Any changes in the works for SE 1 and 2?
you can craft power/perc/tough armor o.o it’s called Knights
What’s the issue with 2? I know one has a ridiculous spawn rate on the set of 3 mobs. As for 2 did it last night with out an issue.
you can craft power/perc/tough armor o.o it’s called Knights
I’d prefer not to spend 15g crafting or buying Exotic Power/Prec/Tough armor when I can gear any other character from dungeon runs and make money while I’m doing it.
And that still wouldn’t solve the problem of 2 out of 3 paths for SE being completely unfun and unplayable except with a dedicated dungeon group with a very specific class make up and all exotic gear.
What’s the issue with 2? I know one has a ridiculous spawn rate on the set of 3 mobs. As for 2 did it last night with out an issue.
I don’t know if it’s a bug or intended difficulty, but the twin-golem final boss on Path 2 one-shots me even with full tank gear on my Guardian. I have 18k life and 3.1k armor and one lightning attack does 85% of my health.
ya my guard has 17k health and 3.5k armor and it gets me down in around 3 hits and thats with me burning cool downs
and it’s not 15g for that armor o.o you can craft it much cheaper than that like 1-2g each item so max 12g
What’s the issue with 2? I know one has a ridiculous spawn rate on the set of 3 mobs. As for 2 did it last night with out an issue.
I don’t know if it’s a bug or intended difficulty, but the twin-golem final boss on Path 2 one-shots me even with full tank gear on my Guardian. I have 18k life and 3.1k armor and one lightning attack does 85% of my health.
This is working as intended, actually. Are you sure you’re getting hit by one ‘lightning’ attack and not either:
a) Hit by Mark I, who you are supposed to kite or;
b) Hit by multiple lightning attacks (as Mark II can and will occasionally fire them in rapid succession) or simply running into the resulting static field for additional damage
SE Path 2 has no real serious issues that I know of. That last fight just requires a lot of group coordination that most people aren’t prepared for, but it’s not actually broken.
[DiRA] of the Tarnished Coast
I thought that the path 2 boss was overbuffed? Pretty certain I saw a dev post saying a fix was in the works. It was buffed, but too much.
http://youtube.com/user/Royblazer
you can craft power/perc/tough armor o.o it’s called Knights
I’d prefer not to spend 15g crafting or buying Exotic Power/Prec/Tough armor when I can gear any other character from dungeon runs and make money while I’m doing it.
And that still wouldn’t solve the problem of 2 out of 3 paths for SE being completely unfun and unplayable except with a dedicated dungeon group with a very specific class make up and all exotic gear.
except that ANet stated many many times that dungeons ARE MEANT for dedicated dungeon group with a very specific class make up and all exotic gear (well the class make up and gear is optional)
except that ANet stated many many times that dungeons ARE MEANT for dedicated dungeon group with a very specific class make up and all exotic gear (well the class make up and gear is optional)
Which is why they made them available from level 35
except that ANet stated many many times that dungeons ARE MEANT for dedicated dungeon group with a very specific class make up and all exotic gear (well the class make up and gear is optional)
Which is why they made them available from level 35
Yes, so? I didn’t know lvl 35 players were unable to organize themself. I remember doing it when most of the player base was around that lvl. Running my first dungeons with friends and guildies organizing and mixing skills / combos. Lvl is not an impediment.
except that ANet stated many many times that dungeons ARE MEANT for dedicated dungeon group with a very specific class make up and all exotic gear (well the class make up and gear is optional)
I was under the impression that class make up was supposed to be irrelevant and you could at least complete dungeons in masterwork level gear as long as you were competent with a decent build. This is how every other dungeon operates. Please tell me where they said you need to have a specific class combination to complete dungeons.