so long as they can stay therefor hours upon hours and complete collections by playing matches increase their rank be more competitive (still w8ing for the fractal leaderboards) and get pips for other rewards and stuff.
Why is it that the main thing by far that pvers do is limited to 45 mims per day while it asks me when i reach 80 and try to progress them to sink tons of gold into propering for them (foods pots omnipotion asc armor weapons infusions etc) did i do all this for just 45 mins per day??
Lets make an example lets say you Love your job your job is so good you love it if you where’nt getting paid would you do it?? i wouldnt and yes i refered to it as my job pve its my job and hobby in mmos and i love i wouldnt play them if it wasnt for that and i want to play more but the devs say nope gotta try pvp gotta try wvw …. (im not kittened btw if you got that vibe just passionate they legit have ppl askimg them for excuses to play their fave stuff in their game more and they are like … nope while in pvp its already a thing).
(edited by zealex.9410)
I don’t think that fractal rewards should encourage staying in fractals for extended periods of time
I’m sorry for not making my question clear enough. I guess I just don’t really understand the reasoning behind why ppl shouldn’t spend more than 30min a day in fracs?
It’s not that I don’t think people shouldn’t spend more than 30 min a day in fractals, I don’t think that the rewards should encourage it. Rather I think that the rewards should be enough, that in the long term, not short term because of the RNG nature of so many of the rewards, that you aren’t worried about not getting enough of a reward.
I agree that rewards for running non-dailies could be increased, or even better, have chests that are manually set and adjusted based on the level and overall difficulty/length of the fractal, instead of just the generic, you completed x level chest that I think that they use. I just disagree that the rewards should be what is encouraging people to stay and play, it should be because those people are having fun. If someone’s fun is tied to their reward, I don’t know what to tell them
.
I guess I kinda get that sentiment. I don’t think ppl are rly asking for a new “best” farm tho. More an increase in rewards to the point running more than 3 doesn’t feel like a giant waste of time. As it is… Even tho I like doing fractals, doing more feels unrewarding and not worth it.
Why is it that the main thing by far that pvers do is limited to 45 mims per day while it asks me when i reach 80 and try to progress them to sink tons of gold into propering for them (foods pots omnipotion asc armor weapons infusions etc) did i do all this for just 45 mins per day??
I don’t think you are upset, I think that you are confused about what the main thing PvE’rs are doing (I’ll give you a hint, it isn’t instanced PvE). It may be the main thing by far that you want to do for PvE, and that is ok, just express it as such.
The game doesn’t force you into Fractals when you hit 80, it only informs you that they exist and that they have their own form of progression. Foods, pots, Omnipotion are not required for Fractals. Does it make it easier, yes, that is not my point. You are arguing that you did all of that for just 45 min a day, and I’m saying that is irrelevant because it wasn’t required to complete the content.
You seem confused that I don’t want Fractals to be more rewarding. I do, but I have a very firm limit on what I think is acceptable. Being above or equal to open world is unacceptable.
Why is it that the main thing by far that pvers do is limited to 45 mims per day while it asks me when i reach 80 and try to progress them to sink tons of gold into propering for them (foods pots omnipotion asc armor weapons infusions etc) did i do all this for just 45 mins per day??
I don’t think you are upset, I think that you are confused about what the main thing PvE’rs are doing (I’ll give you a hint, it isn’t instanced PvE). It may be the main thing by far that you want to do for PvE, and that is ok, just express it as such.
The game doesn’t force you into Fractals when you hit 80, it only informs you that they exist and that they have their own form of progression. Foods, pots, Omnipotion are not required for Fractals. Does it make it easier, yes, that is not my point. You are arguing that you did all of that for just 45 min a day, and I’m saying that is irrelevant because it wasn’t required to complete the content.
You seem confused that I don’t want Fractals to be more rewarding. I do, but I have a very firm limit on what I think is acceptable. Being above or equal to open world is unacceptable.
since they focus on open world pve then why all 3 maps they have released so far are very low populated i mean if the majority of pvers do them shouldn’t they be flurishing with players running around doing events and such
(edited by zealex.9410)
also might i add i like open world alot it just as the Main focus end game pve content it doesn’t keep you invested for more than fractals do i mean going through the maps collecting mats doing the dailies and such does not take more time and it can be done without the need to socialise at all. Open world fails at being a good end game pve content because it doesnt absorb you into what happens you rarely if ever need to communicate and focus… most are doing it while watching netflix or something at least instansed content requires you somewhat to be there and do what you have to do.