Any good short dungeon guides?
Most dungeons come down to pretty basic stuff, and if your team can keep to that it should have no problem with most of the paths:
Communication — Ask people for strategies, there’s usually a guy with you who knows what to do. If you know what to do, share strategies with your team.
Revive — Always res downed people if you can, unless it’s going to kill yourself. Keeps your team alive and morale up.
Trinity — Have yourself and if possible your teammates built in a way you can deal with all 3 types of combat: DPS, defence, support. Don’t focus on just 1 of these. Make sure you can do decent damage at least. Make sure you can take some damage or hold off enemies for a while if needed. Bring utility or traits your whole team benefits from.
I kind of lost motivation to finish up the guide family as I had no idea whether someone needed them or not.
If I had updated my notes about Arah I mght have been able to make something similar.
HotW is quite simple, so not sure what I could write about it (for some reason I don’t like it so haven’t done it that many times).
CoF is just a matter of doing paths 2 and 3 once so I can verify my notes.